Hi, this is a set of placeables to help with making city walls, castle etc. There are 19 placeables and 3 doors in this set currently, it is a work in progress so i might make changes to some things later.
placeables.2da lines are 7000+
doortypes.2da are 700+
Additional information
This version includes 4 towers, 7 walls, 4 buildings(one of which is a large keep) 3 entrances(for placeable doors), 1 gate.The doors included are two different trapdoors for the towers, and a portcullis for the gate.
Everything except the "entrances" and doors are tintable. The walls, towers etc. are walkable.The towers have hookpoints to make it easier to place the trapdoor. See readme file for installation instructions.
Thanks Beano, this was my first work to the NWN community.
Are you trying to load the demo module? I did a quick test, rebuilt the walkmesh with baking tool and started the module, didn't notice any problems except the usual ones;)
It sounds like at least some of the problems you are having are related to the walkmesh, remember that the walkmesh is not tied directly to the model, but is generated by the toolset using the bake area tool. If you are using it in an area with uneven terrain, there is unfortunately a couple of the models that will fail the baking process and will block the path completely(white lines in walkmesh). This will happen to all the stairs/ramps and all the gates, other models should be fine.
The 2da's used in this hak are placeables.2da and doortypes.2da
Posted by Beano689 at 2008-01-26 07:19:25 Voted 9.50 on 01/26/08
Very good hak, like how you can tint it as well and brings into the toolset something which was sorely needed.
However, the compliments aside I am having difficulty getting this to work properly. Everything is fine and dandy in the toolset, but when it comes to playing it in game the module either fails to load or the PC's can walk straight through the walls.
I'm using NWN2 MotB version 1.0.11.1153 and don't know whether I have done it wrong or whether its because of updated versions or something else. Anyone had this problem?
Keep up the good work, hopefully I am the first & last to experience this problem ...
Posted by paladin3333 at 2008-01-08 16:16:44 Voted 9.75 on 01/08/08
Florindel, i did some tests with the walkmesh, it works just fine on flat terrain, like in the demo module, but on uneven terrain it will fail almost every time. The towers, walls etc. are fine so i think it is how the walkmesh is constructed that is causing the problem. It might take a while before i can fix it so if you are going to use this i suggest to place the gates on flat pieces of the area.
Looks quite good - I just had a problem when placing the gate: it was not possible to pass the gate. It seemed that the walkmesh below was cut right at the door. I tried again with no buildings around at all and had the same problem again.
Perhaps you can look into this?
Posted by Scandawg at 2007-10-16 19:58:31 Voted 9.75 on 10/16/07
Absolutely Beautiful. Awesome piece of work. Please continue to work this to perfection. I can't wait to see more work from you.
I was assuming the two 2DAs (one for 1.10.1115 and one for MotB) you made for this pak are exactly the same, except that the MotB one includes MotB rows (2001 - 2482).
And also assuming that the row numbers (7000+) to accomodate CITY WALLS 1.0 in each 2DA are also exactly the same.
If both of these conditions are true, then yeah, that is strange. Seems like either should give you the placeables.
I'm downloading the MotB override one now to have a look. Looking forward to trying these out.
Carpet_Muncher, i dont think i can give you a definitive answer on this, but when i put the 1.10 2da in override folder, all the placeables from MotB went missing.I can tell you that the 2da for MotB has 2482 rows, while the 2da for 1.10 has 2000. Also the 2da for MotB is located in a different zipped folder named "2da_X1" so it doesn't overwrite the original 2da file. I guess you could use the 2da for MotB with 1.10, with the side effect being lots of blank models in the appearance choser. I think it's the same for armor etc.
I just downloaded the override version for 1.10, took a quick look at all the types of files in there, and am curious...
Why do you have seperate versions for 1.10 and MotB? From seeing what filetypes are in there, I wouldn't anticipate there'd have to be any differences whetehr they were used for 1.10 or MotB (unless 1.10 has a 2da which has rows occupied that would be overwritten by MotB, but then of course, you could simply put the latest rev 2da in each).
I don't have MotB yet and am wondering what kinds of changes we're going to have to do to all of the custom content we've set up for our PW; Thought maybe this project might give me some insight.
Thanks
Posted by Zodiac at 2007-10-03 12:20:37 Voted 10.00 on 10/03/07
Keep up the good work!
Posted by Raith Veldrin at 2007-10-02 20:14:48 Voted 9.75 on 10/02/07
Just used this in-game (as opposed to ogling the screenshots) and I had to come back and vote this a solid 9.75. Tintable too, good show. I also like the fact that more lies beneath the 0 Z axis (in case you want to go much taller without skewing the texturing.
Please continue this work. Angle pieces, Misc. standalone structures, rubble from (I mean, nothing stays intact together) would all make this a landmark of NWN2 structural options. The only thing holding this back from a 10 is the almost audible cry for more. _________________________ Raith Veldrin
Sands of Solvheil Series | Atlas & Gazetteer | Blog
Posted by nicethugbert at 2007-10-02 15:52:49 Voted 10.00 on 10/02/07
Im working on some other things i havn't released yet like a drawbridge, but there is a problem with the walkmesh, it doesn't dissapear when the drawbridge is pulled up ;)
Thanks Raith Veldrin and Coolty3000, it is very appreciated.
I agree Mokah, i would like to see these things also.
Posted by MokahTGS at 2007-10-02 08:43:41 Voted 10.00
I think this is great! You should add more inner-keep buildings like blacksmith shops, and animal stalls, and other huts and guard shacks to attach to the inner keep walls to give the set a real lived in feel.
Posted by Coolty3000 at 2007-10-02 03:26:35 Voted 10.00 on 10/02/07
Incredible, great work!
Posted by Raith Veldrin at 2007-10-01 21:32:26 Voted 9.75 on 10/02/07
These are gorgeous! They will look great as Keeps, Castles, and Battlements of all sorts.
Very nice work! _________________________ Raith Veldrin
Sands of Solvheil Series | Atlas & Gazetteer | Blog
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone