a set of 11 Original concept,model and textured clubs,non-overriding game content and tintable.(Models 10 trough 20) there is an override and an Hak version for your choice.
Update: Models 10,11 and 12 were duly fixed.this should be the final version of the club release,unless something else shows up.
Kindly vote and review and above all,let me know if anything is wrong. Constructive criticism is always welcomed.
Sorry can someone explain me how can i get one of these?
i puted those files in My documents/override , tried hak too but both doesnt work.
in console debugmode 1 then Giveitem *** and ***- 116faces,224face.. or what? sorry im not really good in english so i may understand something wrong =) so ill be happy if someone will explain.
Posted by BlakOrkz at 2011-01-22 00:45:57 Voted 9.25 on 01/22/11
NWN2 clubs are terribly boring without these.
Posted by shaughn at 2010-08-06 07:42:29 Voted 10.00 on 08/06/10
All of your packs have great weapon models thanks for making these.
The clubs are a great addition all of them look great and I have been creating blueprints using them.
Posted by Qrizz at 2010-05-13 21:10:05 Voted 9.75 on 05/13/10
Great ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by The_Puppeteer at 2009-12-21 19:58:10 Voted 9.50 on 12/21/09
console command to spawn an item:
debugmode 1
giveitem resref
debugmode 0
Where resref stands for the resref of the item in question. Also, make sure that you have your PC selected before entering the giveitem command.
Vote submitted on the clubs. Great work. _________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
Please remember that I vote according to the published scale.
Posted by Khellen9797 at 2009-05-14 19:35:40 Voted 9.50 on 05/14/09
great addition to a subset of weapons that could easily overlooked
Posted by dirtywick at 2008-09-20 18:50:27 Voted 9.75 on 09/20/08
Cool clubs, love it.
Posted by smorpheus at 2008-07-04 14:01:33 Voted 8.50 on 07/04/08
These are great clubs. I'm wondering if that "shop" screenshot is from the NWN2 engine? I'm having trouble getting the clubs looking that nice in the actual toolset. _________________________ Smorpheus' Toolset Visual Index Link
Posted by Arvirago at 2008-06-26 06:56:30 Voted 8.50 on 06/26/08
Excellent models. _________________________ Reino de Aldor
Posted by Periodiko at 2008-06-18 00:46:28 Voted 9.00 on 06/18/08
This is great stuff precisely because it looks real, and worn, as opposed to the really lame stock clubs which look like either some sort of police stick or a cheesy caveman club.
These look like actual weapons used to bludgeon people's brains in.
A lot of fantasy weapon models tend to go over-the-top high fantasy with crystal blades and magma hilts - this is some great stuff for a different direction.
This makes me wish I was making some sort of gritty urban module and I could get all Gangs of New York.
Posted by jester_v01 at 2008-05-05 02:19:57 Voted 9.00 on 05/05/08
Forgot to vote!
Posted by jester_v01 at 2008-05-05 02:19:35 Voted 9.00 on 05/05/08
Good job - I know how fiddly this kind of thing is (from doing one pick head!)
Posted by mr-morgan at 2008-04-23 00:23:31 Voted 10.00 on 04/23/08
Once again a tenner. Great quality and even though 10 is a huge praise I think your weapon packs deserve it. We need these pack so desperately... I'll have to see if there is a way to remake the vanilla blueprints... It would be a shame to be able to only use one of these models in the game...
Ok...my previous comment was a bit lame. Asking for help without giving any info.
I'm running MotB fully patched. I am trying to use this pak and the axes pak in the original campaign with no luck. I've tried installing the files in the appropriate /mydocsNWN2 folders and in the /programfiles NWN2 directory. I've tried this with both the override and hak versions.
I cannot get this to work at all. I copied to mydocs/hak folder and I tried with the override version to the override folder. I REALLY want to play with this pak. The screenshots look fantastic.
Any help would be greatly appreciated
Posted by wisdomknight at 2008-03-15 12:25:46 Voted 10.00 on 03/15/08
Amazing...nothing short of the best weapons here!
Posted by Alabore at 2008-02-23 08:17:50 Voted 9.00 on 02/23/08
-> Escrimator.
Since you are working on a new package, I'll raise my previous rating a bit, to show my appreciation.
I know, money would be better... ;)
...
I'll be happy to post my edited package if it is of any help.
I cannot edit models themselves yet, but I tested the 4 new entries and they seem ok.
While I would love to see corrected models, I think posting numbered images would be a more pressing matter to address.
I would suggest adding model numbers when posting screenshots: when editing my characters I usually check textures to know what I am doing...
Having model numbers would help players and builders alike. A lot.
And it would likely garner you an even higher score and maybe an entry in Smorpheus's visual guide.
:)
Posted by Escrimator at 2008-02-22 10:12:37 Voted 10.00
thanks for the Feedback,Alabore.i think your vote just tipped onto another HOF entry. ;)
To be honest with you,i dont feel like doing a V2 club pack so soon,not when i could be working on new content for the game using the experience honed trough it. im getting the hang of specular maps as well as the normals,so i wont be falling into the mistake of overdoing it so mutch.
On the other hand expect a Hand axe pack here in the vault in the next few days,that should give you something to keep you busy with.*s*
Posted by Alabore at 2008-02-16 20:27:23 Voted 9.00 on 02/23/08
I tend to like "realistic" models over fantasy gear, and I really love this kind of haks.
I think this package goes well with Adonnay's sword models - as did the previous scimitar hak.
I agree on the UV thing: in-game items look too grainy and flashy, as if made out of latex.
But the models themselves are good - and I think some would be perfect for maces and morning stars too.
And since I like tinkering with files a bit, I cloned models 12, 14, 15 and 17 as maces and morning star mdbs.
I created a new UV map - a simple featurless map since the models themselves a well detailed enough - and now my chars can sport 2 brand new maces and 2 mean-looking morning stars.
They are really perfect, and you should really consider releasing a v2 pack with updated maps and models - and maybe remodel clubs 14 and 17 so they fit OC maces in size and proportions.
Thumbs up! :)
Posted by Escrimator at 2008-02-06 04:48:53 Voted 10.00
youre right,512\512 might have sufficed for the weapons in question,with the proper UV map packing.
as for the wood: the worn and heavily texured effect in some models,is intentional,as i dont see how wooden surfaces used to bludgeon and repeatedly strike could remain pristine and immaculate.I also like to heighten the crude nature of the wood,hence the gnarled\grainy effect.
But yes,their specular value is still something im olny now getting grip on,tho,so again,good point...some may be too shiny.
And very good point on the volume of the rivets,and i have to confess that i did (miserably apparently) to use normal maps to convey such bumps,and they do look a lil bit better in game than in the renders,but not as good as they could be...fortunatly ive had a someone point out how to get thebest results on that end so as not to make the same mistake again,it may not look it at times but im still learning.
Again,thanks for the honest and constructive review.
Posted by MeteoricFury at 2008-02-05 20:13:48 Voted 9.00 on 02/05/08
"With a different UVW layout, it might be possible to keep the same level of texture detail while using 512x512 textures."
Shame on me for not checking all the comments (and double posting) but...currently, they're 1024x1024? That just seems a bit unnecessary and hungry for weapon models (thin ones at that). I still love the models, but knowing that, I'd have voted a bit lower, probably 7.5 just for the technical reasons.
Only little texture related critiques I might offer are to dull or darken the wood a little. It seems washed out, and potentially grainy (haven't yet checked them IG, so going by the SS). Also, to take it just a step higher, I'd say try bump maps or faking normal maps around rivets, metal bindings, etc. It'd make them pop just a little more (first and third would benefit the most)
Posted by MeteoricFury at 2008-02-05 20:05:37 Voted 9.00 on 02/05/08
Excellent quality yet again from Escrim - some of the best weapon textures on wep models around.
Not the most popularly used weapon type, but since they look so nice, I'll make sure my npcs give a good show of these.
Posted by paganini at 2008-01-31 16:30:17 Voted 10.00 on 01/31/08
Great work by a great modder! Keep it up man!
Posted by Stigga at 2008-01-30 03:45:01 Voted 10.00 on 01/30/08
Masterpiece. Even better than standart ingame models - if only all of them were of that quality... ah, sweet dreams))
Posted by Melliores at 2008-01-24 02:50:02 Voted 9.25 on 01/24/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone