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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Fix for Dispel Magic series of spells
Author  yalec
Submitted / Updated  11-16-2007 / 12-01-2007
Category  Spells
Forum Thread  Link
Patch  1.10
NWN2Game  NWN2:MotB
Description
Fix for Dispel Magic series of spells
---------------------------------

This is a simple fix to address the issue that Dispel Magic and its variations
cannot be targetted at single hostile creatures.

Now clicking on one of these spells opens up three choices(similar to Meteor Swarm):
-Single Target(Friendly)
-Single Target(Hostile)
-Area of Effect

Spells affected:
-Lesser Dispel Magic
-Dispel Magic
-Greater Dispel Magic
-Mordenkainen's Disjunction


Installation Instructions
-----------------------

Extract the spells.2da to (...)\My Documents\Neverwinter Nights 2\override or any
subfolder therein.


Changes
--------

spells.2da:
-Added empty rows from row 1697 to row 1821
-Added 12 new rows for the subradials(rows 1822-1833)
-Added Entries in columns SubRadSpell1, SubRadSpell2 and SubRadSpell3 in rows 41, 67,
94 and 122 so they point to the aforementioned subradials

Files

NameTypeSizeDownloads
Dispel_Magic_Target_Fix_MotB_Reeron37.zipDispel_Magic_Target_Fix_MotB_Reeron37.zip
Submitted: 11-16-2007 / Last Updated: 11-27-2007
zip70.14Kb145
This is for use with Reeron's Spell Fixes and Improvements version 3.7.
It only works with MotB installed.
See readme for installation instructions.
Dispel_Magic_Target_Fix_MotB_Reeron38.zipDispel_Magic_Target_Fix_MotB_Reeron38.zip
Submitted: 11-16-2007 / Last Updated: 11-27-2007
zip70.14Kb188
This is for use with Reeron's Spell Fixes and Improvements version 3.8.
It only works with MotB installed.
See readme for installation instructions.
Dispel_Magic_Target_Fix_MotB.zipDispel_Magic_Target_Fix_MotB.zip
Submitted: 11-16-2007 / Last Updated: 11-27-2007
zip67.72Kb327
This only works with MotB installed.
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Comments (11):

Posted by Owl Eye at 2008-10-07 20:11:29    Voted 10.00 on 10/07/08
very useful thnx.
_________________________
Chosen of Mystra

Posted by theobeau at 2007-12-03 01:57:01    
Yalec,

Perhaps looking forward to a Player1 version?!

Cheers

Posted by player1 at 2007-12-01 15:40:22    
permission granted

Posted by yalec at 2007-12-01 12:22:32    
No, sorry. I could make it so, with player1's permission. I think I'll look into it next week.

Posted by theobeau at 2007-11-29 23:48:01    
Hi there,

Is this compatible with Player1's Spell Fixes?

Thanks for answering

Posted by yalec at 2007-11-27 04:38:58    
Hmm about the AI: If I had to guess, I'd say it stays the same because the original entries in the spells.2da still point to the same scripts. As far as I know, the AI casts spells by spellid(which corresponds to row number in spells.2da). So I guess it should be the same.

Posted by yalec at 2007-11-27 03:57:09    
You people have some really good ideas =).
So now there is only a spells.2da and no dialog.tlk anymore.
I've also added a new version for Reeron's latest release.

@sgt_why: Unfortunately, I have no idea how this affects the AI. Maybe one of the more experienced modders can say something about that?

Posted by player1 at 2007-11-27 00:41:05    
My error, it is:
Area at 7373,
Hostile at 6423 and
Friendly at 6425.

Posted by player1 at 2007-11-27 00:38:12    
Yes there is:
"Hostile" entry is at 7373,
"Friendly" at 6423 and
"Area" at 6425 in original dialog.tlk.

So instead of using 3300-3311 values in spells.2da Name column, you could make tlk free version, that will, for example, instead of "Greater Dispel Magic (Single, Hostile)" have more generic label "Hostile", etc...

Posted by DeNevers at 2007-11-26 14:41:05    
Isn't there a way to use existing .tlk entries like 'Area', 'Friendly' and 'Hostile' to suit your purpose, and thus free us from having to deal with a custom tlk??

Posted by sgt_why at 2007-11-26 13:58:11    
Perfect!! This should be a permanent BUG FIX --- since NWN2 release I've constantly noticed this problem and wished there was a better solution than just turning OFF/not memorizing dispel magic.

Because my Companions kept dispelling all the partys "buffs".

How does this affect creature AI when they try to cast the spell -- does it now default to "1 target" instead of "AoE" ?
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