They are finally here! The robots from outer space have landed. These guys replace those boring old skeletons and are sure to give your game some variety :)
There is one body model and three different heads to choose from.
The models are half-tintable, the body through the "armor1" channel and the head through the "eyes" channel.
This is just something to play around with while you are waiting for my STAR*DRIVE mod ;)
Unzip and put all files in your override folder, have fun.
great stuff _________________________ Earthdawn is the penpaper RPG of choice. Still looking for someone making an Earthdawn-game with Neverwinter Nights! Please get in contact if you have any details on the matter. Thanx!
Posted by Saduj at on09/09/08
Very nice, are these from a Sims2 expansion pack? _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by _Argyl_ at on08/12/08
Just one word : GREAT !! _________________________ Drawbridges|Bastard Sword|Dwarf Horned Helmet|Flamberge|Placeables with walkmeshes addition
Posted by Yaddaman at 2008-01-1623:35:02
Indira lightfoot: Thank you, good work! I couldnt get it to work myself. I f you like you can send me the files by e-mail and I will upload them.
Posted by nicethugbert at on12/24/08
I approve this submission. _________________________ NTB's Hills and Valleys Vol. 00
Posted by MokahTGS at 07:17:44 Voted9.75
So are we going to see a non-replacing version of these? _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by Indira at on01/13/08
Thanks for the reply Yaddaman! Now at least I finally have managed to get the skellie-replacing robots to appear and they look very fabulous indeed! However, when I download your 7z file, all of the sudden the model files are no more than 5, and every time I pick Robot under appearances i get a toolset error! So please, can someone seasoned in the model importing business explain how to make Yaddaman's great robots working stand-alone options when making a new blueprint within the toolset! Thanks in advance! _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Angrygnome at on01/13/08
Awesome. I wish there was some more sci fi stuff.
Posted by Yaddaman at 2008-01-1104:33:18
OK. The robots (original files) override skeletons in the toolset. Thus they are located under undead in the creatures entry or you can choose "skeleton" in the appearance menu to make them appear (just put the files in the override folder). The problem is to make them "nonreplacing" (separate creatures). For that you need model files with a unique name as well as a line in the 2DA file "appearances". I have not been able to make it work myself but I am sure the replacing version is working!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone