update v1.4
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- added catacomb-style tiles
- added skeletons in different positions (used the OS original)
update v1.3.1
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- fixed a tile that could crash the editor
update v1.3
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- fixed texture uvw's (stair tiles) & walkmesh on some tiles
- added some new stairtiles and CA hallway variants + placeables
(i did not create tiles with wallcorners, use the included placeables for that)
if you got any problems or suggestions, feel free to post them here
Posted by alupinu at 2012-03-22 13:39:29 Voted 10.00 on 03/22/12
Very nice addition thank you. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by Qrizz at 2010-05-13 21:45:38 Voted 10.00 on 05/13/10
A Masterpiece _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Cladius at 2009-03-20 19:47:17 Voted 10.00 on 03/20/09
Update, yep it was just me ! Redid import of tileset files from scratch and looks great, figured out the CV's question (they are very useful transition tiles!).
Thanks again, and vote updated to reflect the value of this work.
Posted by Cladius at 2009-03-20 19:29:24 Voted 10.00 on 03/20/09
This really brings the crypt tileset back into the game. Exceptional work !
One question, I tend to be missing (ie black tiles) for Hallway tile 2/3, 1Wall2Corners tile 2/3 , hallendingdoors tiles 2/3 & 2walls1corner tiles 2/3. Is this just me?
Also, i notice in the hak there are two mdb's for CV tiles, what are these for?
Again, great stuff!
Posted by Deadeye_Daxx at 2009-02-04 10:40:27 Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.
DD
Posted by BenWH at 2008-04-24 21:59:40 Voted 8.00 on 04/24/08
Congratulations, this work has been nominated for the 2007 Best Tileset Golden Dragon Award. _________________________ Works of B G P Hughes: Link
Posted by jlf2n at 2008-01-30 14:53:46 Voted 10.00 on 01/30/08
Awesome, just awesome. This will be perfect for the sewers of Baldurs Gate
Posted by Melliores at 2008-01-21 02:03:17 Voted 9.50 on 01/21/08
You have my vote that these are some excellent looking dungeons. Definately a must have for those building gloomy places underground _________________________ Khalidine - A Unique playing experience for everyone
Posted by DeNevers at 2008-01-18 13:41:11 Voted 10.00 on 01/18/08
This looks extremely flexible... are those sewers in the fifth screen?!?
Definately updating my vote to 10 here.
Posted by Qkrch at 2008-01-11 05:03:35 Voted 9.25 on 01/11/08
It really changed the crypt tile as I always wanted, a great stunning work that it makes the crypt mapping even easier :P
Keep up the good work _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
you don't realy need it, these are the file's for a placeable effect. If you want to use it in your module, you have to copy the contents of the folder into your module directory -> create a Placed Effect -> select "fade_to_black" ("Special Effect" field) in the Properties
Heya, this looks like a nice set of Custom Content; I'd like to try it out. I am wondering though, what do I do with the 'fx fade to black' folder? It is not mentioned in the ReadMe. Thank you! _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by MikeLM9215 at 2007-12-08 15:55:19 Voted 9.00 on 12/08/07
Love the changes to a rather bland tileset I have to use over and over again. Keep up the good work. _________________________ The road to Ravenloft is paved with good intentions.
Posted by thasic at 2007-12-07 12:33:55 Voted 9.50 on 12/07/07
A wonderful addition for any builder doing a dungeon type setting. The pictures look great. Can't wait to see them in a mod. _________________________ Failure is not an option
Posted by Spajk at 2007-12-04 01:38:45 Voted 10.00 on 12/04/07
This truly makes the crypt tileset a whole lot of more fun to work with and opens so many possibilities. Wonderful work! Thank you!
Posted by Tupoun at 2007-09-25 15:43:08 Voted 10.00 on 09/25/07
a little note: for the doorplacable and iron fence you should use the walkmeshcutter. The models got a walkmesh, but somehow it's not working right (maybe bcs of the walkmesh layout of the tiles)
Posted by Kendaric at 2007-09-18 16:54:40 Voted 9.50 on 09/18/07
A must-have addition for builders. The original crypt tileset left much to be desired in terms of variety, this has changed thanks to this hak.
Posted by Seed at 2007-09-10 17:11:52 Voted 9.75 on 09/10/07
Nice work. An excellent addition to the limited crypt tileset. I especially love the stair metas.
you mean the first deep tiles ? so that you can walk down there ? i've made the other tiles for that
there are some missing faces (you can see trough the wall when looking up) so i don't want to do that ;)
Posted by Segal at 2007-09-01 20:37:22 Voted 9.75 on 08/27/07
I am enjoying the tilesets. Would it be possible to add walkmeshes to the lowered floor areas? _________________________ Segal
The Depths Link
Posted by Segal at 2007-08-27 10:23:57 Voted 9.75 on 08/27/07
Great work!
I appreciate you merging the 2da's to work with the RWS tilesets. That saves me a bit of work. _________________________ Segal
The Depths Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone