Frustrated by the many sound sets in the toolset that just won't play? Having a hard time giving your NPC a voice?
This package fixes the sound set selection menu in the toolset by activating over 120 sound sets that could not be heard until now as well as by marking another 120 or so sound sets as non-existing in NWN2/MotB.
Non-existing entries have been relabelled with the �zz#� prefix so that they appear at the bottom of the selection menu. "Partially" working sound sets have been prefixed with "zz!". The other non-audible sound sets were fixed so they now can be sampled in the TS.
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CONTENTS:
- There are now two versions of the package: one if you own only MotB and one if you have both expansions. Each version includes:
* A �TS sound set selection menu fix� folder that contains:
. A new soundset.2da (either based on the MotB or SoZ original file)
. 127 fixed sound set files (SSF)
* A ReadMe (this text, plus a more in-depth description of the issues and fixes)
* An Excel worksheet in 2da-like format that shows what errors were found and what was done to fix them.
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INSTRUCTIONS:
-Place the �MotB - TS sound set selection menu fix� or "SoZ - TS sound set selection menu fix� folder in your MyDocuments override folder. Make sure you have no other soundset.2da file in any of your override folders.
-This �TS sound set selection menu fix� folder only need to be present in override when you are building in the TS. As the new soundest.2da does not delete or add any entries or rearrange their order in any way but only modifies LABELs and some RESREFs and STRREFs for the benefit of working in the TS, the 2DA does not need to be distributed with your mod. The new SSF files do not need to be distributed either, as their original versions apparently work fine in game.
-Since no other change has been made to soundset.2da, previously assigned sound sets in an existing mod should not be altered when using this package (however, if a previously assigned sound set is actually one that does not exist, it will take on the new LABEL with the zz# prefix, but only while the the fixed soundset.2da is present in override.)
-If you experience any issues or have any concerns regarding this package, please email me at [email protected] so that I can address them rapidly.
-Once you've tried this package, please don't forget to comment and vote.
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VERSION NOTES:
v1.1 - Released separate versions for MotB and SoZ. The contents of the MotB version are identical to v1.0. The SoZ version added 24 entries representing the SoZ's new soundsets to soundset.2da.
v1.0 - Original release
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REQUIREMENTS:
- Depending on the version you use, you should have MotB or both MotB and SoZ installed.
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COMPATIBILITY:
-MotB version: Compatible with MotB v1.10 to v1.21.
-MotB+SoZ version: Compatible with MoTB+SoZ v1.21.
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ACKNOWLEDGMENTS:
- tazpn for SSF Utility, which made the job of fixing sound sets much quicker.
- Squeeself for SSFEditor, which was indispensable to diagnose the various problems early on.
- The Gaming Parents Studios gang and community members on the NWN2 Bioware forums for their help and encouragements.
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DISCLAIMER:
Only those files that did not produce any sound when the "Play" button was pressed in the TS were looked at and "fixed". There do however exist other sound sets that sample fine in the TS but that nonetheless contain errors (e.g. some references to non-existing WAVs, much like the #3 category above).The "OrcChf" and "OrcWiz" sound sets are examples of this. Fixing these sounds sets was not part of the scope of this particular package.
Posted by alupinu at 2011-10-20 08:58:43 Voted 10.00 on 10/20/11
Thanks EC, that's always annoyed me about the sound set's. Great stuff! _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Thanks Dragonsbane777 and casadechrisso. I'm pleased this is making it into the HoF.
Now, I looked into integrating Simon L'Aleph's Ultimate NWN2 Voice Pack 1.61. Unfortunately, there are errors in those files (the same type that I fixed with the Bioware/OEI files) that prevent some of the Voice Sets to work in the TS. I tried - without success - to get in touch with Simon so that we could produce a clean version of Ultimate NWN2 Voice Pack 1.61. Until that is done, I cannot integrate the package into this fix. _________________________ E.C.Patterson Gaming Parents Studios
Posted by casadechrisso at 2009-09-09 04:30:41 Voted 9.75 on 09/09/09
Very useful, must-have for NPC creation. And into the HoF you go... *bump* _________________________ Middleforest - An upcoming NWN2 PW Skins for all races
Posted by Dragonsbane777 at 2009-09-02 06:48:26 Voted 9.50 on 09/02/09
Love it! Would be a 10 if it showed for players, but still pretty cool! _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Posted by samcruise at 2009-07-26 06:10:24 Voted 10.00
Hello EC,
I was wondering if you had a fix for your fix(!) , ie an updated soundset.2da to take into account the Ultimate NWN2 Voice Pack 1.61. I wouldn't normally ask but saw you recommended the above on the bioware forums and figured you may have already done this would save me a ton of time. Cheers
Posted by Cladius at 2009-07-21 17:18:22 Voted 8.50 on 07/21/09
It's never too late to leave feedback and vote! Much appreciated. I'm really pleased to see my efforts have served other builders. _________________________ E.C.Patterson Gaming Parents Studios
Posted by Sabriana at 2009-04-29 02:39:26 Voted 10.00 on 04/29/09
I'm so glad I had to come back to update this. To think, I've been happily using this for the longest time, and forgot to vote. I will right this wrong today, and I apologize.
Masterfully done, I love this fix. I call it groundbreaking, because it gives me something I didn't have before - a much greater choice for voices. Thank you for putting this up, and for maintaining it.
Posted by ArtemisJ at 2009-03-14 13:23:04 Voted 10.00 on 03/14/09
Its really sad that this wasn't done by Obsidian almost a year ago. Amazing Entry. Thank You. _________________________ For Your Area Creation Needs: Fairy Jar Toril Globe Extensive Placeble List
Posted by Qkrch at 2009-02-01 15:04:41 Voted 9.00 on 02/01/09
rofl, same as Wyrin
just a must have until the non coming fix :) _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
Posted by Qkrch at 2009-02-01 15:04:13 Voted 9.00 on 02/01/09
rofl, same as Wyrin
just a must have until the non coming fix :) _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
Posted by Wyrin at 2009-01-22 07:27:32 Voted 8.75 on 01/22/09
catching up on missed votes - very useful! _________________________ Wyrin
Thanks Nostrilhair! That's what this package was all about. Glad it's making your toolset life easier.
Simon05: I've actually been thinking about doing that one day, whenever I start to use those two packages myself. I haven't gotten around to checking them out yet unfortunately. If there is a particular demand from builders for what you suggest, then I will consider getting to it sooner. Thanks for your interest. _________________________ E.C.Patterson Gaming Parents Studios
Fkirenicus: you are right about the zz# voice sets. No I don't plan to or know of anyone unfortunately who plans to convert all NWN1 soundsets to NWN2. It may get done little by little however as NWN2 creatures come out. It would be nice if the corresponding soundset were included in each new creature release.
Posted by fkirenicus at 2008-07-26 14:35:43 Voted 9.50 on 07/26/08
A great pack, ciViLiZed :-)
Just wondered about something. You have fixed the .ssf-files only, right? So all those marked zz# are actually not part of the data (zip files) for NWN2?
I have extracted the Beholder and Falcon soundsets from NWN1 bifs (I really need good sounds for the excellent Bouncyrock Beholder, and birds do actually sing... ;-)) They work fine in a hak.
I originally intended to do this for all missing creature sounds, but the amount of work has made me reconsider that...
Do you plan on - or do you know of someone who is planning on or have done - this? _________________________ best regards,
fk
Posted by Ziroonderel at 2008-06-27 05:05:49 Voted 10.00 on 06/27/08
Thank you! Thank you! My NPCs will have a voice :D
Thanks Entropy, Ransom for dropping by! Hearing from satisfied builders is a great pleasure for me. :) _________________________ E.C.Patterson Gaming Parents Studios
Hey there Indira. Thanks for your enthusiastic comments! They really warm my heart. I�m very happy to know my fix helps you with your mod building.
I�d of course be honoured if OEI used this in one way or another to clean up the sound set selection menu for everyone. _________________________ E.C.Patterson Gaming Parents Studios
Posted by Indira Lightfoot at 2008-03-24 12:41:32 Voted 10.00 on 03/24/08
Hi Civ! Having seen it in your sig for ages and haven't thought it was anything that I needed, makes me the biggest fool on earth right now! This is so much needed. Once you have it installed, you don't understand how you could bare the TS before! Great, grreat stuff! :D
In all honesty, Civ, post this like a PM to OEI and kindly ask them to include this in their next patch, just because it has to be in the TS your way, and not their way! ;) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based D&D games...
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone