DISCLAIMER: The avatar as envisioned here by its creator is a monstrously powerful class to play. It should be noted that, while it offers the player a unique opportunity to play a Neverwinter Nights 2 character who has access to most fighting feats, magical spells, and thieving skills, it also offers very little in the way of challenge when it comes to playing modules. With great power comes great responsibility.
You may feel compelled to play an avatar class character if you meet one or especially several of the following criteria:
1. You don't mind, and even revel in, cheating.
2. You want to experience a module for its story and environment rather than its extended action and impressive opponents.
3. You want to experience all aspects of the Neverwinter Nights 2 character building system at once (fighting, magic-using, and thieving) without the multi-class penalties.
4. You have been spoiled by classless CRPGs such as The Elder Scrolls and Gothic.
5. You are an uber 1337 H@XX0R.
Similarly, you may not want to play the avatar class if you meet one or especially several of the following criteria:
1. You disparage, and even abhor, cheating.
2. You want to experience all the challenges that a module has to offer.
3. You are content with the current Neverwinter Nights 2 rules regarding classes.
4. You have not been spoiled by classless CRPGs such as The Elder Scrolls and Gothic.
5. You are an uber lamer and you 5UXX0R.
NOTE: Due to the current limitations of the Neverwinter Nights 2 toolset, no new magic-wielding classes can be made without suffering from serious flaws; namely, all spells for every spell level are available to the player at all times. Call it a bug, or call it godlike power. I should mention that I have tested the current bulid of the avatar class and it can level up just fine (its spell system is based on the cleric's spell system to avoid the spell-selection bug some class designers have encountered).
WARNING: Due to their being no skill packages for the Avatar class, it is recommended that, during the character creation process, you manually select all of your skills. Clicking "Recommend" followed by "Next" takes you to the final name/background/voice screen. Playing the game without having selected your avatar's spell domains has not been tested.
ADVICE: For maximum effect, it is recommended that you access the full breadth of your divine or infernal powers by following these simple commands when starting a new module with a new avatar character:
1. In the game, press the tilde (`) key.
2. At the prompt, type, "DebugMode 1" (without quotes here and after).
3. Type "SetCHA 25".
4. Type "SetCON 25".
5. Type "SetDEX 25".
6. Type "SetINT 25".
7. Type "SetSTR 25".
8. Type "SetWIS 25".
9. Press the tilde (`) key again to exit the developer console.
10. Enjoy.
INSTALLATION INSTRUCTIONS:
1. Place the dialog.tlk file into your main Neverwinter Nights 2 folder (making sure to back up your old dialog.tlk file).
2. Place the rest of the files in your Override folder (C:\Documents and Settings\User\My Documents\Neverwinter Nights 2\override).
3. Fire it up and play!
Description follows.
Avatar
Insatiable warlords. Holy champions. Lords, kings, and emperors. Throughout history, avatars have attained great heights and great depths, but their true nature is unknown. Some sages and scholars believe that avatars are actually mortal, nothing more than heroes whose deeds have been greatly embellished or religious fanatics who have been made strong by their own righteous fervor. Yet there are those who believe the blood of gods or demons pulses through the veins of avatars. Still others--the witnesses; the worshippers, followers, servants, and slaves--claim that avatars are actually deities given flesh. None know for sure.
Regardless of conjecture, there is no doubt that some men, women, and children have been called avatars, and that these individuals have exhibited powers far beyond mortal ken. Some avatars have been known to follow the teachings a patron god or goddess while others seem content sewing carnage in the name of a demon-lord. A rare few profess no belief system; fewer still claim they are all that remains of a long-lost pagan deity. Indeed, there is very little that is known, understood, or consistent among the avatars, and it is said that they make for great songs and tales if only because they themselves are made of so many half-truths, exaggerations, and downright lies.
The only certainty is that they are as varied as the stars in the heavens and the rocks in the ground. They can be any race or alignment and they are free to pursue their skills and studies as they wish, without hindrances. Such freedom, such complete and limitless freedom, is surely the result of a greater power, be it divine or infernal.
Class Features:
Divine or Infernal Knowledge:
- Class Skills: (10+ Int Modifier x 4 at first level) 10 + Int modifier. Avatars have access to all of the non-class-specific skills (they do not have Perform or Use Magic Device).
- Class Feats: Every non-class-specific feat is available to avatars upon every level-up. Furthermore, an avatar can choose three feats at every level-up.
- Spells: Avatars are able to draw on vast amounts of magical energy (be it arcane, divine, or even that possessed by creatures), and they may use any spell from any level at any time. An avatar must choose and prepare his spells in advance. To prepare or cast a spell, an avatar must have a Wisdom score equal to at least 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth).
- Domains: Avatars specialize in two areas of magical expertise called domains. These domains are selected when first becoming an avatar and cannot be changed. Domains grant added spells and sometimes a free feat or special ability.
- Spontaneous Casting: An avatar can channel stored spell energy into healing spells that the avatar did not prepare ahead of time. The avatar can "lose" any prepared spell in order to cast any cure spell of the same spell level.
- Turn Undead: Any avatar has the power to affect undead creatures (such as skeletons, zombies, ghosts, and vampires) by channeling the power of his faith through his holy (or unholy) symbol. An avatar can rebuke or destroy undead creatures.
- Master Craftsman: Due to their divine or infernal understanding of the world around them, avatars have innate crafting abilities that allow them to construct arms and armor, wands, scrolls, and potions.
Divine or Infernal Power:
- Hit Die: d20
- High Saves: Fortitude, Will, and Reflex.
- Avatars may wear any armor and use any weapon or shield, and they may cast spells while wearing medium armor.
Divine or Infernal Presence:
- Sneak Attack: Avatars have heightened senses and highly developed reflexes; they are able to sneak attack an enemy at first level and they only grow in ability through the following nine levels.
- Trapfinding: Avatars can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Avatars can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
- Trap Sense: Avatar gain an intuitive sense that alerts them to dangers from traps, and this continues to develop for the first six levels of their experience.
- Dodge: An avatar can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
--VAGRANTS--
WARNING: Vagrancy is a hard business. Damn hard. In fact, anyone in their right mind would advise you to play a better class--you know, one of those upity do-gooder paladins, or one of those fireball-tossing wizards, or even one of those snarky, pickpocketing thieves.
All right then, if you won't listen to reason, then in the very least it is recommended that you play a vagrant if and only if you meet any or (preferably) all of the following criteria:
1. You have a sense of humor.
2. You don't form strong emotional attachments to your characters and it doesn't cause you deep emotional angst watching them suffer and die. Repeatedly and often.
3. Amendment to 1 and 2 above: You *love* watching your characters suffer and die. Repeatedly and often.
4. You are looking for a new and innovative challenge in your CRPG experience.
5. You are an uber 1337 H@xx0R with plenty of 5K:115 to show off.
RECOMMENDATIONS FOR CHARACTER CREATION (for maximum vagrant effect):
1. Just a reminder: the most boring fantasy race is human, the most boring skin tone is Caucasian, the most boring eye color is brown, and the most boring hair color is brown (sorry, my brown-haired peeps out there, but it's true). It might also be fun to choose the ugliest head available for your chosen race (you know the one--you could never bring yourself to select it before now).
2. If you must select a deity and good old fashioned atheism doesn't do it for you, then Chauntea seems to be the most appropriate deity of choice. The description claims she is the patron deity of "Agriculture, plants cultivated by humans, farmers, gardeners, summer"--a most bland choice.
3. For whatever reason, at the state distribution screen, if you hit the "Recommend" button, all of your free-to-distribute stat points disappear, leaving you with 8s in all of the stat slots. Do this. (As an added bonus, you'll only be able to choose the "Farmer" background--the most typical and uneventful background there is.)
-OR-
4. If you really want a stat rating that is reflective of a true vagrant or you can't stand watching all of those free stat points going to waste, put most of the points into Constitution. This seems deeply reflective of the vagrant's innate and most impressive ability of putting the booze away. (And anyway, the extra hit points would help an already incredibly weak character.)
5. Use the in-game name generator to create the most bland, unimpressive name you've ever heard of. Also, it might be fun selecting the most obnoxious, grating voice there is (you know the one). For your character's background, you might consider something like the following:
Yashal Arna grew up on a farm where he learned to avoid hard manual labor at a young age. He had a stern father, a loving mother, and a few friends who could only barely tolerate his limitless laziness. He learned to drink when he was 16, taught himself to whistle at 17, and took to roaming at 18. Since leaving home, he's lived in poorhouses, slept in alleys, and begged for alms on street corners. He has no useful skills and alcohol has blasted most of his mind. He gets pimples on his back, cold sores on his mouth, and there's a mole on his arm the size of a gold coin. He enjoys dancing ladies and occasionally gets in pub brawls. Once, he picked a fight with the wrong bard and was hit so hard in the face that half of his teeth were knocked out.
But none of that prepared him for the day when nothing of significance happened. That's right, Yashal Arna is as plain, listless, and stupid as they come. But he's pretty content with that.
TESTEMONIALS:
Bjorn Punyaxe says: "Being so poor, depressed, and alone has never been so much fun!"
Bollo Cowpie says: "I start new modules with my vagrant and he dies off in a matter of minutes! It's great! No questing hassle!"
Jenns Thunderbum says: "I used to think my life sucked until I played this character class. My life still sucks, but now I get to role-play its suckiness, too!"
INSTALLATION INSTRUCTIONS:
1. Place the dialog.tlk file into your main Neverwinter Nights 2 folder (making sure to back up your old dialog.tlk file).
2. Place the rest of the files in your Override folder (C:\Documents and Settings\User\My Documents\Neverwinter Nights 2\override).
3. Fire it up and play!
Description follows:
Vagrant
The dregs of society. The poor, the friendless, and the spat upon. Drunks, vagabonds, wastrels, beggars, and street urchins. Lower than the commoner and ignored by the gods, they are the last to be chosen in any game, the first to fall in any battle, and the unmemorable in any crowd. They have no impressive physical characteristics, no mind wrought from a lifetime of magical study, nor even the means whereby they might survive on the hard streets of any city, town, or hamlet.
Some view these poor wretches as the offal of society, and perhaps they are, but does that mean they should not have a chance at greatness? Does that mean some high-and-mighty paladin or some war-mongering wizard is better than them? Probably. But it's about time these pathetic weaklings had a chance to rise up and go on epic quests, save kingdoms, slay dragons, and claim glittering rewards. Do they stand a chance? Probably not--but it will be fun watching them despair, suffer, and die at the hands of a world clearly built for mighty champions and legendary heroes. After all, vagrants were meant by the gods merely to sit around in pubs, drinking their life away, occasionally doling out a rat-hunting quest here or a fetch-and-deliver quest there.
Class Features:
- Hit Die: d4 For sudden and fearsome marauding bands of orcs, these people are always the first and easiest to cut down. Partially because they're physically useless and partially because, when danger comes bounding toward them, they do naught crap in their shoes and gawk stupidly at their attackers.
- Base Attack Bonus: Low. What training have they had?
- Weapon Proficiencies: Simple weapons. Cutting apples with pocket knives, working as a farmhand in the fields, and wielding ale bottles in the pubs has at least prepared them for this much action.
- Armor Proficiencies: None. What use have they had for armor up until now?
- Skill Points: (2+ Int Modifier x 4 at first level) 2 + Int modifier. Laziness and intellectual apathy make for horrible motivators.
- Class Skills: The vagrant has a selection of the following skills, for all the good it will do him: Bluff, Diplomacy, Heal, Intimidate, Lore, Taunt, and Tumble.
- Bonus Feats: At 5th level and every 5th level thereafter, a vagrant gets a bonus feat. These feats are useful, mostly. Well, they're better than nothing.
Posted by DraculKender at 2008-08-19 00:56:34 Voted 8.00 on 08/19/08
I liked the Description so much I don't care if it works but I am try it, tweek it and play with it. I 'll report bakc what I find out and and try to keep a change log so you can follow along on request. If you like. _________________________ If you want to be part of an external forum that is by invitation only drop me a line.
Posted by AgatsumaSoubi at 2008-01-29 10:44:28 Voted 9.00 on 01/29/08
It doesn't work in-game. But the idea is brilliant. Avatar character would be great for testing modules and not having to worry about dying.
And vagrant is just funny XD 9 out of 10. _________________________ "Bella hitting a crate with a stick! Macbeth doth come!"
i just downloaded this but when ever i go to make a character it says (Invalid Character - Player Login Refused) why is this? P.S i cant even use as second class.
Awsome mod dude just what I was looking for. Kinda like gestalt but better! _________________________ The prince of darkness!
Posted by Dragoon001 at 2007-10-05 21:07:51 Voted 5.75 on 10/05/07
Had a good laugh when I read Description. Don't think I will try anything of it, but I keep it in my head. Maybe...
Posted by danhalo at 2007-05-16 19:28:07 Voted 10.00 on 05/16/07
i give it a ten, obviously alot of work was involved in making it, but people voting bad because they dont like to 'cheat' is pathetic! cheers on your hard work friend
Posted by Zonzai at 2007-05-06 15:11:56 Voted 5.75 on 05/06/07
The sacrasm is great. But the mod itself is ridiculous. _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
As of right now, there are some major issues creating new spellcasters. As I point out in the readme, it's hard to create a new mage-type class without them getting all of the spells and possibly breaking the game. It's a limitation of the toolset. The Avatar class just exploits this glitch.
Alright, I get your point. But, when don't somebody create a more heavily-beefeed up attacking mage class like the ultimate magus or archmage or etc with more heavy-attack spells so that spellcasters have more variety. I don't know, but I felt that D&D ,in general, for real-time playing, is biased towards fighting classes when the important characters are archmages and there is so much low-level mage prestige classes. It is like haven't been utilized at all. Seriously, I actually thought your vagrant and avatar is extremely uber or whiny man. But, no everybody is blessed with programming skills, though.
Although you raise a good point, I think. An Avatar Vagrant would be an awesome character to play! Like Rasputin rising up from the squalor of the Russian paupers to become a mystic and counselor to the Czar.
???! This is a joke or what? Next time, in the Tales of Valor, there will be a beggar who managed to kill five million demi-liches and magus. And, he will be more famous than Drizzt Do'Urden. Then, he gets to wield a golden club that destroy all evil at one blow. Then, the extreme vagrant will dstroy five billion gods and become one mighty avatar. Then, he will destroy five trillion avatars and become one living legend. Then, he will become an epic hero, worse than Elminster. What the heck, man! Betrayal, treachery worse than the dark elf, man! ???
Thanks! I didn't even think of the modders' end of the thing! Cool. Actually, I'm considering adding more classes--ones that are a bit more balanced, but it might end up being a whole package. Pirates and Barbarian Thieves is what I'm thinking now.
This is actually the first custom content I've created for *any* game (besides a few Doom levels I created for my girlfriend twelve years ago). And I actually enjoyed making it!
Posted by Awildawn at 2007-04-12 23:46:12 Voted 7.00 on 04/12/07
Yes i gave 7 : Because it definitely deserves a look !!
I hope nobody hates you for that, although I suspect some PW modders could definitely be interested by Avatars (for their local "elite" bosses) and even Vagrants (to punish the players who comitted some kind of sin: "you shallbe reincarnated as a vagrant!")
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone