this hak + tlk will install PnP Epic Warlock Feats, some of the feats are slightly modified form PnP to allow them to be used in NWN2
The changes:
Added 7 new feats for successive application of Epic Fiendish Resilience. In Complete Arcane it states that Epic fiendish Resilience if taken more then once will add an additional 5 Fast Healing and an additional use per day of the feat.
I changed the first Epic Fiendish Resilience to add a second use per day and increased the uses per day with each successive taking of the feat each time you take a new Epic Fiendish Resilience it overwrites the old one.
I only created up to Fiendish Resilience 60 which is exactly how high a pure warlock could get currently if they put all their epic feats into it. (not that anyone is that insane but at Fiendish Resilience 60 you would have 9 uses per day.)
The fiendish resilience script included inside the hak also fixes the interval of the healing effect to be per round not per second to adhear to PnP rules.
As I add more feats I will repackage the entire hak and replace the old version.
Additions since v1.0:
Master of the Elements [Epic]
You have achieved mastery of the four elements -- air, earth, fire, and water.
Benefit: You can summon a single elemental of the air, earth, fire, or water subtype. The monster serves you for a number of rounds equal to your caster level. Activating this ability requires a standard action and can only be used once every 6 minutes and 10 times per day.
Benefit: You can see through invisibility, magical darkness, and other effects (as true seeing). You receive a bonus on all Listen, and Spot checks equal to +6. This is a supernatural ability and is always active.
v1.03
added:
Verminlord [Epic]
You have unparalleled insight into the ways of vermin.
Prerequisites: Spellcraft 24 ranks, Eldritch Master
Benefit: You can summon ten swarms of centipedes (as creeping doom). You add double your Charisma modifier to the BAB of the swarm. The attacks of any centipede swarms summoned are treated as magic weapons for the purpose of overcoming damage reduction. Activating this ability requires a standard action. This ability can be used an unlimited amount of times per day but does have a 1 minute cooldown after casting.
Use: Selected
Invocations:
I will also be uploading any invocations that I add or change/fix to this area. Sadly in many cases with invocations its not possible to make a true PnP version of it in NWN2 (I'm not skilled enough to do it yet at least). I've seen a few suggestions on how to adapt a few invocations to NWN2 on the boards at bioware so I started with Path of Shadow
Path of Shadow
Dark Invocation
PnP version:
Path of Shadow(CArc p135)
<Invocation(shadow), S, 1StdAct, Touch, 1hr/lvl(D)>
� The invoker and up to 1 touched subject per
level travel into the Plane of Shadows
(unwilling subjects receive a Will save to
negate). Travel can be in two different ways:
a) Movement in the Plane of Shadows is
faster than in the Material Plane, so the
party can effectively travel 50 miles/hour.
When the desired destination is reached,
the party returns to the Material Plane.
b) The party can travel to a plane of existence
that borders the Plane of Shadows. This
takes 1d4 hours.
In either case, the invoker regains hit-points each
hour as if he/she had rested for a full day.
Effective Spell Level: 6th.
My version:
Invocation Type: Dark
Spell Level Equivalent: 6
This invocation allows you to shift your being to another plane and become ethereal. Your party may accompany you on your journey but you are limited to 1 passenger per 3 caster levels. This effect places you in a different state of the material plane and increases you and your passengers movement speed by 50%. This invocation lasts 1 round per caster level.
The Invocations are being offered both seperate from my feats and merged with the feats hak. check the file descriptions so you know you get the right one.
V1.04 of my feats is available adds Shadowmaster Epic Feat.
v1.1 of my Invocations package is available
additions in this release
Breath of Night
Miasmic Cloud
Voice of Madness
Warlocks Call
Hungry Darkness
My in progress list
Enervating Shadow
The Dead Walk (if I can find a workaround)
ADDED:
Complete override version that includes everything. makes my stuff useable in the oc and motb. READ the INSTRUCTIONS after downloading it and FOLLOW them.
Complete override version of my stuff. this file will be kept current as additions are made. READ THE INSTRUCTIONS or you could screw yourself for patching when patches are released.
Posted by tieflingsftw at 2009-09-10 21:00:02 Voted 10.00 on 09/10/09
Muahahahaha!I am now the ballin Tiefling warlock that can summon demons!Fear Me!I absolutely love this mod... a little hard to install (I'm not very good on read-me's but I guess not all of us are eh?) but totally worth it.Thanks for sharing it with us! _________________________ "That thing has my things! It has it's sallow, clammy hands all over my doo-dads touching my junk! NO ONE touches Oghren's junk and LIVES!!!"
~Oghren
Dragon Age Origins: Awakening
Hey folks. sorry that it has seemingly taken forever for me to respond here. Sadly though I'm currently unable to continue working on the warlock in NWN2. Life took over and I have new little one running around and new job and stuff. I would have absolutely no problem if my stuff was ported into Kaedrin/Reeron/Tony_K 's combo pack, but alas I just wont have the time to commit to get it done, so that being said if any of you want to take that initiative feel free, you wont hurt my feelings or anything. No idea when I'll be able to work on more stuff in the future so best of luck to you all on getting some solid warlock fixes :) _________________________ Lorrn
"long live warlocks" Fix
for ndsman's pnp doom
Posted by komuro at 2008-01-07 05:21:17 Voted 10.00 on 01/07/08
This is good stuff! This really adds some spice to my favorite, but sadly underdeveloped, class. I have to add my desperate plea to the comments above. If this could be made compatible with Kaedrin's stuff (my other favorite hack), I would be forever grateful.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone