Requires NWN2 patch 1.23 or later. Works with any combination of expansion packs.
This is a hak to improve the decision making of your companions and the monsters you combat. It is designed to work with the official campaign and with single and multiplayer modules. It is the successor to the NWVault NWN Hall of Fame hakpak Henchman Inventory & Battle AI.
The following features are included:
1) All creatures, both friends and foes, will make more intelligent choices about weapon switching, spellcasting, targeting, healing, feat/skill usage, dual wielding, and summoning during combat.
2) Companions will be more useful outside combat. You will be able to ask them to pick up items for you, open locks, recover traps, and cast infinite buff spells automatically for you if they have the appropriate spells or skills.
3) More behavior settings in order to guide actions of companions and associates.
4) Spellcasting companions will not waste their spells on weak enemies.
5) Companions will use or better use thieves' tools, healing kits, and certain non-equippable magical items such as wands.
6) Spontaneous casting of clerical cure and inflict wounds spells.
7) AI is scaled based on the creature�s intelligence. Very low intelligence creatures only attack closest target, high intelligence creatures find and exploit enemies� weaknesses. The AI will not cast inappropriate spells against a target that is immune to them, including elemental immunities like fire.
8) Summoned associates remember their behavior settings between summons.
9) Companions can be asked to buff or heal you, themselves, or the whole party outside of combat.
10) Summoned creatures can scout looking for enemies first in order to soak up damage.
11) Companions can be set up to follow or guard something other than the currently controlled character. Associates can be set up to follow or guard something besides just their master.
This zip contains an erf of the scripts along with the 2da and xml files. It is designed to be imported into a module for customization of the AI scripts.
This zip contains the merged changes for the character screen file in Charlie�s UI and the Companion and Monster AI. Updated for Companion and Monster AI 2.2 and for Charlie's UI version 1.43b.
FOR USE WITH NWN2 1.13 ONLY. With or without the MotB expansion pack. This is the last override version that works with the NWN2 1.13 patch. Installation instructions are the same as the main zip.
FOR USE WITH NWN2 1.06 ONLY. This is the last override version that works with the NWN2 1.06 patch. Installation instructions are the same as the main zip.
This zip is for use with the official campaigns and single player modules. Quick installation instructions:
Place all of the files in the zip into the �My Documents\Neverwinter Nights 2\override� directory. It can also be placed into subdirectories of the override directory. The presence of other haks may conflict with this one. If you run into a problem, try removing the other haks.
Ok, I got the stealth issue fixed by using peaceful follow but other combat modes still get turned off sometimes at the end of the combat round. Defensive casting and flurry of blows in particular seem to never stay on which is so annoying monks are officially a class I refuse to play anymore. I've tried tweaking all the options but nothing seems to have an effect, all of this done with puppet mode on.
Posted by _MAU_ at 2010-12-1209:05:48
Even though I've got puppet mode on, characters will leave stealth when I control another character unless that char is also in stealth. Is there a way to fix this without something equally frustrating like 24/7 automatic hiding?
Posted by Acleacius at 2010-11-1216:33:29
Trying this for the first time, thanks for your work Tony_K! This is a big help, though I am experiencing a problem. I tried to look through the readme but I might have missed it. The AI is activating too soon, the AI range is too great atm. As an example at Highcliff Castle Slaan had already started fighting the Zombs. As I passed by on the road to kill the wolves. He had already moved to the back by the statue was fighting the last Zomb. This sort of thing has happened often, especially in the dungeon areas. Is there anyway for us to Turn Down the Range 25%? Thanks for any tips. :)
Posted by Tony_K at 2010-08-2319:50:40
DerniaMelfar, Use 2.2 (compmonai2.2.zip) for version 1.23 of NWN2. The other files I put up by request in order to support older versions of NWN2 without the first or second expansion packs.
Posted by DerniaMelfar at 2010-08-2303:45:41
UGH, can't edit. What I meant is, which do I download to work with 1.23? The downloads specify 1.06 and 1.13. Thanks.
Posted by DerniaMelfar at 2010-08-2303:44:22
Will this actually work with 1.23?
Posted by Rubytyr at 2010-06-0512:42:36
lobe the changes this provides - though one thing, finding this through the Vualt's search engine was impossible, I had to resort to google just to gain a direct link, might want to make sure everything is parsing right in their search engine atm. that aside, bg thumbs up for the mod :)
Posted by 3miLy_raNgeR at on05/18/10
Can't imagine Nwn2 without it.
Posted by Qrizz at on05/13/10
A Masterpiece _________________________ Qrizz Middle Earth Arnor PW Link
Posted by Corwin at on03/30/10
Awesome work. Especially the "semi turn based mode" is groundbreaking - drastically changes the game.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone