This package contains all the original campain doors converted to placeables / environment objects.
(Blueprints only for environment objects - I figured most people wouldn't use them as placeables anyway.)
In most cases this was done by altering just the placeable.2da, but the double winged, sliding and secret doors needed extra .mdb files combining all the parts of the original door.
As this content mainly uses the original model files, most of the placeables don't have C2/C3 Data or walkmeshes. Only the extra .mdb files have C2 meshes.
These placeables aren't animated, sorry.
If you want the placeables to look exactly as the respective door objects, you'll need to have my OC Doors Repair Override installed.
Known Issues:
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The Shadow Fortress secret door placeable with the suit of armor doesn't look exactly like the real door, as the original model of the floor piece has a really odd bug that I can't yet repair or reproduce in my own model.
Any hints on how to fix this are very welcome.
(Normally the engine renders the texture on the side of each polygon that has it's normal facing the camera and keeps the other side see-through. However, any mesh saved in the file PLC_DT_SFSECRET1_01.MDB will be rendered exactly the opposite way, and the the texture now on the side facing away from the camera also looks too dark.)
Version History:
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1.0 - Initial Realease, designed for v1.10 of NWN2
Posted by bealzebubba at 2011-03-05 08:23:07 Voted 8.00 on 03/05/11
I like em! It's no big deal that they're enviromentals, just right click, and convert enviromental to placeable.
Posted by Arvirago at 2010-11-08 07:58:49 Voted 8.50 on 11/08/10
Recommended to any builder. _________________________ Reino de Aldor
Posted by E.C.Patterson at 2007-12-18 07:48:12 Voted 9.00 on 12/18/07
These are extremely useful. Still I would have liked better to have them as placeables rather than environmentals, but itès true they can be easily converted.
If there ever was a chance to make a placeables.2da with the correcponding blueprints of course) compatible with MotB and other placeable haks out there it would be even better.
Thanks for your hard work, crystal violet. _________________________ E.C.Patterson Gaming Parents Studios
Posted by Segal at 2007-10-26 17:31:44 Voted 10.00 on 10/26/07
Yes, they work great. Takes a little time to get them workable but Crystal Violet did the hard part. I would not bother with the erf, its loads the doors as enviromental objects which makes them useless for secret doors. But it you make your own blueprints and link them to the doors, I think they are going to work great. I have converted them for my use and I will have them working in Shroud world in short order. _________________________ Segal
The Depths Link
Posted by E.C.Patterson at 2007-10-17 19:05:29 Voted 9.00 on 12/18/07
These may do nicely as secret doors. Much appreciated. _________________________ E.C.Patterson Gaming Parents Studios
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone