Current version: 2.021 (Corrected entries for Eldritch Shield in feat and spells 2das (Saralach Classpack edition); added warlock.xml file for use with GLWizard/Saralach merge pack and Saralach's version of Warlock Buddy.)
Please note: This pack does NOT offer a full implementation of the Extra Invocation feat. However, it does allow a warlock to take certain invocations (non-shape/essence invocations only) as a bonus feat, as allowed via the regular and Epic Extra Invocation feats in PnP play. As of version 2.0, the pack also adds new spells to the NWN2 library, as well as restoring a NWN spell cut from NWN2 (Time Stop).
As of version 2.0111, I have also uploaded an updated version of Warlock Buddy (original author: Draco Rayne; updated/recompiled for 1.23 by ladydesire; modified to allow companion use of WB by Taigen). This release of WB recognizes the Extra Invocation feats from my Spellpack. In addition to adding the provided folder to your override, you'll need to add the following line to at least one of ingamegui.ini, ingameguix1.ini or ingameguix2.ini (depending on which version of NWN2 you own- those of you with SoZ installed would update at least ingameguix2.ini; the line can also be added to all three files) in your game directory (typically c:\NWN2\UI\default):
SCREEN_WARLOCK=warlock.xml
The line should be added to the end of the first list of items (grouped under [MandatoryGUI]).
I have now uploaded a separate version of the pack which is compatible with the new version of Saralach's Invocation Pack (Classpack edition). Use of this version of my pack requires the original version of Saralach's Pack, which can be found here.
To learn the hak's limitations, known issues, and complete installation instructions, please read the accompanying readme file.
GLWizard Spellpack with Extra Invocations (new community version 2.011 with dialog.tlk). EI feats moved to different range in feat.2da (meant for use with other hackpacks).
Updated version of Warlock Buddy (original author: Draco Rayne; updated/recompiled for 1.23 by ladydesire; modified to allow companion use of WB by Taigen) which recognizes Extra Invocation feats (Spellpack version 2.01 or later).
GLWizard Spellpack with Extra Invocations (new community version 2.011 with dialog.tlk) made for use with Saralach's Invocation Pack (Classpack edition).
Now includes warlock.xml file for use with Saralach's version of Warlock Buddy (see readme for details).
I've posted an updated version of the GLWizard/Saralach Classpack "merge" pack. I forgot to update the 2da entries for Eldritch Shield after Saralach made changes to that invocation; this has been fixed.
I have also added a warlock.xml file for those of you who are using my pack, Saralach's Classpack, and Saralach's version of Warlock Buddy. This should address the odd labelling you may have noticed on some of the buttons in SWB (Fleet of Foot remains labelled as Flee the Scene; Dark Foresight and Embrace the Pain appear transposed). _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
At long last, I have managed to put together a "merge" version of my pack compatible with the new version of Saralach's Invocations Pack (Classpack edition). This version of the pack should be current up to the "Horrid Dreams" version of his pack (released 3-20-13).
Apart from adding the spells from my pack to the content from his pack (which includes new and modified invocations, and new prestige classes), the merge adds my description text for the Extra Invocation feats to Saralach's own versions of the EI feats, among other things (full details can be found in the readme file). Enjoy! _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
Another Warlock Buddy update, though this one is a bit more important. Thanks go to Saralach for pointing out that in the nw_s0_itwentyfour script, possession of the Otherworldly Whispers spell or feat was firing the routine for Entropic Warding instead. This has been fixed. _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
Just a quick update for the EI edition of Warlock Buddy. The alternative EI feat requirements in the sethideousblow script in WBEI now use GetFirstPC(0) instead of OBJECT_SELF to identify a warlock able to use WB. According to the previous version of the script, this should allow companions to use WB; however, please note that I haven't yet tested this myself. Regardless, I made the change for the sake of consistency.
A few years ago- after completing the original versions of my Extra Invocation packs- I found myself wondering if I could update Warlock Buddy to work with my Extra Invocation feats. Well, while I received permission form ladydesire to update WB as I saw fit (provided I credit both her and the origianl author), I was never able to do much with WB. Specifically, I could not figure out how to make WB recognize just an Extra Invocation feat version of an invocation. For example, if the only "buff" I had was the Extra Invocation version of Dark One's Own Luck, I couldn't use WB in this case, as the Buffs button in WB would still be disabled. As I wasn't able to get WB to work the way I wanted it to, I've simply left things as they were.
Until now.
Originally created by Draco Rayne, and updated/recompiled for version 1.23 of NWN2 by ladydesire, I have now uploaded a new version of Warlock Buddy to this page. This edition of WB recognizes both the spell AND the Extra Invocation feat versions of invocations. (At least it should. Naturally, you can post on my page here if you run into any issues.) _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
Sigh. On reviewing the rar file I submitted, I noticed that I forgot to actually add the updated feat.2da file (eyes rolling). This has been fixed.
I have also added an updated dialog.tlk file. It should restore Obsidian's default invocation names for Flee the Scene, Word of Changing and Dark Foresight, for those of you sticking to the default invocations.
With that said, I should note that I'm looking at doing a version of my pack to make it compatible with Saralach's new version of his Invocation/class pack. No firm completion date, though I'm in testing now. I may have another surprise shortly as well... _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack
NWN2: GLWizard Spellpack with Extra Invocations
I've posted a new version of my Spellpack (2.01), intended for use with other community content. WIth this version, Extra Invocation feats have been moved to a different part of the feat.2da file. Explanations can be found in the accompanying readme.
The version meant for my pack is now obsolete. I may get around to adding extra invocations on my own later. _________________________ Mastery is the final form of madness.
As of yesterday, the name of this hackpak has been changed, to the GLWizard Spellpack with Extra Invocations.
The Extra Invocations feats are still intact in this new version of my pack. In addition, the pack now adds over 40 new spells (in version 2.0, I focus on the school of divination). I've also restored the spell Time Stop, a NWN spell which was cut from NWN2.
Nearly three years after leaving this hackpak behind (as I was unable to play NWN2 after my video card blew out), I was finally able to return to NWN2 last month (and finish MotB- finally!). With that, as I start my first run through SoZ, I've come back to this pack to dust it off a bit and get it ready for SoZ.
Please note that I've opted to update only the community versions of the hackpak. As I expect further updates to this pack to be rare (unless I finally start working on a Spell Pack for NWN2- we'll see), I've determined that it's simply impractical to offer updates to so many versions of the pak. I did go ahead and update the community no-TLK version of the pack, as apparently quite a few people appear to have gotten some use out of it (twice as many as the dialog version, in fact). I'm not sure if I'll be updating this version of the pack further, though- or any version, for that matter. We'll have to see.
@GLWizard: I hope you don't mind, but I've included the Extra Invocations in my latest merged pack, so folks don't have to install them separately and possibly mess tings up. I can remove them if you would prefer that.
As it stands now, my hak isn't compatible with either Lorn's work or the Reeron/Kaedrin combo. In each case, there is overlap in our respective feat.2da files. Admittedly, when I put this together, I hadn't really been striving for compatibility with everyone else's work. Of course, that's mainly because I wasn't even aware of everyone else's work...
While I haven't looked at Reeron's spell fixes extensively (I've been playing warlocks almost exclusively since NWN2/MotB came out), I can certainly see myself trying it out at some point (possibly minus some of the invocations it changes). This is especially true given the combo pack being provided by Kaedrin, which combines his work with Reeron's offerings. (While I don't play clerics very often, I AM looking forward to seeing his reserve feats in action at some point.)
I took a brief look at the Epic Invocations hackpak you mentioned. It does include a modified version of feat.2da, as does mine- so my pak unfortunately isn't "plug and play" with respect to Lorn's work. However, with a bit of work, it is possible to build a version of feat.2da which encompasses both his work and mine. It probably would be simpler to use Lorn's feat.2da as the base, adding my changes (from my feat.2da file) to his version of the file. I can guide you through the process if you want to try tackling it yourself; just shoot me an E-mail through the NWVault mail system.
Posted by Vyrexuviel at 2007-11-29 05:57:56 Voted 7.50 on 11/29/07
SWEET! I've been hoping for something like this! I may run thru the OC and MOTB with this as my warlock again! and maybe use some invocations for a change. ^^; I got stuck in the "eldritch blaster" rut last time thru.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone