Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Deep Halls:
The Deep Halls tileset was developed to provide a more voluminous space for below ground environments, its intent is to give a feel of a dwarven made space, but by leaving out the more obvious dwarven motifs, to provide a tileset that can encompass a number of different stories and origins. This is a large set complete with pit tiles and special connector tiles to seamlessly join with the OEI Caves and mines tilesets.
Features:
Halls;
There are a few different types of Deep halls that you can build with this set.
Columnar Halls:
Soaring rock ceilings supported by columns, these are the standard halls in the deep, even still there is alot of room for merchants and construction.
Open Halls:
Supported by massive stone beams and coffering, these halls are massive their ceilings even higher than that of the columnar halls. they are impressive indeed.
Chasms;
There are often great chasms to be found in the underground realm, but the builders have incorporated these into their city designs, graceful bridges over dark chasms and cold underground rivers. These chasms often abut columnar halls.
Placeables;
There will be a few placeables included with this set, a specific designed light sconce, and of course an exterior entry placeable will be included. More placeables may be added before release and we certainly might add placeables that are specific to this tileset in the future.
We fully expect there to be a few minor issues, so please let us know what they are and we will se about getting them resolved
Update 7/1/07 DH is Final
Design & Modelling: Eric Rosendahl (Baron)
Texturing & Modelling: Patrick Robinson (Hellfire)
Note to all our users:
You can eliminate the blank entry that deep halls shows when in the toolkit by editing the Tilesets.2da file replace the second entry of the Deep_Halls line with 5583.
The second entry reads the same as the first - just hightlight that text and enter 5583
Be sure to back up the 2da first to ensure that if there is any problem you can restore it...
if you edited it outside the override directory make sure to move the new (edited) 2da into the override directory - the Deep halls tileset will now appear under the name "Dwarven" the same will be true of the metatiles.
Amazing work. It is currently part of the PW of Skullport.
Posted by Hellfire at 2007-11-2811:42:33
will check that this week.
Posted by Arpharazon at on11/28/07
I think there is a problem with your update. In the tile.2da i can see SPR1,SPR2,SPR3,SPR4,SPR5 tiles. BUT, in the hak's files there is only SPR1 Mdb...
Posted by Arpharazon at on11/28/07
First, a big congrats for this . It's really a bigstep foward for all builder. Second, i see no BMP files in your files. Miss that ?
Posted by Senalaya at on11/26/07
Great work indeed!
Posted by cephasjames at on11/25/07
Good job!
Posted by MokahTGS at 07:34:42 Voted10.00
I also need a list of the textures used for these placeables. I'm trying to extract them out of the hak pack and I seem to be missing a couple textures for the placeables. Could you email me the filenames? mokahtgs@yahoo.com _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by MokahTGS at 08:52:37 Voted10.00
Could I request that you post a separate placeable pack for these. It would make it easier for the builder community to incorporate the content. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by E.C.Patterson at 07:08:16 Voted8.25
Those weird symbols (?º ?º ?º) are supposed to be smileys: :) :) :) (I typed my message in Word and it converted my typed smilyes with graphical versions, which converted back to these symbols when I posted here.) _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by E.C.Patterson at 07:05:16 Voted8.25
Hi Baron: Tried to register on your board to post the screenshots but am repeatedly told that "The confirmation code you entered was incorrect"... In any case, the link I provided does work. You can download a rar there containing several screenshots showing some gaps and the tile that I cannot find in the tile pane. As for the icons, none of the 3 NX1 rars contain the icon files as far as I can tell. Now, I¡¦d like to make an official request if I may : could you please add (before my mod is ready for release in the next 8 weeks or so ?º ?º ?º ) a tile with just a chasm corner (and a black ceiling of course) (CXXX, I think). The reason for this is that when two chasm wall tiles are placed perpendicular to one another, with the texture facing outwards, there is a huge gap at the corner and in the ceiling. So far, I¡¦ve been trying to hide that gap with tinted rock face placeables but without great success. Also, I saw another tile that needs to be fixed (unfortunately I don¡¦t have a screenshot right now): it¡¦s the tile with a straight narrow ledge against a full rock wall on one side and an open chasm on the other, that connects to tiles on either end of the ledge. The problem as I see it is that its ceiling only extends over the ledge, but not over the chasm half of the tile, leaving a half-tile sized gap. (I hope my description is clear enough!) Thanks for all your great work. E.C. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone