Adds an "On Equip" script which will fire for all female characters.
The script will respawn the equipped armor so that the appearance gets
updated from the Sexy OC templates. The only downside is that once an
armor is replaced, it will appear as the plain tunic if worn by male
characters.
Additionally, updates the interior Crossroad Keep version of Kana to remove the 'pasty skin' effect caused by her Sexy OC armor update.
UPDATE: Should fix the disappearing armor issue with 3rd party armro blueprints.
". All equipped armor should alter itself to be sexytype for female characters and OC original for male characters."
if you can do that i will use this.I like the males to have armor too.
I'm working on a whole new Sexy OC Reloaded project. It's still in a self testing phase thought. It should solve most of the issues.
Basically, it should cause virtually all female PC race creatures to have sexy type armor. All equipped armor should alter itself to be sexytype for female characters and OC original for male characters.
As far as not working with Clothing Pack 4 from Aleanne, I believe this is primarily due to a mismatch between the ale_ blueprint tags and file names; or an issue with string lengths. To be on the safe side, I can check for the "ale" prefix and ignore those armors.
Posted by Blata at 2008-01-10 17:26:51 Voted 9.50 on 01/10/08
Good Job,but is there any way to write a script for female -> male armor? Crafting armors for male would become much better and i dont want a Fighter with just a skirt .. or generally no torso armor :/
Posted by barachiel at 2007-10-26 20:00:19 Voted 9.00 on 10/26/07
Great mod, but the game stopped auto-updating female on equip when I went into Act II. Is there a reason for this? Or a way I can trigger it manually?
Posted by Azzitay at 2007-08-16 13:08:05 Voted 10.00 on 08/16/07
Awesome mod , but could you fix the issue that Clothing Pack 4 from Aleanne doesnt work properly with your k_ files =)? _________________________ Me AFK ? No , never ! ... Where are you guys ?
Posted by Lordofthelargepants at 2007-07-12 03:41:38 Voted 10.00 on 07/06/07
Oh, wait.
I just deleted those files swampdog told me to. Because tygaran seems to have dissapeared. It works, that's all i can tell you. _________________________ Ninja, the cooler kind of rogue.
Posted by Lordofthelargepants at 2007-07-06 07:40:45 Voted 10.00 on 07/06/07
Awesome addon mod for the OC ^^
Great work, but i have a problem.
When i spawn something from aleanne's clothing set, and equip it. It flashes on for a sec, and dissapears.....
And it seems that your on equip script does something.
The only mods i have installed is something in my "my documents" override folder, and that are two extra classes, elven ranger and shadow ninja, but i do not see how that could be relevant. The only mods (haks, of course) i have installed are the files needed for the sexy OC, like aleanne's clothing, and the stuff from jester ETC.
Why? WHY?????!!!!???
It's not vital. Just annoying. I would like to try ale_waterdeepunderwear ^^ But it just dissapears. What do you reccomend? _________________________ Ninja, the cooler kind of rogue.
Please please fix the problem with custom armor :) I've tried making sure my ResRefs all matched up properly to no avail :( Any of my custom armor pieces are just unceremoniously deleted upon equip :(
Tygaran, did you ever put in an item creation failure clause to prevent the original item's destruction if a new item is not created? I would love to use this, but for the fact that any custom armors get deleted. I noticed you last modified on the 8th, so if this has been fixed, can you note it on the "versions"?
Posted by ShadowAvatar87 at 2007-04-10 00:32:11 Voted 9.00 on 04/10/07
Very nice work. One of the most frustrating things about making my hak was that I didn't have the technical skill to incorporate all of the things people wanted. It's nice to see someone taking up the slack.
swampdog2:
One other thing to check with the non-OC armors is whether or not the item file res-ref matches the actual filename. The script is assuming them to be the same, I think. The key line in my script to create the replacement item is:
where oItem is what is being equipped. I probably should put in an item creation failure clause to prevent the original item's destruction if a new item is not created.
Posted by swampdog2 at 2007-04-08 18:12:02 Voted 10.00 on 04/08/07
Tygaran, I deleted your k_mod_player_equip files and now Aleane's clothing works - even with the fempak. The speculation on Hamster009's page is that it's something about an "nwhak" accepting no filenames longer than 16 letters. I hope this helps. - again, thanks.
Posted by swampdog2 at 2007-04-08 17:02:03 Voted 10.00 on 04/08/07
Tygaran, I checked out the comments on Hamster009's fempak page. It looks like Hamster009's override is the problem. Still, thanks for the help and the great fix.
Posted by swampdog2 at 2007-04-08 08:14:43 Voted 10.00 on 04/08/07
Tygaran, The item templates (ale_slavered.UTI, for instance) are still in the override folder. It's wierd. I had saved the game with Qara wearing the red harness. When I loaded it again it she was nude. I spawned another (giveitem) and it appeared in her inventory. But when I dragged it to the armor slot it flashed on her for an instant, then disappeared and the "char window" reported a "Lost Item: Red Slave Harness". I had also downloaded hamster009's fempack - a combopak just before. It's a real mystery. I take it you were unable to replicate the problem? Any other ideas? Thanks for trying to help.
BigPeeler:
That probaly is becuase the Hero Creator is not using the same primary On Equip script as the one used by the official campaign. You can check by openning any fan-created modules and looking at the module level event scripts.
swampdog2:
I have no idea why the armor would become lost. The script creates a new armor from the resref (item template) of the armor being equipped. You mention Aleanne's clothes; do you mean one of the item templates from those mods? Are they still in your override folder? If you have one of those on your character, it will still work even if the original template is removed, so make sure the item files still exist.
Posted by BigPeeler at 2007-04-07 13:12:45 Voted 10.00 on 04/07/07
Although I only tried it for a bit, the On Equip script seems to work fine in the official campaign, although when I used Vordan's Hero Creator it didn't work right. Maybe I'm just a rookie =P Thanks though, great script.
Posted by swampdog2 at 2007-04-07 10:46:28 Voted 10.00 on 04/08/07
Tygaran, After I copied your files into the overide folder (mydocs) and equip Aleanne's clothes, they disappear (lost item". Wassup?
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