The Complete Craftsman is an upgrade for the basic crafting system in Neverwinter Nights 2 which includes numerous fixes and improvements, and blends seamlessly with the official campaign and any other mod that uses the basic crafting system. With TCC you can easily rename items, enchant your wondrous objects with additional effects, and more. All through the standard crafting system, without any special commands or cheat codes.
Features: � Add more effects to your crafted equipment
� Add effects to any of your wondrous items
� Upgrade effects on fully enchanted items
� Enchant gloves with weapon bonuses for monks
� Add attack bonuses to your ranged weapons
� Rename items without changing their statistics
� Use more than 150 new enchanting recipes
� Distill essences to create two lesser essences
� Create masterwork versions of mundane items
� Enchant items with race and class restrictions
� Salvage magical items for essences and gems
� Transmute metal bars from one type to another
� Create customized item sets and powers
See the Read Me file: Link See the Recipe List: Link
Important Note About Versions: Due to a peculiarity with older versions of the game, versions of TCC from 1.03 forward will produce unexpected results when used with versions of the game prior to 1.03. To accommodate users who don�t wish to upgrade the game to version 1.03 or later, TCC version 1.02 is available below. Note that the version 1.02 will not be updated, so upgrading your game to the latest version is strongly recommended.
Important Note On Installation: If you are upgrading from version 1.05 or earlier to version 1.06 or later, it is important that you delete the files from the previous version of TCC. The file structure has been changed, and some outdated files have been eliminated. If you do not delete the old files you can expect some features to produce unexpected results, or not work at all.
Players with the Mask of The Betrayer expansion pack should check out Offkorn's Patch for TCC, which updates it to support the crafting system in the expansion pack.
Can anyone answer the following questions?: 1) Besides the first city (Mulsantir I believe), are there any other crafting stations throughout the game (Alchemy table, Magician's workbench, Blacksmith's workbench)? 2) Can you get the mortar pestle and the smith's hammer in MoTB (so you can use the recipes from the TCC)? I know the essences changed from elemental essences to spirit essences, but you can get elemental essences from salvaging, so if the mortar pestle and smith's hammer are available, then the original recipes can still be used. 3) Can you get regular molds (Full-plate mold, crossbow mold, heavy shield mold, etc....) in MoTB, or are you limited to buying already made items? I have other questions, but I'll wait until those 3 are answered before posting more. By the way, I'm not asking these questions for my personal game-playing reasons (I'm not looking to use the "original TCC" in MoTB).
Posted by dragonsart at 2008-01-2407:19:03
Anyone try this with MotB? Can you install it, craft some items, then uninstall it? Will the items still work?
Posted by vorianxavier at on01/17/08
Does anyone know if this mod will allow the creation and enchantment of Throwing Axes made out of special materials like adamantine, and if they work properly against damage reduction? I really want to play a Stormlord who specializes in Throwing Axes!
Posted by nolemaster at 09:33:21 Voted10.00
Just a quick note to thank ChainsawXIV for all the hard work and to let everybody know that I have played MOTB with the complete craftsman and it seems to work fine.
Posted by theobeau at on11/04/07
Another vote from a fan (with no modding skills) to thank Chainsaw for all the hard work and for someone to take up the mantle and update MOTB to make it TCC compatible.
Posted by smdkeef at 18:40:27 Voted10.00
Thanks Chainsaw, your efforts were great fun during the OC! Best wishes to you.
Posted by Kunikos at 07:00:47 Voted9.50
Thanks for the heads up.
Posted by Dominio at 2007-10-2805:31:46
Well, nevermind, I found that it was easy enough to do this myself using the ERF editor available here on NWVault.
Posted by Dominio at 2007-10-2805:22:09
ChainsawXIV, do you think you could compile all the relevant files in this system into an easily importable .ERF pack for the toolset? That would make it easier for any potential overtakers to import the files into the toolset to analyze them.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone