Mage Tome PRC & Spell Pack Alpha Version 0.75
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By Joshua Kalis
What is Mage Tome?
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Mage Tome is a mini PRC and spell (70+ currently) pak designed to make playing wizards and other
magic using classes more enjoyable. New PRCs, spells and systems will be added
over time.
Compatibility with Other Mods/Haks
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- Compatible with Reeron, Kaedrin, ladydesire
- Should be compatible with others that use reserved 2da ranges
1. Extract .zip file to a temporary location.
2. Copy dialog.tlk to C:\Program Files\Atari\Neverwinter Nights 2\ or to your \My Documents location.
3. Extract contents of override.zip to your C:\Program Files\Atari\Neverwinter Nights 2\override location.
4. Play as normal.
Special Thanks To
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- Obsidian, for NWN2
- Bioware, for NWN1
- MikeL, for letting me borrow DnD books
- Kaedrin, ladydesire for help with scripting and providing inspiration to start this
- Kaedrin, reserve feats (taken from his pak)
- Kunikos, icons for Archmage and Disciple of Mephistopheles
- RQScott, original idea for counterspelling in NWN2
- Rogue Dao, Ossian and other big project groups that keep excitement up for NWN2
- anyone who has ever made a module -- helping to feed the gaming addiction
Version History
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v 0.75 - Apr 16, 2008
- Added 10 Dragon Breath variant spells.
- Added revamped Summoning spell system. Existing spells kept intact. Includes elemental, spider and wyvern lines.
* MAJOR * Monsters summoned depend now on class and alignment. Needs some tweakng still, plus let me know what you think.
- Added Ice Burst and Hailstones spells.
v 0.45 - Jan 17, 2008
- Worked on Hellfire Warlock and Incanatrix PRCs. Hellfire Incantation not being given to HW, but you can
take it as a regular incantation. Constitution damage not working properly yet. Incnatrix is metamagic
master, made class similar to Arcane Scholar but more of an abjurer.
- Added counterspell ability. Very basic as I cannot access the Obsidian functions underneath main call.
Right click on target and select Counterspell to activate.
- Added X spells: Shadow Spray, Forcewave, Battering Ram, Sinsabur's Baleful Bolt, Horizikaul's Versatile
Vibration, Zajimarn's Ice Claw Prison, Zajimarn's Icy Field of Razors, Zajimarn's Avalanche,
Vhaerun's Nightshield, Mass Resist Energy, Dispelling Breath, Locate Creature, Read Magic and Foresight.
v 0.35 - Jan 13, 2008
- Added Incanatrix and Magelord 'holder' PRCs. Not using real new feats yet.
- Added Chosen of Mystra and The Magister Template Classes. Four powerful classes Cannot be used unless cheat feat
in or given feat by PW DMs. Chosen of Mystra (5050), Magister (5051), Netherese Arcanist (5052), Elven High Mage
(5053).
- Unlocked existing spells that Obsidian removed for some reason: Ironguts, Stone Bones, Iron Bones, Ball
Lightning, Mestil's Acid Sheath, Black Blade of Disaster, Time Stop, Ice Dagger, Negative Energy Ray and
Negative Energy Burst.
- Added a few more new spells: Elemental Shield (Cold), Cacophonic Shield, Great Shout, Sphere of Ultimate
Destruction, Snilloc's Major Missle, Flashburst, Ilyykur's Mantle, Stone Sphere, Fleshiver, Nybor's Wrathful
Castigation and Greenfire. Also made Icelance usable by druids.
v 0.25 - Jan 5, 2008
- Added Arcane Devotee PRC.
- Fixed Archmage spellcasting levels. Make sure to take proper feat at first level.
- Did work on Disciple of Mephistopheles PRC. It is close to done now. Still need to tweak and get Fire Adept
feat working.
- Added Spell and Diabolic domains and Mephistopheles as a god to worship.
- Added many new spells including: Arcane Bolt, Sonic Blast, Kaupaer's Quickblast, Mordenkainen's Force Missiles,
Orb of Sonic, Lesser Orb of Sonic, Dhulark's Glass Strike, Great Thunderclap, Horizikaul's Cough, Launch Stone,
Horizikaul's Boom, Launch Bolt, Nybor's Stern Reproof, Aganazaar's Scorcher, Snilloc's Snowball Swarm,
Icelance, Thunderlance, Tiramael's Energy Spheres, Flensing, Snilloc's Snowball, Viscid Glob, Force Orb,
Beltyn's Burning Blood
- A few other behind the scenes tweaks that should make future development easier.
v 0.15 - Dec 30, 2007
- Loremaster in as final 'real' version. 2 default feats (dodge and extra lvl 1 slot) still used. Has proper
spellcaster levels.
- Archmage has proper spellcaster levels and spell-like ability feats available. Other feats selectable for now
just include normal wizard feats but you get one at every level.
- Added 7 new spells: Acid Storm, Acid Orb, Lesser Acid Orb, Mestil's Acid Ball, Shriveling, Darkbolt, Damning
Darkness. (Last three are Evil type spells, perfect for evil bosses.)
v 0.08 - Dec 20, 2007
- Proof-Of-Concept version.
- Add 6 placeholder classes and gave them close approximations to their 'real' versions.
- Loremaster
- Archmage
- Hellfire Warlock
- Disciple of Mephistopheles
- Netherese Arcanist
- Elven High Mage
If I interested only in the archmage pretige class. Can I install just that class in my NWN2? BTW, great work ;) I love arcane spellcasting charaters
Posted by JoshuaKallis at 2008-12-2012:26:53
Vakrinon, I am not graphically inclined. If anyone wants to donate custom icons, I will gladly give you credit for them. Thanks, j/k _________________________ - "I cast magic missle... into the darkness!!" - Mage Tome Link Rogue Dao Link
Posted by JoshuaKallis at 2008-12-2012:12:18
Hello Xakarath, I am currently testing it with SoZ. :) Hope to do a mini SoZ compatible update after Christmas (after I'm done playing SoZ) j/k _________________________ - "I cast magic missle... into the darkness!!" - Mage Tome Link Rogue Dao Link
Posted by Xakarath at 2008-12-1712:52:33
Well, It also disables my Swashbuckler and Doomguide Classes altogether, obviously it's not updated for SoZ, I'll definitely try to use it till it gets an update
Posted by Xakarath at 2008-12-1712:08:33
Is it possible to update this for SoZ? I love what you have done, but my gray-orc and Yuan-ti now have no dialog tips...
Posted by Nesfy at 2008-12-1519:05:47
I was just curious is this pack still being updated?
Posted by Vakrinon at 2008-11-0216:41:36
Awesome. Would love to see custom icons and VFX for these new spells.
Posted by eventhorizon525 at on10/19/08
Correction to previous post, the archmage problem was fixed by reaplying the hakpak. the reserved spell casting feats mentioned earlier are still acting bugged
Posted by eventhorizon525 at on10/19/08
Overall, awesome hakpak. The content was great, descriptions for all the spells, and some nice added PrCs. with this being said, a few issues i have noticed 1. I was able to chose archmage at lvl 1, without the required abilities. Also at whatever lvl i took it, i did not gain any spell casting lvls (did not have choice to get feat you mentioned) or any cool archmages powers. 2: Clap of thunder (reserve spellcasting feat) would not reconize any of the spells i prepared that should have let me use it. 3: Winter's Blast and Storm Bolt activate cursor (after clicking to use the move) could not be targeted onto anything. sorry if i mispelled anything, and please mention any ideas of why these things are messing up, i would love to be able to play the archmage :)
Posted by JoshuaKallis at 2008-08-2718:20:16
Hello aaron067, Sure if you have ideas for the epic spellcasting system, please let me know. It is a major job, and I look forward to any assistance - especially if you are aware of the code in the original PrC. j/k _________________________ - "I cast magic missle... into the darkness!!" - Mage Tome Link Rogue Dao Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone