Sunlee�s Claws
Version 1.2 - "swinglines" added
Version 1.1 - optionally as base item kama
Version 1.0 - as base item rapier
211 - sunlee claw 01 right
216 - sunlee claw 01 left
212 - sunlee claw 02 right
217 - sunlee claw 02 left
213 - sunlee claw 03 right
218 - sunlee claw 03 left
214 - sunlee claw 04 right
219 - sunlee claw 04 left
215 - sunlee claw 05 right
220 - sunlee claw 05 left
note :
- claw damage are according to base object rapier or kama.
- to tint select color 3.
- the claws exist in 2 versions, once for the right hand and once for the left hand. equip the claws correctly,
otherwise you injure yourselves.
override install :
- extract the file in your MyDocuments/Neverwinternights2/Override folder
- import the sunlee_claws.erf in your module and find new objecs in classification Sunlee
uninstall :
delete the extracted �sunlee�s claws� folder
that still doesnt answer my question. im not asking how to intall them, im asking how do you get them on your character? how you spawn them so you can equip and use them?
Posted by Shivarkah at on08/09/07
Ah, glad that the kama version was all I needed to run these in game. I like them. Especially since they were perfect for the "bone scythes" of my custom blue slaad. I also take back what I said about them using the unarmed stance. The DWS definitely works better. I also take back what I said about the dual-wielding penalities. And that can be changed by adding an appropriate attack bonus when using these as creature weapons. Decided to give up replacing gloves with these and take the bug as is. I don't think this would be a good replacement for kamas either. Since you need to create two different weapons to make a matching set, the players would have chance finding the sister claw so that it looks right in the other hand. Adding one weapon model is one thing. Adding one for each hand seems to be too*bleep*bersome of a job. Otherwise, I find this excellent work and a must have for any claw fans. Heh, I've seen a "JL" module out there...I can sure see one particular set finding a home in a Marvel-based module or a certain mutant making a fan made appearance.
Posted by Shivarkah at on08/09/07
Just downloaded override versions for the kama rules. Hoping that's all I need. I'll vote when I see more. One of my expectations for these is that the weapons use the unarmed stance while fighting. To be honest, I don't know if the kama is included in this stance. Another expectation is that the dual-wielding penalties are slight, almost nil. What my plan for this is to replace the glove items in the game with claw variants until the damage bug can be fixed. At least then the damage will look like what it's suppose to be.
Posted by alabaster67 at 2007-07-0821:11:59
How do you get these in game??
Posted by Ruaha at on06/24/07
Marvellous!
Posted by darkling at 2007-06-1611:06:34
I'm so glad you've made these. They look awesome.
Posted by Dr_Sascha at on06/14/07
Spitze
Posted by cacysunlee at 2007-06-1312:59:16
Version 1.2 - swinglines added _________________________ Sunlee's Custom Content german pw amdir
Posted by cacysunlee at 2007-06-1223:22:40
"swinglines" are in development @silk : danke :) _________________________ Sunlee's Custom Content german pw amdir
Posted by Silk at 2007-06-1215:37:20
Sieht klasse aus Cacy ;) by Silk _________________________ Vault Submissions Feline Fuelled Games
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone