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NWN2 ORIGINAL HAKPAKS

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Name  City Walls 1.0
Author  Simbolic
Submitted / Updated  10-01-2007 / 10-01-2007
Category  Placeables
Patch  1.10
Description
Hi, this is a set of placeables to help with making city walls, castle etc. There are 19 placeables and 3 doors in this set currently, it is a work in progress so i might make changes to some things later.

placeables.2da lines are 7000+

doortypes.2da are 700+

Additional information

This version includes 4 towers, 7 walls, 4 buildings(one of which is a large keep) 3 entrances(for placeable doors), 1 gate.The doors included are two different trapdoors for the towers, and a portcullis for the gate.

Everything except the "entrances" and doors are tintable. The walls, towers etc. are walkable.The towers have hookpoints to make it easier to place the trapdoor. See readme file for installation instructions.

Any comments and suggestions are welcome.

Files

NameTypeSizeDownloads
city_walls_1.0_hak_MotB.rarcity_walls_1.0_hak_MotB.rar
Submitted: 10-01-2007 / Last Updated: 10-01-2007
rar4.5Mb680
Includes .erf and hak file for MotB
city_walls_1.0_override_1.10.rarcity_walls_1.0_override_1.10.rar
Submitted: 10-01-2007 / Last Updated: 10-01-2007
rar5.8Mb476
Includes .erf and override files for nwn2 1.10
city_walls_1.0_hak_1.10.rarcity_walls_1.0_hak_1.10.rar
Submitted: 10-01-2007 / Last Updated: 10-01-2007
rar4.5Mb476
Includes .erf and hak file for nwn2 1.10
city_walls_1.0_override_MotB.rarcity_walls_1.0_override_MotB.rar
Submitted: 10-01-2007 / Last Updated: 10-01-2007
rar5.8Mb604
Includes .erf and override files for MotB
city_walls_1.0_demo_module_MotB.rarcity_walls_1.0_demo_module_MotB.rar
Submitted: 10-01-2007 / Last Updated: 10-01-2007
rar2.2Mb366
Demo module(only tested with MotB)
SCORE OUT OF 10
9.77
15 votes
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SCREENS

Outside gate


In the courtyard


On top of the keep





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Comments (26):

Posted by shilly671 at 2011-09-18 20:58:49    
[±êÇ©:TAGS-C]From small beginnings comes great things. [±êÇ©:TAGS-C2]

Posted by Artemis Absinth at 2011-08-12 06:16:34    Voted 9.75 on 08/12/11
great
_________________________
Teleportation spells UO style

Posted by Qrizz at 2010-05-13 21:38:54    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by GrinningFool at 2009-05-16 22:53:27    Voted 8.25 on 05/16/09
We're using this in Khali, good work :)

_________________________
The Grinning Fool
The World of Khalidine, a unique RP PW.

Help Wanted

Please remember that I vote according to the published scale.

Posted by Deadeye_Daxx at 2009-02-04 12:46:27    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by Grimm182 at 2008-06-27 11:04:47    Voted 8.75 on 06/27/08
This is exactly what i was looking for to make my keep..awesome work, thanks!

Posted by Simbol at 2008-02-04 02:39:39    
I forgot to mention that this hak is not updated to version 1.0.11.1153 of MotB. I think it's included in the 3C however. which should be updated.

Posted by Simbol at 2008-02-04 02:36:05    
Thanks Beano, this was my first work to the NWN community.

Are you trying to load the demo module? I did a quick test, rebuilt the walkmesh with baking tool and started the module, didn't notice any problems except the usual ones;)

It sounds like at least some of the problems you are having are related to the walkmesh, remember that the walkmesh is not tied directly to the model, but is generated by the toolset using the bake area tool. If you are using it in an area with uneven terrain, there is unfortunately a couple of the models that will fail the baking process and will block the path completely(white lines in walkmesh). This will happen to all the stairs/ramps and all the gates, other models should be fine.

The 2da's used in this hak are placeables.2da and doortypes.2da

Posted by Beano689 at 2008-01-26 07:19:25    Voted 9.50 on 01/26/08
Very good hak, like how you can tint it as well and brings into the toolset something which was sorely needed.

However, the compliments aside I am having difficulty getting this to work properly. Everything is fine and dandy in the toolset, but when it comes to playing it in game the module either fails to load or the PC's can walk straight through the walls.

I'm using NWN2 MotB version 1.0.11.1153 and don't know whether I have done it wrong or whether its because of updated versions or something else. Anyone had this problem?

Keep up the good work, hopefully I am the first & last to experience this problem ...


Posted by paladin3333 at 2008-01-08 16:16:44    Voted 9.75 on 01/08/08
continue to do more

Posted by Simbol at 2007-10-19 12:37:12    
Florindel, i did some tests with the walkmesh, it works just fine on flat terrain, like in the demo module, but on uneven terrain it will fail almost every time. The towers, walls etc. are fine so i think it is how the walkmesh is constructed that is causing the problem. It might take a while before i can fix it so if you are going to use this i suggest to place the gates on flat pieces of the area.

Posted by Florindel at 2007-10-18 14:44:47    
Looks quite good - I just had a problem when placing the gate: it was not possible to pass the gate. It seemed that the walkmesh below was cut right at the door. I tried again with no buildings around at all and had the same problem again.
Perhaps you can look into this?

Posted by Scandawg at 2007-10-16 19:58:31    Voted 9.75 on 10/16/07
Absolutely Beautiful. Awesome piece of work. Please continue to work this to perfection. I can't wait to see more work from you.

Posted by Carpot_Muncher at 2007-10-06 13:22:25    
ah yeah, I misread your post, everything makes sense. Thanks!


Posted by Carpot_Muncher at 2007-10-06 06:09:47    
Thanks for the reply, Simbol.

I was assuming the two 2DAs (one for 1.10.1115 and one for MotB) you made for this pak are exactly the same, except that the MotB one includes MotB rows (2001 - 2482).

And also assuming that the row numbers (7000+) to accomodate CITY WALLS 1.0 in each 2DA are also exactly the same.

If both of these conditions are true, then yeah, that is strange. Seems like either should give you the placeables.

I'm downloading the MotB override one now to have a look. Looking forward to trying these out.

Posted by Simbol at 2007-10-05 03:21:24    
Carpet_Muncher, i dont think i can give you a definitive answer on this, but when i put the 1.10 2da in override folder, all the placeables from MotB went missing.I can tell you that the 2da for MotB has 2482 rows, while the 2da for 1.10 has 2000. Also the 2da for MotB is located in a different zipped folder named "2da_X1" so it doesn't overwrite the original 2da file. I guess you could use the 2da for MotB with 1.10, with the side effect being lots of blank models in the appearance choser. I think it's the same for armor etc.

Posted by Carpot_Muncher at 2007-10-04 21:11:16    
I just downloaded the override version for 1.10, took a quick look at all the types of files in there, and am curious...

Why do you have seperate versions for 1.10 and MotB? From seeing what filetypes are in there, I wouldn't anticipate there'd have to be any differences whetehr they were used for 1.10 or MotB (unless 1.10 has a 2da which has rows occupied that would be overwritten by MotB, but then of course, you could simply put the latest rev 2da in each).


I don't have MotB yet and am wondering what kinds of changes we're going to have to do to all of the custom content we've set up for our PW; Thought maybe this project might give me some insight.

Thanks


Posted by Zodiac at 2007-10-03 12:20:37    Voted 10.00 on 10/03/07
Keep up the good work!

Posted by Raith Veldrin at 2007-10-02 20:14:48    Voted 9.75 on 10/02/07
Just used this in-game (as opposed to ogling the screenshots) and I had to come back and vote this a solid 9.75. Tintable too, good show. I also like the fact that more lies beneath the 0 Z axis (in case you want to go much taller without skewing the texturing.

Please continue this work. Angle pieces, Misc. standalone structures, rubble from (I mean, nothing stays intact together) would all make this a landmark of NWN2 structural options. The only thing holding this back from a 10 is the almost audible cry for more.
_________________________
Raith Veldrin
Sands of Solvheil
Series | Atlas & Gazetteer | Blog

Posted by nicethugbert at 2007-10-02 15:52:49    Voted 10.00 on 10/02/07
Great!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by zpirit at 2007-10-02 14:19:55    Voted 9.00 on 10/02/07
Beautifull medieval style but models and texture could be more detailed.

Posted by Simbol at 2007-10-02 12:25:27    
Im working on some other things i havn't released yet like a drawbridge, but there is a problem with the walkmesh, it doesn't dissapear when the drawbridge is pulled up ;)

Posted by Simbol at 2007-10-02 11:59:24    
Thanks Raith Veldrin and Coolty3000, it is very appreciated.

I agree Mokah, i would like to see these things also.

Posted by MokahTGS at 2007-10-02 08:43:41    Voted 10.00
I think this is great! You should add more inner-keep buildings like blacksmith shops, and animal stalls, and other huts and guard shacks to attach to the inner keep walls to give the set a real lived in feel.

I could easily see this used for my Serpent's Hold prefab.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Coolty3000 at 2007-10-02 03:26:35    Voted 10.00 on 10/02/07
Incredible, great work!

Posted by Raith Veldrin at 2007-10-01 21:32:26    Voted 9.75 on 10/02/07
These are gorgeous! They will look great as Keeps, Castles, and Battlements of all sorts.
Very nice work!
_________________________
Raith Veldrin
Sands of Solvheil
Series | Atlas & Gazetteer | Blog

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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