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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Dragon Disciple (10 Varieties)
Author  Solorokai
Submitted / Updated  09-21-2007 / 07-24-2009
Category  Prestige Classes
Forum Thread  Link
Patch  1.22
NWN2Game  All
Description
Update Dragon Disciple Class

Adds 10 Varieties of Dragon Disciple. Each variety has their specific breath weapon. See readme for specific features and restrictions.

Now requires SoZ to function properly!

Installation
***Note: The newest version of the mod has changed structures considerably. It is best if you delete the old files and install the new ones fresh. Version 1.06 WILL NOT automatically overwrite earlier versions.***
Put custom.tlk into your My Documents\Neverwinter Nights 2\tlk folder
Put all other files into your My Documents\Neverwinter Nights 2\Override folder
To make the custom.tlk file work, each module must be opened up and custom.tlk has to be put into the module properties.

***Note: the mod is no longer compatible with Reeron's spell fixes.***


Version History
1.09
Updated the Files! Now works with SoZ.
1.08a
Moved some Spell IDs around to comply with Community 2da ranges.
1.08
Fixed problem with Fire Immunity being added for all dragon types.
1.07
Fixed issue with spells.2da
1.06
MOTB Compatibility!
Added Icons for all the different Dragon Heritage Types and Energy Immunity Types.
Added Custom.tlk file (mod no longer uses dialog.tlk entries)


Comments Welcome, please be constructive . Also, post any questions/requests on the forum topic.

Files

NameTypeSizeDownloads
Dragon_Disciple_1.09.rarDragon_Disciple_1.09.rar
Submitted: 09-21-2007 / Last Updated: 07-24-2009
rar180.87Kb2377
Version 1.09 - Now works with SoZ and game version 1.22!
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Comments (30):

1 2 3

Posted by Kunikos at 2007-12-1221:03:38    
Hey just a ping to see what's up, I was wonderin' if you would be interested in releasing this mod to Kaedrin to incorporate into his combo pack with Reeron.

Posted by Kunikos at 2007-10-3110:27:45    
Some types special functionality can't be done via feats in NWN2 due to engine/scripting limitations, so they are sometimes done by the armor slot. For instance, Reeron's mod for RDD-- which I think this mod was partially based on, does this for the bonus spells to apply properly. Also, for 3.5E Palemaster they do it for the arcane misfire penalty reduction on your armor.

Posted by pinto181 at 2007-10-2423:59:26    
Well, after a bit more hunting around to see if there was a definition out there I found one. And playing around with my character a bit more I noticed I did have an extra cast of my level 2 spells. The one thing I never actaully tried doing was resting after removing my armor. Not sure why that combination worked, but I'm glad it did! Thank you again.

Posted by pinto181 at 2007-10-2423:21:50    
Excellent hakpak, I love it so far. But I do have a question. I'm new to both Neverwinter Nights and DD rules in general so maybe I'm just not reading this right. But what exactly is meant by an extra spell slot? As a 5 sorcerer/5 dd, I am able to cast all the spells I could as a pure level 5 sorcerer. I don't know if what the extra spell slot means is that I can pick an entirely differnt spell from level 2 or lower to cast each day. Or if I'm suppose to be able to cast all level 2 spells one extra time each day. As of right now, I can't pick an extra spell (or just have no idea how to) and I do not see any increas in the number of times I can cast my spells. Am I missing something painfully obvious? I've kinda read the comments, and tries unequiping/reequiping my armor to help...? Any chance you could maybe phrase this in another way for me to try and understand what this feat does? Other then that, I love work you've done. Thank you!

Posted by Solorokai at 2007-10-1905:47:57    
You should always put mods into the My Documents\Neverwinter Nights 2\ directory, not the root directory. The game knows to look there for tlk files, so all you need to do is put the tlk file into the My Documents\Neverwinter Nights 2\Tlk directory, open the toolset and add custom.tlk to the custom tlk file line (in Module Properties) and save. Hope that helps. Maybe one day the devs will find a better way to handle custom.tlk files (right now it really stinks >.

Posted by BrokenSoul at on10/18/07
Solorokai- I have had this update since i bought MOTB. From the start, It has given me text from books instead of the names of the dragons, also, when it comes to bonus feats, I get "fentroll abilities" as my only selection. Ive tried to follow your directions, made a tlk folder, popped the custom.tlk in it, added other files to override folder. But to fix the text issues, you state "To make the custom.tlk file work, each module must be opened up and custom.tlk has to be put into the module properties." Ok...opened the toolset, but now im stuck. i found how and where to add the custom.tlk line...but i needed to also add file directories (ex. /Atari/Neverwinter Nights 2/tlk/custom.tlk) when i click to save it, it says the module does not have a valid start location and will not work when the game is run. I admit, i am a total noob with this toolset. I am unfamiliar with it, and would truely appreciate any help you could give me. Thank You so very much.

Posted by Solorokai at 2007-10-1506:10:54    
@Kunikos That is to say, that it is not comaptible in its current form, there is nothing stopping you from combining the mods. It is just too much work keeping my mod compatible with Reeron' (and vice-versa).

Posted by Kunikos at 2007-10-1323:19:28    
So what's a Green Dragon Disciple and fixed Warlock invocation loving player to do? :( Hehe.. Well, hopefully one day my wish will be granted!

Posted by Reeron at 2007-10-1319:51:25    
It's currently not compatible with my work.

Posted by Solorokai at 2007-10-1208:56:24    
@Colorful: The bonus spells of the Dragon Disciple are additional spells per day from the levels that the dragon disciple can currently cast (ie- if you are a level 6 sorcerer with access to level 3 spells, then you can select a bonus spell slot of level 0,1,2,3). That is WAD. The latest update of the mod fixes the issue with Fire Immunity being given to all dragon heritages (don't you just love updates that totally screw things up :P ) @Reeron: It was easier than that... I forgot to update the Fire Immunity feat so that it is only given to the gold/red/brass dragon types... that ability is actually totally controlled by the feat (unlike wings, for instance).

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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