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NWN2 ORIGINAL HAKPAKS

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Name  CryptPit
Author  witness
Submitted / Updated  08-21-2007 / 01-18-2008
Category  Tilesets
Patch  1.12
NWN2Game  All
Description
Pit tiles for the original Crypt Tileset and more

update v1.4
-------------
- added catacomb-style tiles
- added skeletons in different positions (used the OS original)

update v1.3.1
-------------
- fixed a tile that could crash the editor

update v1.3
-------------
- fixed texture uvw's (stair tiles) & walkmesh on some tiles
- added some new stairtiles and CA hallway variants + placeables

(i did not create tiles with wallcorners, use the included placeables for that)

if you got any problems or suggestions, feel free to post them here


Files

NameTypeSizeDownloads
Cryptpit_v1_4.rarCryptpit_v1_4.rar
Submitted: 08-21-2007 / Last Updated: 01-18-2008
rar7.7Mb952
--
SCORE OUT OF 10
9.8
18 votes
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SCREENS

stair tiles


stair tiles





v1.4





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Comments (28):

Posted by alupinu at 2012-03-22 13:39:29    Voted 10.00 on 03/22/12
Very nice addition thank you.
_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by shilly671 at 2011-09-18 20:57:49    
[±êÇ©:TAGS-C]Great works are performed not by strength but by perseverance.[±êÇ©:TAGS-C2]

Posted by Qrizz at 2010-05-13 21:45:38    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Cladius at 2009-03-20 19:47:17    Voted 10.00 on 03/20/09
Update, yep it was just me ! Redid import of tileset files from scratch and looks great, figured out the CV's question (they are very useful transition tiles!).

Thanks again, and vote updated to reflect the value of this work.

Posted by Cladius at 2009-03-20 19:29:24    Voted 10.00 on 03/20/09
This really brings the crypt tileset back into the game. Exceptional work !

One question, I tend to be missing (ie black tiles) for Hallway tile 2/3, 1Wall2Corners tile 2/3 , hallendingdoors tiles 2/3 & 2walls1corner tiles 2/3. Is this just me?

Also, i notice in the hak there are two mdb's for CV tiles, what are these for?

Again, great stuff!

Posted by Deadeye_Daxx at 2009-02-04 10:40:27    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by BenWH at 2008-04-24 21:59:40    Voted 8.00 on 04/24/08
Congratulations, this work has been nominated for the 2007 Best Tileset Golden Dragon Award.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by jlf2n at 2008-01-30 14:53:46    Voted 10.00 on 01/30/08
Awesome, just awesome. This will be perfect for the sewers of Baldurs Gate

Posted by Melliores at 2008-01-21 02:03:17    Voted 9.50 on 01/21/08
You have my vote that these are some excellent looking dungeons. Definately a must have for those building gloomy places underground
_________________________
Khalidine - A Unique playing experience for everyone

Posted by DeNevers at 2008-01-18 13:41:11    Voted 10.00 on 01/18/08
This looks extremely flexible... are those sewers in the fifth screen?!?

Definately updating my vote to 10 here.

Posted by Qkrch at 2008-01-11 05:03:35    Voted 9.25 on 01/11/08
It really changed the crypt tile as I always wanted, a great stunning work that it makes the crypt mapping even easier :P

Keep up the good work
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The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link

Posted by witness_o at 2008-01-02 07:28:02    
you don't realy need it, these are the file's for a placeable effect. If you want to use it in your module, you have to copy the contents of the folder into your module directory -> create a Placed Effect -> select "fade_to_black" ("Special Effect" field) in the Properties

Posted by Melirinda at 2008-01-01 06:18:53    
Heya, this looks like a nice set of Custom Content; I'd like to try it out. I am wondering though, what do I do with the 'fx fade to black' folder? It is not mentioned in the ReadMe. Thank you!
_________________________
Joinable NPCs in IWD2. I'm *not* kidding!

Posted by baron rosencheckl at 2007-12-11 15:41:52    
indeed - more tilesets is good

Posted by Hellfire at 2007-12-10 20:18:50    
Very nice. Hope to see more from you!!

Posted by MikeLM9215 at 2007-12-08 15:55:19    Voted 9.00 on 12/08/07
Love the changes to a rather bland tileset I have to use over and over again. Keep up the good work.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by thasic at 2007-12-07 12:33:55    Voted 9.50 on 12/07/07
A wonderful addition for any builder doing a dungeon type setting. The pictures look great. Can't wait to see them in a mod.
_________________________
Failure is not an option

Posted by Spajk at 2007-12-04 01:38:45    Voted 10.00 on 12/04/07
This truly makes the crypt tileset a whole lot of more fun to work with and opens so many possibilities. Wonderful work! Thank you!

Posted by Tupoun at 2007-09-25 15:43:08    Voted 10.00 on 09/25/07
That´s what we need. Nothing more to say.

Posted by witness_o at 2007-09-19 03:39:47    
a little note: for the doorplacable and iron fence you should use the walkmeshcutter. The models got a walkmesh, but somehow it's not working right (maybe bcs of the walkmesh layout of the tiles)

Posted by Kendaric at 2007-09-18 16:54:40    Voted 9.50 on 09/18/07
A must-have addition for builders. The original crypt tileset left much to be desired in terms of variety, this has changed thanks to this hak.

Posted by Seed at 2007-09-10 17:11:52    Voted 9.75 on 09/10/07
Nice work. An excellent addition to the limited crypt tileset. I especially love the stair metas.

Posted by witness_o at 2007-09-03 07:22:12    
you mean the first deep tiles ? so that you can walk down there ? i've made the other tiles for that
there are some missing faces (you can see trough the wall when looking up) so i don't want to do that ;)

Posted by Segal at 2007-09-01 20:37:22    Voted 9.75 on 08/27/07
I am enjoying the tilesets. Would it be possible to add walkmeshes to the lowered floor areas?
_________________________
Segal
The Depths
Link

Posted by Segal at 2007-08-27 10:23:57    Voted 9.75 on 08/27/07
Great work!

I appreciate you merging the 2da's to work with the RWS tilesets. That saves me a bit of work.
_________________________
Segal
The Depths
Link

Posted by Kunikos at 2007-08-24 11:25:42    
wow that looks great

Posted by Myridian at 2007-08-23 17:45:06    Voted 10.00 on 08/23/07
very nice work, give a more immersive crypt

Posted by DeNevers at 2007-08-22 12:16:59    Voted 10.00 on 01/18/08
Very nice addition! Since I'm currently compiling the next 3C hak, this is going in as soon as I can test it.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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