It should be noted they all appear with the same name in the toolset, due to lack of 2da index label support at this time. It should be easy enough to discern which is the fitting tail/wings by just selecting one of the possible choices and watching the model idle.
I'm not really sure what to do with 2da files... how to I insert them to use it? Also on a seccond note. Is a GFF editor the only way to get the wings on my character after using this file, and finally, Does anyone know the trick to getting wings on a character already in a save game? I'd prefer not starting my game over to get a rigged version of a Half Dragon race.. But I will if I have to, Since that is the only way I'll ever play D&D.. (Favorite, prefered and difficult race to be in -true- D&D)
justa question here. I DLed this and tried to put "angel" wings on my asimar paladin PC I DLed a GFF editor as was advised to be able to do this. when I open the GFF editor it wants me to input a number under the "wings" catagory.. acording to the wings.2da it would apear that "angel" wings are model number 2. SO I put a 2 in the wings catagory. But when I load up the saved game I edited the wings do not appear.
I edited both the playerlist and playerinfo files, and I have copies of the 2da's in both the install folder override and the my documents override.
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