Posted by Arvirago at 2008-05-21 14:51:17 Voted 6.00 on 05/21/08
Nice. _________________________ Reino de Aldor
Posted by Cado Angelus at 2008-04-07 15:09:04 Voted 7.75 on 04/07/08
Looks alright, but I'm wondering if it's "dyamatic"
Meaning it's like the other races to a extent, and people notice the PC is a kobold and not a regular small person.
Posted by Kreos at 2008-02-09 14:58:37 Voted 10.00 on 02/09/08
o btw just noticed by checking the picture the strength penalty is supposed to be -4.
Posted by Kreos at 2008-02-09 14:56:58 Voted 10.00 on 02/09/08
You are my hero!! i always play kolbolds when i play D&D and i have always wanted to try out a kolbold on nw2.
Posted by Ruaha at 2007-08-15 09:52:22 Voted 7.75 on 08/15/07
Nothing special. But sympathetic.
Posted by AnthroPlayer at 2007-01-08 12:34:28 Voted 10.00 on 01/08/07
yay! slip into override folder at mydocuments/neverwinternights2 and then I have a cute little kobold. They are soooooooooooooooo cute! _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
I really like the idea, and would really love to play a Kobold, but....I am ashamed to say I don't know how to get it to work. I downloaded it, slipped into into the HAK folder and it won't work.
Posted by Wyrmspirit at 2006-12-26 11:11:35 Voted 10.00 on 12/26/06
I love you, thank you so very much. This is what i was asking for for a long time.
Just to tell you, I've decided to re-release this as a hakpak.
I only take credit for compiling the (hak) file, and packaging it with the TLK.
The reason for this is that sometimes, a PW will want content like this for the players, without the content being accessable on other servers
(which would likely call for a TLK file that they aren't using, and cause the player client to crash) _________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________
I submitted this hakpak's link to my PW
(the frontier), because the creator had said that soon, kobolds will be playable.
he also wants playable minuitars, but I don't think that's possible without a new model. _________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________
Posted by Arvirago at 2006-12-01 01:42:14 Voted 6.00 on 05/21/08
Any news on being able to add (not overwrite) subraces (>40) without the game crashing? _________________________ Reino de Aldor
Great work! Was looking through the 2da's. What's the trick to set the appearance for the new race? I couldn't notice how you set it for kobold. _________________________ Link Link
Posted by Acheron77 at 2006-11-29 15:13:47 Voted 9.00 on 11/27/06
Beware that Wild Elves and Ghostwise Halflings have crazy color palettes. :)
Great work Maria; I hope you get that copy of Races of the Dragon soon.
Hello all. I'd like to thank you for the warm reception of this mod.
I was planning to update my entry yesterday after I received a copy of Races of the Dragon from a friend. Unfortunately, he hasn't been able to give it to me yet so I'm still waiting.
Wild Elves are doable as well as the other Halfling subrace they excluded. That functionality is already built into the .2da files so I'm not certain why they weren't shipped. Perhaps like the Assassin and Druid in Diablo II, they put them in but decided to not make them available until an expansion.
As I'm still waiting for my friend, I'll see if I can unlock them.
Nanaski,
I am aware that one can edit a save game to make wing or tail available. What I mean is that I was working on a .2da or .nss I could make available for download that would make those races automatically have wings and tails. At this point, it's not possible, however. Perhaps Obsidian will introduce that ability in a patch as currently tieflings and Dragon Disciple PCs aren't getting their tails and wings.
@Rowne: check the kobolds in the toolset, if they are equipped with leather, cloth or full plate (type 0 in all cases) they should show up their models armor type.
since they also have equipable armor slots (not as much as humans and few subchoices)it should be possible to create kobold armor suits that can even be tinted. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Cool beans. What we need now are Avariel, a viable subrace of Elven decent in the Forgotten Realms. Remember the one from BGII? :) Though, her wings had been hacked off... :)
Posted by Acheron77 at 2006-11-27 15:00:05 Voted 9.00 on 11/27/06
Bravo! I'm certain to test this out and see if I can get myself some Githyanki PCs. :)
Posted by Arandie at 2006-11-27 12:41:55 Voted 9.00 on 11/27/06
I'll give a nine for effort, but I'm not going to be using this as I dislike the annoying bastards... _________________________ Ex nihil nihilo fet.
Posted by Rowne at 2006-11-27 11:45:11 Voted 9.00 on 11/27/06
It's a shame they can't wear any form of armour but this is the same kind of limitation the original set had, since the armours are static meshes and all, not possible for non-humanoid races to have them.
Still, it is truly wonderful to see Kobolds in game and I'd like to see future efforts. Perhaps oddities like Gnolls and Lizardmen or even (if you're feeling brave) something like Construct; where armour and weapons won't be nessescary because they're built in.
It'd be rather amusing to run around the countryside of future modules as a semi-sentient blade-golem.
Quite nice!
How about Genasi (Fire,Water,Earth,Air) and/or Wildelves?
This seem to be an extraction of a NPC out of the Toolset? So it should be possible to create these Subraces as well, with this Hak?
Are there known bugs in the SP? (Dialogs and Sub/Race-related variables?)
As of this run, they have the racial feats:
Darkvision
Keensense
Light Blindness
Small
Goblin Trained
Skill affinity search, spot, listen
Their attributes are Str -2, Dex +2, Con -2; favored class sorcerer.
They have the speed of a medium sized creature.
As for armor, it doesn't show up on them. All you get is tinted kobold loincloths.
My next update for this file will be within 24 hours. Lizardmen are possible. I was working on Erinyes but have run into a brick wall in regards to generating wings on PCs.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone