Version History
0.05
Turn Undead script added so that the Prestige Paladin levels add to Cleric levels for determining Turn ability. Thus a 3 Cleric/3 Fighter/1 Paladin would turn undead as a 4th Level Cleric
0.04
Lay on Hands is working (and calculation is correct for both base class Paladins and Prestige Paladins)
Reactivated Paladin base class because of issues with Casavir in the OC
Fixed issue with Spellcasting feat appearing for the wrong class (druid feat appearing with Clerics, etc)
Created new feats specific for the Prestige Paladin (no longer using Warpriest skills for bonus spellcasting, though it is still using the Warpriest TLK entries)
0.03
Reduced level restrictions on Warpriest Spellcasting so that it is gained on all builds meeting the requirements for the paladin prestige class. Some builds achieved all requirements at a lower level that I previously realized.
0.02
Paladin now gains spells per above chart
- Uses Warpriest spellcasting feat as custom feat does not seem to work
Paladin base class now set as NPC only, which removes it as an option for players but should not affect Companions
0.01
Class Abilities set
Class Requirements set
Comments/Suggestions welcome, as long as it's constructive.
Yeah, the first file set just added the class as a prestige class, so it was possible to have a paladin/paladin. Not sure why it changed him into a Pally/Pally...
The readme is in the main folder (not sure if its in the original version, but it's definitely there in the 0.02 version).
Hope that helps... I'll look into the divine champion thing...
Posted by Cleitanious at 2007-09-11 16:05:05 Voted 8.00 on 09/10/07
Also -forgot to ask- I didnt notice in the readme or anywhere, what types of differences are there between this Paladin class and the normal class? Thanks. _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
Posted by Cleitanious at 2007-09-11 16:04:26 Voted 8.00 on 09/10/07
This file seems to stragely affect my existing character who is a Paladin/Divine Champion, it made him into a Paladin/Paladin. lol.
Don't know how/why that happened, but it did. :) _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
I may be able to put something together for classes. I haven't even looked at the race/subrace files yet (though I think someone else had a guide already out for that).
The main issue with most new classes are special abilities that aren't in-game already. That and creating the TLK entries, since they don't seem to work quite like other override files (at least I haven't been able to get them to work properly! :P
Posted by Cleitanious at 2007-09-10 18:43:07 Voted 8.00 on 09/10/07
A tutorial on making working classes, races & sub-races would be excellent. Espcially if they can be made to be Global Overrides. :) _________________________ I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone