Countless ages of toil in the deep mines of Dothion,
where the walls between the Twin Paradises of Bytopia and the Elemental Plane of Fire are very thin indeed,
has created a hybrid race that shares some qualities of gnome and some fire elemental.
Fire gnomes are exceptionally resistant to heat and especially vulnerable to cold,
and though they share some of the same interests as their cousins the svirfneblin,
fire gnomes are nowhere near as insular and paranoid.
Racial Traits:
- Ability Adjustments: +2 Constitution, -2 Strength.
- Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Darkvision: Deep gnomes can see in the dark up to 60 feet.
- Stonecunning: +2 bonus to Search checks when inside.
- Elemental Heritage (Fire): Fire gnomes are immune to fire and vulnerable to cold.
- Battle Training vs. Giants: +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants).
- Battle Training vs. Goblinoids: +1 racial bonus to attack rolls against goblinoids (including goblins, hobgoblins, and bugbears).
- Battle Training vs. Reptilians: +1 racial bonus on attack rolls against kobolds.
- Keen Hearing: +2 racial bonus to Listen checks.
- Keen Smell: +2 racial bonus to Craft Alchemy checks.
- Spell-Like Abilities:
1/day - Smouldering Ray as sorcerer of equal level.
- Favored Class: Sorcerer. A multiclass fire gnome's sorcerer class does not count when determining whether he takes an experience point penalty.
- Level Adjustment +1: Fire gnomes are more powerful and gain levels more slowly than other races. It will take much more experience for a fire gnome to reach level 2 than it would for normal races, for example.
INSTALLATION:
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After downloading the package you have to unpack it
into your "~\Documents\Neverwinter Nights 2\" directory.
NOTE:
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1. This uses a dialog.tlk file that should allow you to play with a fire gnome in the OC.
2. The fire gnome subrace uses the rock gnome appearances, with a custom colour palette.
3. If the fire VFX wears off you can reawaken it again by activating the heritage feat.
a request i want to use this subby however im already using kaedrins prc pack latest motb version any chance of taking the 2 tlk files and putting up a erged version im cure kaedrin would have no prob with it if you asked nicely!!
Posted by AnthroPlayer at 2007-08-06 20:24:32 Voted 10.00 on 08/06/07
I have no F***ing idea why I'm downloading this, but I'd like to say hooray for gnomes!
The detail with the history along with the feats match perfectly with the concept of 'Fire Gnome'. My only thought is that they would be +2 Level adjustment, but 1 is quite okay. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Tom Black at 2007-07-28 23:50:47 Voted 9.00 on 07/28/07
This is a very neat hak that's packaged well and easy to use. Very cool.
Thanks for the comment. I decided to go the whole nine yards for the colour palette, though there is still room for improvement, I can imagine.
And no, I didn't use any tutorials to create this bugger. I still had some knowledge of editing 2DA libraries in the back of my head from the NWN1 days. And the scripts... well they come natural after nearly 5 years of fiddling with the franchise. The only part that caused me some annoyance was the visual effect editor, but after several hours of trial-and-error I figured out how to use it (to some degree).
Wow.. this looks like a well done addition. The modified colours pallete and in-game visual of the race also looks very good. I'll give it a try soon and rate it!
Note: You used any tutorial to add the subrace and select variables, etc? I'm lookin' forward to making something like this. Great work. _________________________
> Reinos de Vargold (Link)
(Módulo argentino de NwN2!)
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone