--Version History:
6-23-2007 1.1 -Fixed the uv on the fur body meshes
-Added belts 3 and 4, containing a larger version of the chest harness
-Added more prefabs for individual parts
6-18-2007 1.0 -initial release
--Contents:
This package provides new armor parts for males of all races in styles suitable for barbarians, primitives, slaves, cultists, gladiators, or anyone belonging to a lost or forgotten civilization type setting.
--How to use:
[override version]
Extract SSAP2_v11_Override.7z into your nwn2 override directory.
[hak version]
Extract SSAP2_v11_Hak.7z into your nwn2 hak directory.
The 7z extractor can be downloaded from here: Link
--Parts List (Toolset numbers listed): All body parts can be found under the "Costume Barrel" armor type at the end of the armor list. (1.06: Armor type currently shows up as "bad strref" in the armor set tab)
[Attachments]
left and right leg 150 - Dagger in sheath
[Torso]
DMCB 0 - swim trunks, no body hair
DMCB 1 - swim trunks, body hair
DMCB 2 - linen loincloth, no hair
DMCB 3 - linen loincloth, body hair
DMCB 4 - primitive loincloth, no hair
DMCB 5 - primitive loincloth, body hair
DMCB 6 - fur shorts, no hair
DMCB 7 - fur shorts, body hair
DMCB 8 - drawstring pants, no hair
DMCB 9 - drawstring pants, body hair
[Boots]
DMCB 0 - bare feet, no hair
DMCB 1 - bare feet, body hair
DMCB 2 - sandals, no hair
DMCB 3 - sandals, body hair
[Belt]
DMCB 0 - cross style chest strap
DMCB 1 - gladiator belt
DMCB 2 - cross chest and gladiator combined
**1.1 additions**
DMCB 3 - heavy cross chest harness
DMCB 4 - heavy cross chest and gladiator combined
[Helm]
DMCB 0 - wolf head helm
DMCB 1 - leather nose guard
DMCB 2 - wire fanged torc
[Cloak]
DMCB 0 - 3 wolf skins cloak
--Armor Prefabs
ssap2_aquilonia - conan style furry shorts (hide)
ssap2_berserker - lots of fur and mismatched armor (hide)
ssap2_cult - scorpion cult worshiper (cloth)
ssap2_drawstring - drawstring pants and boots (cloth)
ssap2_gladiator - typical swords and sandals fare (leather)
ssap2_primitive - tarzan style loincloth and knife (hide)
ssap2_shaman - white wolf shaman (hide)
ssap2_slave - egyptian/greek/roman oppressed slave rags (cloth)
ssap2_spartan - 300 rip off (leather)
ssap2_swimsuit - swim trunks (cloth)
**1.1 additions**
ssap2_barefoot - bare feet with body hair (cloth boots)
ssap2_skirmisher - full armor using belt 4 (leather)
ssap2_noseguard - leather nose-guard (cloth helm)
ssap2_sandals - leather sandals, hairy version (cloth boots)
ssap2_torc - silver wire torc (cloth helm)
ssap2_wolfcloak - grey wolf hides (cloth cloak)
ssap2_wolfhood - grey wolf hood (cloth helm)
To add these armors to a game, open the console and type:
DebugMode 1
giveitem (filename of item)
DebugMode 0
For example, to add the gladiator rig:
DebugMode 1
giveitem ssap2_gladiator
DebugMode 0
--Permissions:
Anyone is allowed to repackage and/or modify the meshes and textures in this package as long as credit is given for the original source and the user does not charge money for their derived product.
--Credits:
Obsidian - (toolset numbers shown) for parts used from: chain body 2, cloth body 6, banded helm 0, hide helm 0, cloth boots 0, cloth cloak 0
RunnerDuck - all original meshes and mesh modifications
Barrel of Monkeys - original textures and texture modifications
Viola: This entry won't be updated, but we are planning a Shirtless Saga Redux pack which will combine the themes from SS1 and SS2, add skin variants for all the subraces, and add the female versions.
Instead of bleaching the existing heads, we decided to go with an OnEquip VFX texture swap for our prefabs. We felt it was the only way to not break existing mods when our stuff gets used in override.
Posted by Viola at 2009-01-02 18:14:38 Voted 8.50 on 01/02/09
Nice to see some sexy outfits for males. Now we just need a Sexy OC mod that puts all the male NPCs in SSAP outfits. :D
Are you guys still planning to update this stuff? If so, could you look at doing something about the way the body doesn't match up to some of the non-human heads? I mean the shape of the neck, not skin tone. It might help if you add a neck onto the body; that seems to work for Zylch's Nude Base.
Also, if you're still going ahead with bleaching the Obsidian heads so the skin tones match, I've done the Yuan-ti Purebloods (both genders). I might get around to some of the other races, unless someone else beats me to it.
If you are equipping the bare-skinned outfit as a new armor item, it should just work. You might have to zone to a different area to force the color change though. The toolset often doesn't show the right body color on an NPC, but the color works in game.
If you are trying to override the default unequipped armor appearance of your PC with a bare-skinned armor appearance, you will need to use a GFF editor to set the character's body color to match its head color.
I am new to using custom content, so please bare with me. I can see from some of the pictures that these new clothes will work with half-orcs, but when I equip my half-orc with a new shirtless outfit his skin tone is always white, while his head is still green. How can I make the skin tones match the characters original skin color?
Posted by Owl Eye at 2008-10-07 20:40:32 Voted 10.00 on 10/07/08
looks super cool thanx! _________________________ Chosen of Mystra
Posted by smorpheus at 2008-07-04 13:25:50 Voted 9.50 on 07/04/08
These models are all fantastic, definitely can increase the atmosphere of "Shirtless Sagas." _________________________ Smorpheus' Toolset Visual Index Link
Posted by Dormammu at 2008-05-28 13:09:12 Voted 10.00 on 05/28/08
These are great! Thank you so much for making them.
Posted by PoisonTheMonkey at 2008-05-22 14:40:58 Voted 9.75 on 05/13/08
I noticed that even cloaks don't work for females...would it be difficult to update them so simple, gender-ambivalent things like cloaks are available for all? It's frustrating to put such great work into a PW then have players complain about them not working on females. _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link
Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by PoisonTheMonkey at 2008-05-13 09:38:01 Voted 9.75 on 05/13/08
This stuff is wonderful, though its very frustrating that none of it works for females, when it probably wouldn't take much effort to make stuff be able to be worn by females such as tattoos, headgear and the like. _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link
Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by puket at 2008-05-10 00:40:35 Voted 9.75 on 05/10/08
well done....thank you
Cheers!
Posted by wisdomknight at 2008-03-15 12:01:37 Voted 10.00 on 03/15/08
Another excellent hak of yours...damn useful stuff!
Good hak and great idea.
I think the female models got the shortest straw, though.
Some items - such as helms or cloaks - are really genderless, and they would look good on female chars as well.
I tried hex-editing the helms and they seem to fit well.
:)
Posted by Novella at 2007-10-26 04:07:45 Voted 10.00 on 10/26/07
Excellent! So happy to see some cool, skin-baring stuff for men (I'm really tired of seeing dozens of leather and metal lingerie textures for women around here). Looking forward to having this be MotB compatible.
Posted by Kimnokmar at 2007-10-15 15:08:15 Voted 10.00
Sorry I haven't posted back, Ive been playing MotB. =)
That's OK I didn't think thay would change them, but its good to know we still have the other ideas you came up with to work with.
Thanks again for keeping me updated and for been so helpful, you really are a credit to the community. =)
Posted by Friar at 2007-10-15 13:21:13 Voted 10.00 on 10/15/07
EXCELLENT! This is what I've been looking for! Too bad the MoTB expansion wrote over the files. It won't mess it up if I re-add them will it?
Duck and I are still discussing the best approach to make the shirtless packs compatible with the new races. All the options we see so far are all messy :(
The simplest solution would be to bleach the heads of the new races to match the old heads, but that may ruin some of the detailing on the head.
Another solution would involve editing Appearances.2da to give them their own racial prefix for bodies, cloning the Obsidian armors for the new prefix, then providing properly colored bodies for the new races. This is the most elegant solution from an operational standpoint, but it requires a LOT of conversion work and involves a 2da that pretty much changes with every single patch. Plus this would cause conflicts with any new creatures, or races that are released.
The third option would be just to copy the bodies, change the skin tone and then add them as a different appearance number. This would work for NPC's and PC's that just want to customize their look, but it would be a problem for builders who want to add that appearance to an item. The item would have to be restricted to a specific race, otherwise it would just look bad.
We'll have more time after the CC Contest deadline to figure out how to make the skin tones color correctly across the board. Right now I'm leaning toward a head conversion to make them all tint the same way.
Posted by xthon at 2007-10-14 06:44:12 Voted 10.00 on 10/14/07
Soooooo good. I especially like the choice of body hair.
Question: Is there are quick fix to allow this hak to be used with genasi or other new races?
Kimnokmar: We'd probably implement a full body version and a belt version. The problem with belts and cloaks in this game is the model gets swapped out when your character equips a belt or cloak. So a belt version as a modifier for the current plate armors would only be practical for NPCs with their equipped armor set to never show.
Of course, if the expansion lets us use skinned meshes in armor attachments, then armor making will change dramatically :) We'll find out in a few days I guess.
Posted by Kimnokmar at 2007-10-05 14:55:38 Voted 10.00
You guys are fast! LoL.
Thank you for responding to my post. =)This is my first time talking to the community, and I'm glad to see that its as friendly and helpful as Ive heard. At lest you guys are. ;) Thank you.
As for my request I think I like the idea of taken a belt and adding the Robe/Toga part to it. That way you can add it to any armor, plus the belt part would make a break between the chest part of the armor and the Robe/Toga giving you the look of the Robe/Toga coming out from under the chest piece of the armor.
What do you think?
Vallash: yes, some of the drow heads have color matching issues. Unfortunately the elven bodies have to work for all 4 elven subraces and making them match better for drow would throw them off for the other 3. In this case we had to sacifice one for the many, like the aasimar in the human subsets.
Kimnokmar: It would have to be a completely new body armor,belt or cloak part. The armor attachments are rigid meshes and can't animate separate from the point on the body they're attached to.
Ceremonial plate would certainly be something to add to a roman pack along with legion armor, and togas. After our next release in January, we'll post to the CC boards and see what we should work on next: ball/formal wear, romanesque, or caster robes.
Posted by Myridian at 2007-09-12 07:55:40 Voted 9.00 on 09/12/07
Great work, that is exactly what I needed for my antic type module
Posted by ladyelvenstar at 2007-09-11 19:41:09 Voted 10.00 on 09/11/07
I saw you were missing just one more vote and I could not believe I hadn't voted yet (since I was the first to comment.) These are simply fantastic! _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
Wyrenth: The bare hands are the default ones that ship with the game. We didn't modify them.
Were you seeing the tinting problems in the game or just in the toolset? The skin tints for gloves and boots don't update properly in the toolset, but they should match the skin color when run in game.
Unfortunately for orcs, the default bare hands are just copies of the human hands using the same textures. They end up coming out too orange when the orc's skin tone is any shade of green.
We're still working on refining our base model for the bodies. When that's done both volume 1 and 2 will get face lifts. The next 3 months however, are being dedicated to the CC contest. Once we finish our entry, we'll return to fixing the content we've already released
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone