UPDATE 3/6/08:
-FIXED TWO TILES WITH BAD WALKMESHES
-ADD UPPER LEVEL HALL WITH NO COLUMN TILE
-ADD UPPER AND LOWER OPEN FLOOR TILES (NO COLUMN)
The concept behind Pocket tilesets is to make smaller tilesets, with the same level of detail (if not
more) as our larger sets but to provide the basic tiles needed to create a good cross section of
areas. the advantage of this is we can work alot quicker because many of the basic tiles are simply
varations of a type. We can produce these sets rather quickly and release them as such.
Originally envisioned as an expansion to the Deep Halls Tileset but it gre to the point where it
seemed to make more sense to release it on its own. It follows a more dwarven feel than the Deep
halls set
Instructions:
Uncompress the various rar files and place them as follows:
rws_citadel.hak = place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
rws_citadel_2da.hak = place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My
Documents\Neverwinter Nights 2\hak" folder
various 2da files = these files are also located in the DE.hak... the loose 2da files are for builders only, players do not need these loose files - these files are placed in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\override" folder
The one BMP file = place file in your "C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles" folder
Pocket_citadel.mod goes into the place you save your mods if you want to take a look at the kind of
stuff that can be done with the set.
Notes about spiral stairs:
These stairs spiral up (or down) and then stop, as a builder it will be up to you to place a
transition at the top (or bottom) or otherwise somewhere along the spiral path that connects to other
levels.
Notes about doors:
since this is a 2 level tileset there is no realisitc way for enterable rooms to be able to be placed
on the other side of doors, similarly since I have not created any rooms at the higher level all doors are transition doors in this set.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
OK, save your module and you're done."
Credit:
Credit for Inspiration and the pillar geometry goes to Colonel Mcoy - as the pillar started as his untextured sketchup model.
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
@Leurnid Are you still having problems? your first post is one of mislocated haks most likely and the second one i daresay the same...swing my our forums if you are still having issues. see link to forum in description above
Posted by Indira at on02/15/08
I have used this absolutely great tileset on and off for the last two months. Just forgot to vote, so here you go! :) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Baragg at on02/13/08
We have been using your stuff through the 3C haks and love it, thanks. _________________________ Doing it the only way I know how, the Hardway! No Show Helm Link No Show Helms Subrace Compatible Link -------------------------------------------
Posted by Leurnid at 2008-02-0916:15:31
tried opening the module in the editor to look at it, and it crashed the toolset :(
Posted by Leurnid at 2008-02-0914:55:06
Installed all the files according to directions. Fired up NWN2, and launched the module. None of the new tiles were showing, just the cave tiles and some 'floating' doors, torches, and statues. Suggestions?
Posted by Spajk at on12/27/07
Too good to be true! I love this tileset. We will definately be using it on SoH.
Posted by Daelos at on12/20/07
This is moria.Great hak _________________________ NWN Spanish Community Link
Posted by seraphimsage1 at on12/18/07
Stupendous work on this and all your projects, your contributions show what is possible through custom content. Keep up the good work! _________________________ My Website: Link Upcoming Submissions: Module: Nihil Trilogy Past Submissions: Module: Ravenloft Revelations Area Prefab: Arcane Fellowship Tower Area Prefab: Feathered Serpent Beach Area Prefab: Elven Courtyard
Posted by Zodiac at on12/17/07
2 Cool!
Posted by MokahTGS at on12/17/07
Nice work! Love the feel of this. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone