Tired of the standard torch? Want to look cool wielding a burning torch in front of your friends at the camp fire or do you just need a lantern on a stick to light up the long winter nights? Here it is, a very, very small pack of handheld light sources. It will be expanded after my work with the ZORK I adaption is finished. Untill then, have fun with this two.
CAUTION! I don't recommend equipping a whole army of NPCs with any of them. It may (or may not) cause performance troubles.
Have fun and give me feedback and vote even if you don't like it. Please follow the voting standards!
*** PLAYERS installation guide ***
1 - Download the HAK-package and extract the *.zip file to your "My Documents/Neverwinter Nights 2/hak"-folder.
*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Extract the *.zip and copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.
Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.
ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.
The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.