Thanks to GrinningFool and Laban, who discovered this while doing some font related editing.
I always felt the floating moving over-the-head text in NWN2 was too restless and harder to read than static text in NWN1. This overwrite makes the text non-moving.
What I did was pretty basic, I changed basic text speed from 0.2 to 0.0.
You can use this simply by putting the edited ftext_styles.2da to your overwrite directory in my docs.
There is a small problem that I am aware of. Text is rather close to character's head in NWN2 and if you have multilined text, it does appear over the character. To fix this, it would apparently need to overwrite all the models as the height of the conversation node is in the model information to my understanding. If anyone have a more specific info, I would be happy to look into it more.
Posted by DeNevers at 2007-12-16 23:22:00 Voted 10.00 on 12/16/07
Perfect.
Posted by Parat at 2007-12-15 15:38:24 Voted 10.00 on 12/15/07
great
Posted by Ticladesign at 2007-12-15 04:23:37 Voted 10.00 on 12/15/07
Thank you very much!
I have many difficulties with the nwn2 interface, but the most important one is the chatsystem, and the weird choice that was made to change the perfect working NWN1 chat interface. So two thumbs up for hopefully the first step in restoring the old system that worked perfectly.
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