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NWN2 ORIGINAL HAKPAKS

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Name  New Dirt/Rock Ground Texture(s)
Author  Andrew AKA Lord Sullivan
Submitted / Updated  04-12-2007 / 06-19-2007
Category  Other
Patch  1.06
Description
New Dirt/Rock Ground Texture in the Cobblestone Family


UPDATE: Added New Snow Texture + New Beach Sand Texture

UPDATE: Added another large/rock/cobblestone texture I created which is lighter. Works great alone and may well be tinted too.

[NOTE]: New ZIP File as been added since I couldn't seem to overwrite the first one, Sorry about that folks.


UPDATE: Works fine with Patch 1.05 since no changes were made of those resources. It's safe! ;)

UPDATE: 04/24/07 - Updated the 2DA file with the one from patch v1.05

UPDATE: 18/06/07 - Snow Texture FIXED! also ADDED 5 more Textures and updated the 2DA for v1.06. ENJOY!

Note: I have added modified Grass Texture that can be seen in the screenshots with Cliffs.

QUICK FIX UPDATE: 19/06/07
I have fixed the Snow texture for NO-NORMAL MAPPING as I use Normal Mapping and forgot to test the texture for None-normal map and it was not displaying correctly in this case. I've created a ZIP with just the texture fix for those who may have downloaded already and the PACK is also updated.

Files

NameTypeSizeDownloads
LSTEX_TexturePack_Update.zipLSTEX_TexturePack_Update.zip
Submitted: 04-12-2007 / Last Updated: 06-19-2007
zip7.4Mb1134
Update: Updated for v1.06 + added some new textures
---------------------------------------------------
In Addition: 19/06/07 UPDATED for no-normal mapping and/or low system Users
TT_GS_Snow_01.zipTT_GS_Snow_01.zip
Submitted: 04-12-2007 / Last Updated: 06-19-2007
zip205.39Kb418
This the DDS that updates the No-Normal-Mapping texture for low end system users that already downloaded the latest updated pack.
NOTE: If you don't have the full package, this file is pretty useless ;)
SCORE OUT OF 10
9.44
14 votes
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SCREENS

Screenshot of an example of usage


"Aaah the great outdoors"

Yeah I know, another Snow texture! ;)


Look at that sand!


I'm Lonely!! AHOY!!


This is the new addition to the ZIP


Dirt Cliff Texture


New Cliff Texture 1


New Cliff texture 2


New Cliff Texture 3... My Favorite!


...More Cliff Texture 3


New Cobblestone





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Comments (28):

Posted by shilly671 at 2011-09-18 21:11:27    
[±êÇ©:TAGS-C]Today must borrow nothing of tomorrow. [±êÇ©:TAGS-C2]

Posted by Qrizz at 2010-05-13 22:41:48    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by nicethugbert at 2010-01-05 09:30:14    Voted 10.00 on 01/05/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by [email protected] at 2007-06-28 10:41:52    Voted 9.75 on 06/28/07
These look awesome!
_________________________
Jackyo
[email protected]

Nestlehaven part2 wiki:
Link

submissions :
Night Howls in Nestlehaven mod
Link

Cutscene Tutorial - Link

Sequencer Rod -
Link

Posted by Zodiac at 2007-05-16 09:31:15    Voted 10.00 on 05/16/07
I love it! Is this an override, if not please make this and any other great textures into overrides! That goes for any other modders reading this

Posted by Lord_Sullivan at 2007-05-08 17:05:05    
Thanks to all of you noble community brothers and sisters for you votes and comments! :)

@lordofmidgard
If the snow texture does not display properly(i.e. its just all white at 100%), it's a NWN2Toolset and/or a Graphic Engine issue as of Patch v1.05

I created these textures while Patch v1.04 and the snow use to display correctly in v1.04. Just thought it was important to mention ;)

Right now I can't do anything about it because it's all up to Obisdian's devs to fix what they broke.


Posted by lordofmidgard at 2007-05-08 15:03:26    
Great textures, I'll try them in the toolset soon and submit my rate. Good job.
_________________________

> Reinos de Vargold (Link)
(Módulo argentino de NwN2!)

Posted by lady_bellessa at 2007-05-05 16:29:06    Voted 10.00 on 05/05/07
beautiful textures, thank you!

Posted by riot_mage at 2007-05-02 13:17:21    Voted 10.00 on 05/02/07
Awesome textures! thanks for sharing those! :)

Posted by Parat at 2007-05-01 21:19:42    Voted 8.50 on 05/01/07
Nice textures

Posted by brainfrost at 2007-04-24 07:05:46    Voted 9.00 on 04/24/07
very well done. thanks!

Posted by Spajk at 2007-04-24 06:14:26    Voted 9.75 on 04/24/07
Thank you very much :) It is working now without my toolset going boom.

Posted by Lord_Sullivan at 2007-04-23 22:13:39    
@Spajk

Done. But I must say that something else or some other reason is why your Toolset crashed because I tried both the old 2DA and this new one and nothing wrong happens and the toolset works just fine. When I compare both, the only thing Obsidian changed is the order of some of the textures(2-4 textures maybe), so no reason for a major disruption for of the toolset.

So anyhow, the updated 2DA is in the zip now ;)

Posted by Spajk at 2007-04-23 14:22:28    Voted 9.75 on 04/24/07
After having updated to 1.05 the 2DA file for your textures here crashes my toolset if I have it in my override when I try to load it. I looked over the 2DAs, and despite it not being listed in the patch info it appears that the terrainmaterials.2DA was changed in the recent patch. Will you update the one in your hak to go with the new changes?

Posted by Xeron at 2007-04-18 16:38:31    
Now, I see my error. I have done as directed and Presto! No crash. Thank you.
_________________________
Endorsed by the Great Wazoo of Acron.

Posted by Lord_Sullivan at 2007-04-18 14:16:55    
@Xeron

You have to put the files included in the NWN2Toolset->Terrain folder in the ZIP file INTO the very same folder of your NWN2 install directory... not the override.

i.e. (Install Directory)Neverwinter Nights 2->NWN2Toolset->Terrain->(Add Files From the same folders from the ZIP here)

The 2DA and DDS file(s) go in the Mydocuments NWN2 Override folder

Hope that clears it up ;)

Posted by Lord_Sullivan at 2007-04-16 16:56:30    
Just a Note: I have deleted the old file. Now only the Updated one is available so that no one makes the mistake of downloading the bugged one ;)

Posted by Flibustier at 2007-04-16 11:17:01    Voted 9.75 on 04/16/07
Three new textures...An excellent hak !

Posted by Lord_Sullivan at 2007-04-16 10:57:57    
Ok I added a new ZIP with all the textures and the first Texture fix. I didn't know we couldn't overwrite a same file by uploading a new(Same file name) one?

Oh well, sorry folks!

Posted by Spajk at 2007-04-16 09:36:56    Voted 9.75 on 04/24/07
The zip file does not appear to be updated as the new textures aren't in it.

Posted by Peabody_The_Little47 at 2007-04-14 14:06:14    Voted 8.00 on 04/14/07
I'm only judging by the screen shots but I really like what I see there. the snow scene suggests an opportunity for somebody to do snow-laden trees and other features/architecture for winter scenes
_________________________
You're the kid of some big almighty Kahuna out there.
Call Home!!

Posted by Lord_Sullivan at 2007-04-14 10:17:31    
The 3 DDS have been updated but I'm not a 100% happy with the Normal Mapping. I might update that later.

Added a bonus texture. Now we only need a pair of Skys models since the sliding animation already exist! lol

Lord Sullivan

Posted by Lord_Sullivan at 2007-04-13 16:10:06    
@Ovocean

Yeah yur right... I made a few mistakes when I analized the NWN2 resource textures and now I see where I went wrong, thanks :)

Peeps, I will fix this texture to properly work with NWN2 but as far aa the texture itself, it will remain the same.
So check back for an update.

Posted by Spajk at 2007-04-13 12:27:31    Voted 9.75 on 04/24/07
Woohoo! I have been waiting for this :) This is going to be my new favourite texture for rural areas.

Posted by Ovocean at 2007-04-13 10:38:50    Voted 6.00 on 04/13/07
I'm sorry I'm a bit demanding, but :

1- There's an issue with your main texture files (the one with no suffix), they are copies of the normal map, while they should be color maps. To clarifiy this, here's a recap :
¤ ***.dds = Color map used when the "Terrain normal mapping" option is off. The alpha channel of this file is used as a specular map.
texture
¤ ***_c.dds = Color map used when "Terrain normal mapping" is on. It can be a copy of the main texture file but there's no alpha channel along with this one.
¤ ***_n.dds = Normal map, used when "Terrain normal mapping" is on, of course. The alpha channel of that one seems to be the specular map used when normal mapping is on.

2- Your color maps show heavy artifacts from a past compression. It's clearly visible in-game and it makes your texture looks less realistic.

3- Your normal maps are flat like herbarium dried plants. Technique in Photoshop :
Desaturate your color map.
If needed, increase the contrast and make use of the "density -" and "density +" brushes to correct and*bleep*genize your futur relief.
Apply the Nvidia normal map filter but try different height settings. Usually, I stay between 5 and 10 for small bumps (but it depends on the contrast of your base gray scale).
Save preferably in dds 4:4:4:4 (16bits), the file will be twice bigger than with DXT5 compression, but DXT5 adds visible artifacts (a little square pattern making your bumps look a little blocky in-game.) to normal maps.
Test in the toolset with a light dropped close to the ground (be aware of that there is a visual bug in the toolset : the normal map is reversed in one direction, so it could look like bumps are holes. It displays correctly in-game though.)

Tip : Never attempt to rotate or flip a normal map, as it will reverse the bumps... Unless you play with the RVB layers.

4- Like many of the original textures, your cobblestones are a bit to big proportionnaly with the rest of the environment and the characters. I'm sure that the real cobblestones the picture was taken of where two times smaller at least.

Well, thanks if you have the will and time to correct some of these issues. ;o)

Posted by Lord_Sullivan at 2007-04-13 08:20:30    

Thanks people, I hope you enjoy it, create and upload some prefabs or screenshots of areas using it! :)
I can see many ways that it can be used i.e. A road, the ground of and old rural village or slum village or city and a dried up river bed or stream...


@Phoenixus, thanks for the vote ;) but I wouldn't have held you to it, just so you know.

Let me know if the is anything funky whith the texture.

Later

Posted by Myridian at 2007-04-13 01:18:43    Voted 9.00 on 04/13/07
great job, one of the most waited tecture for me

Posted by Dr_Sascha at 2007-04-13 00:56:11    
It looks really goood

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7 - Very Good, Deserves a Look
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