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NWN2 ORIGINAL HAKPAKS

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Name  BTH Watchtowers
Author  Barry The Hatchet
Submitted / Updated  10-10-2007 / 01-02-2011
Category  Placeables
Patch  1.22
NWN2Game  All
Description
8 Rural Watchtowers, tintable Rural Fort Walls and Wooden Defence Spikes.

The Watchtowers have climbable stairs or a ladder.

The tintable Rural Fort Walls have an older, more weathered look than the original Obsidian models.

This hak includes alternative Rural Fort Walls that are variants of the original Obsidian models. The rear support posts have been removed to enable a cleaner walkmesh. The new walls can be used in combination with BTH Watchtower 04 or 05 to create an archers tower, perfect for defending a rampart wall.

Watchtowers 06, 07, 08 & 09 are platforms designed to integrate with the Rural Fort Walls.

The hak includes custom walkmesh helpers designed to add flexibility to the positioning of the towers and assist the builder to obtain an optimum walkmesh bake. Refer to the readme file.

The rar file includes the hak, the palette entries for the Rural Defence Pack placeables and a readme file with a step by step guide on using the watchtower walkmesh helpers.

Please be aware that the BTH Watchtower models available in the 3C combo hak are significantly out of date. Builders using the 3C placeable hak are advised to update both the BTH Watchtowers and BTH Houses directly from my vault submissions.


If you use BTH Watchtowers in your module or PW please show your appreciation by posting a vote.


Update v1.10 : Added tintable Rural Fort Walls. Added new watchtower models.

Update v1.20 : Added new watchtower models and custom walkmesh helpers.

Update v1.21 : Placeables.2da file compatible with SoZ

**************
Usage Notice:
1. Permission is granted for the BTH Watchtowers to be included with any NWN2 module or PW.
2. Please do not re-package or distribute the BTH Watchtower hak or its models or textures as part of any compilation or combo hak for public release. The noted exception is skullhak by dmguild.
**************

Files

NameTypeSizeDownloads
bth_defence_v121_placeables_2DA_.txtbth_defence_v121_placeables_2DA_.txt
Submitted: 10-10-2007 / Last Updated: 07-20-2009
txt10.07Kb382
placeables.2da entries for BTH Watchtowers v1.21
adl_bth_defence_v121.hak.lzmaadl_bth_defence_v121.hak.lzma
Submitted: 10-10-2007 / Last Updated: 07-20-2009
lzma1.8Mb232
Autodownload File: BTH Watchtowers v1.21
BTH_Defence_090101.rarBTH_Defence_090101.rar
Submitted: 10-10-2007 / Last Updated: 12-31-2008
rar2.7Mb999
BTH Watchtowers and Rural Defence Pack
SCORE OUT OF 10
9.76
26 votes
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Comments (30):

1 2 3

Posted by Urlord at 2009-07-2110:19:10    
Any chance of getting these updated to 1.23? _________________________ Peace, Jim AKA Urlord Visit the Persistent World of Nymri

Posted by Cladius at on07/20/09
Big fan of these models, have really allowed me to ensure approaching a few of my rural/fort areas are a little more difficult than they were before ;)

Posted by Barry_The_Hatchet at 2009-02-0806:31:52    
DD, Thank you for taking the time to track this back here to post a vote. It's not often that users of the compilation haks that make the effort. If more people did it, I'd be encouraged to release more of my models to the vault. Thanks for the vote, I appreciate it. _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by Deadeye_Daxx at on02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. DD

Posted by Barry_The_Hatchet at 2009-01-0823:14:08    
Gracias por el voto. :) _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by Ysvel at on01/03/09
Gracias por este trabajo, tiene calidad y muy funcional.

Posted by Man_From_Geldar at on12/09/08
Disregard. Found out one doesn't need to raise the trigger to the level of the walkmesh for it to work.

Posted by Man_From_Geldar at on12/09/08
Great thing for sieges. Great job. I'm guessing it's not possible to paint a trigger on the raised walkmesh? I can't get a trigger to get higher than 0.

Posted by dirtywick at on09/20/08
Hey man, told you I would ;) Alright, the only problem I had was the walkmesh helpers didn't seem to line up properly with the location of it's respective tower. But ah, this is really nice. Got spikes at different angles, all kinds of watchtowers, and they look good with the default resources. And they're tintable. Nice work, and thanks.

Posted by Sceer(ToM) at on07/31/09
Wonderful stuff. We use it with great effect. Thanks Barry! _________________________ Tales of Moonsea A Neverwinter Nights 2 Persistent World Link

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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