Avlis 2 is live! We've got five years of solid experience from the NWN1 Avlis project and we are using the lessons learned there to jumpstart Avlis: Seven Cities. We've listened to our playerbase and have thought up creative ways address the important issues and introduce new content not previously available. For example, on Avlis 2 we have 9 uniquely designed, dynamic creature races. The Avlis: Seven Cities setting begins with Crosstreams and the surrounding areas. The city is the central capitol of the Seven Cities confederacy and a cosmopolitan mix of races from across the world. To truly reflect the variety offered in Crosstreams our team has created these 9 dynamic creature races for our players:
Pixies
Sidvhan (Avlis-specific Fey race)
Half-orcs (Re-modeled)
Orcs
Half-Ogres
Ogres
Shaahesk (Lizardmen)
Drangonari (Elven sub-race)
Ghost Elves (Elven sub-race)
We want to give special thanks to Camb for his initiative in pushing the NWN2 engine to the limit to make the head and dynamic armor models functional and Buddha for jumping in and learning how NWN2 .2da and tlk files worked to get them into the game and for creating the unique race banners and icons.
Come visit Avlis: Seven Cities where the common monster races are anything but common!
Instructions
OVERRIDE PACK INSTRUCTIONS.
Download the .rar or .zip file. Extract it into your override directory located in C:\Documents and Settings\Your User Name\Neverwinter Nights 2\override. Begin a new game and you will see three new available races on startup: Reptilian, Fey and Ogre. Selecting one of these as your race will get you Lizardfolk, Pixie or Ogre respectively as your subrace. Create your character, start the module, and have fun!
FAQ
Q: Can I use this override in conjunction with other modules besides the Original Campaign? A: Most times. Because this pack uses the override directory, it will not function properly if you use it with a module that has haks attached containing any of the following files: appearance.2da, feat.2da, racialtypes.2da, racialsubtypes.2da
Q: My ogre won't sit down! What gives? A: Because Camb put these together before the Expotron plugin, the new races do not possess a complete set of PC animations, so not all emotes will function. If you have skills with Granny/Expotron, we'd love to see these guys get the full treatment!
Q: Why are some of the descriptions ... less than descriptive? A: In order to make this a pure override pack, we forwent using a custom tlk file. As a result, we were limited to lines that already existed in Obs standard dialog.tlk. We've done our best to make them as descriptive as possible, but we had to operate within the limitations of what was already in there.
Q: Why is this set up as an override, and not as a hak that I can attach to my module? A: Our target audience with this release are those that want to develop the dynamic armor and head models further (say with animations) or those that don't have toolset skills -- that simply want to play with a custom race. By making it an override package, it will get the most enjoyment from the broadest audience at this point.
Caveat Emptor: We believe, in general, hak format is far superior to override format, and that is what we will have on Avlis 2. Consider this a sneak peek and a development package.
Q: I am upgrading from a previous release date. How do I do that? A: Since this is an override at the moment, just delete the old folder that contains this package (not the whole override folder, but whatever folder you put INSIDE your override folder to contain this particular package). Put in the updated version. All done.
FINAL NOTE: This override package is a way to get the dynamic armor and head models for these monster races out to the public. They are NOT set up as they will be in Avlis 2. In the Seven Cities these are members of a much larger society, and don't always conform exactly to their stereotypes. The Avlis 2 versions will have different abilities, descriptions, etc. and a custom tlk.
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1.12 Update Notes
For this update, we've removed the two non-functional natural armor feats for Ogre and Lizardman. The A2 answer for this is a scripted system that will not work in override. Instead, we've elected to use Toughness for this override as a free feat for these two races to represent their extra thick hide.
Also, these three races still lack some animations. This is most noticeable when you begin MotB and should be in the "lying down" postion, but instead are standing. Any animators that want to take a hack at this are still welcome to try.
SoZ 1.22 Update Notes
These files are now updated to function with SoZ patch 1.22. We're unable to test them with previous patches and expansions, so they may or may not work if you don't have SoZ or 1.22. We welcome feedback, though!
HAK INSTRUCTIONS Now with more cowbell! Ok, no cowbell, really. This is simply the same files as the override pack in a hak format for builders. If you don't know what a hak is or what it does, download the other file. ATTENTION PWs: If you attempt to use these races in hak format, you will not succeed (in a multiplayer, online environment) unless one of two conditions exist. 1) Obsidian patches the game so that haks load before character creation in multiplayer, or 2) You have some custom way to load haks prior to character generation.
Updated to SoZ 1.22. May work with non-SoZ installs, but you won't know until you try.
This is an OVERRIDE pack that will give you the ability to play Lizardmen, Ogres and Pixies in any campaign (including the original) that doesn't have conflicting files in haks. Simply follow the instructions above, and have fun!
Now with more cowbell! Ok, no cowbell, really. This is simply the same files as the override pack in a hak format for builders. If you don't know what a hak is or what it does, download the other file. ATTENTION PWs: If you attempt to use these races in hak format, you will not succeed (in a multiplayer, online environment) unless one of two conditions exist. 1) Obsidian patches the game so that haks load before character creation in multiplayer, or 2) You have some custom way to load haks prior to character generation.
Yeah, I found that out about an hour after I posted this up. :D Oh well. Gives me something to do, and perhaps an imminent excuse to throw more races into the pack. _________________________ The World of Avlis 2
Posted by s_harrington at 2009-05-0213:59:52
Wait till you realize that 1.23 added a new column to feat.2da and your going to need ANOTHER update. Sigh. Sorry bro.
Posted by Avlis2 at 2009-05-0207:20:08
Ok -- sorry for the delay, folks, but it should all be working now. The cause of the conflict was Obsidian's addition of the Gray Orc. Unfortunately, they didn't consult with us on the naming convention for the new Gray Orc heads! ;-) This caused the conflict that was making your games crash, as the game was trying to use the p_og*_head naming convention for both Gray Orcs and Avlis Ogres. Game on! _________________________ The World of Avlis 2
Posted by Sylfarynen at 2009-02-2003:42:30
Same problem here with Shadow625 and Nidal. I also have installed SoZ and latest patch. Game crashes when I select one of your races in the character creation sheet.
Posted by akibara at 2009-01-0514:20:34
its hard to gauge size but i hope you know pixies are 3 feet tall
Posted by shadow625 at on12/06/08
Thanks very much for the mod. but I have the same problem with Nidal Telin.I could not choose any of the new race.Perhaps,can't the mod work with Storm Of Zehir?
Posted by Kamigoroshi at 2008-12-0309:00:53
Camb, you've done a great job on these dynamic models! (^o^)b I've got a request for you: I'm working on an playable race pack (see my signature) and was going to add Lizardfolk, Ogres and perhaps Pixies to it within my next couple of updates. So now I'm asking you if I could have your permission to use your character models in my playable race pack.
Posted by Nidal at 2008-10-0213:25:59
Whenever i try to select one of your custom races to play my computer crashes and sais " A problem has occured" , any clue why? and can it be helped?
Posted by Camb at 20:40:25 Voted10.00
Avlis 2 is launched, by the way! Link is the best way to get started :) _________________________ - Camb: Developer for Avlis 2 and Rogue Dao Studios Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!] Please remember to vote...content developers crave attention :)
Posted by Camb at 12:44:22 Voted10.00
Dragonsbane777: did you try the Armor Set tab with Cloth01? I haven't been able to duplicate the issue, maybe you could send me what you're talking about in a very small mod (matt@the-roeders.com subject:FROM DRAGONSBANE777). _________________________ - Camb: Developer for Avlis 2 and Rogue Dao Studios Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!] Please remember to vote...content developers crave attention :)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone