This pack currently contains two new base classes; the Man of Two Arms and Disciple of the Hidden Fist. These are not official classes by any means but rather products of my demented imagination. I felt the drive to create them as they are truly classes that I would like to play. I hope that at least a few of you will enjoy them as well.
The Man of Two Arms class is the answer to the need for a strength based Dual-Wielder. Let me try and describe the concept I used to inspire this class's design. Remember in the Bruce Campbell flick �Army of Darkness� when he rigs up his defunct car with blades attached to the crankshaft and then drives around mowing over any sorry undead in his path? Ya, that�s the concept.
The Disciple of the Hidden Fist is essentially a Sneak Attack Monk or an Unarmed Rogue depending on how you look at it. This class has a ton of activated abilities and should be a lot of fun for those who enjoy micro-management (I know I do). This is an update from a previous release of mine where the DotHF class had to overwrite Monks or the Sacred Fist PrC to work properly. Through perseverance and massive amounts of scripting I have made the DotHF class stand alone! Hopefully this will greatly add to its appeal.
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Class Descriptions -
---Man of Two Arms---
The Men of Two Arms are warriors who live and die clutching a weapon in each fist. It is said that they are never to be found with out their two fighting instruments readied. A Man of Two Arms considers each of his two weapons an extension of his own body. He relentlessly trains in a two-weapon fighting style that embraces might above all else. He considers the largest of weapons the most effective and strives to obtain the strength to wield them in each hand with finesse. The Men of Two arms are fierce combatants who inspire dread in all opponents they face bearing down upon them from two directions in a fury of heavy steal.
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---Disciple of the Hidden Fist---
The Disciples of the Hidden Fist are a sect of monks that train in the deadly arts of Dim Mak. They are capable of disabling or even slaying an opponent with a few precise strikes. They are masters of unarmed combat, misdirection, and fighting on their terms. The Hidden Fist are scholars and catalogers of the vital systems and weaknesses of all manner of humanoids, beasts, and other more exotic creatures. They endure intense study and physical training to hone their minds and bodies to a razor edge. Disciples of the Hidden Fist are most commonly employed assassins and spies but their talents make them suitable for a wide range of situations.
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For a complete description of class abilities see the 2d2f_class_abilities.txt downloadable below.
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A note on functionality -
The persistent feats uses for both classes in this pack benefit if the module you are playing in sends equip and unequip triggers. This is based on the system Kaedrin uses and if his stuff works mine should also. For the Man of two arms class I have included a feat (MoTA Feat Trigger) that can be used to activate his persistent abilities if needed. If you find yourself needing to use this feat try to remember to activate it when ever you equip, unequip, or change weapons to get the correct benefits.
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Installation -
See the 2d2f_installation.txt downloadable below.
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Status -
Currently two versions are available:
1. A standalone version.
2. Ladydesire has a version of her classpack that includes my classes, as well as many other class mods from around the community. Go to her page and download the file �ldcp1.01_k133.7z�.
Just remember to come back and comment/vote if you like my classes.
1.1 - Replaced obsolete DotHF dialog.tlk entries. Also fix some of the rampant typos in the class descriptions.
1.2 - 03-22-08 - Updated standalone version to patch 1.12. Also, since the pack has not received any bug reports since release it is officially out of beta.
1.3 � 08-14-08 � Updated to the 1.13 patch.
1.4 � 10-28-08 � Fixed Swiftness of strikes. (LD note: made changes to 2d2f_dothf_swiftness_of_strikes.nss) and deleted an extraneous 2d2f_misc_functions.nss from the 2d2f_feats folder.
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Feedback-
If you use this mod I would like to hear what you think of it. I am willing to consider implementing tweaks or improvements suggested by users but I will hesitate to change anything that alters the general flavor of these classes. Also, any bug reports are extremely helpful in the process of weeding them out.
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Future releases �
Well the wild mage is done. However, I just got a new computer and am playing a lot of other games. Never fear I still love NWN2 and will be doing some more stuff in the future probably when MoW and the next expansion come out.
I am still heavily involved creating the Wild Mage class from 2nd edition. I expect it will be finished less than another month.
After the wild mage class I will be converting the homebrew class pack over to the PRG format. I for one welcome our new PRG overlords.
After that I will work on a couple PrC�s and see where it goes from there. The PrC�s I plan on doing are�
The Enlightened fist and a custom PrC called a Gnosis Stalker.
No one seemed to like my True Alchemist Idea so it is officially scrapped. Not worth doing it if no one will play it.
Please suggest any class ideas you may want implemented. If it floats my boat, I may just make it!
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Special Thanks -
Kaedrin - My unknowing collaborator =). Thank you for providing such an awesome collection of work. I have learned a great deal from studying ( err ripping off ) your scripts.
Ladydesire - Her works are also a source of inspiration. Thanks for putting together a merged release. The community desperately needs this.
The PRC - An awesome group with outstanding tutorials. Once they get there stuff ready for NWN2� watch out.
I'm going to start working on the update for hte new patch. I'll try to get it done within the next week. _________________________ Wild Mage Class 2DruNk2FraG's Homebrew Classpack Batch Compiler for NSSCLC
Posted by Beemerchick at 2008-11-1616:39:45
2d2f: The revised hak works great. Thanks. :)
Posted by 2DruNk2FraG at 2008-11-1613:50:21
@Beemerchick - I looked into this and found out that Harp has its own feat.2da file. To deal with this I hacked the hackpack that comes with the module and posted it here. It should solve the problem. I haven't tested it as I am a busy guy, so please let me know if it works. Also, Harp Chrysanthemum doesn't include the module load files needed for a lot of custom prc's to work properly. The MoTA will work but you will have to use the feat trigger feat. _________________________ Wild Mage Class 2DruNk2FraG's Homebrew Classpack Batch Compiler for NSSCLC
Posted by Beemerchick at 2008-11-1521:12:16
BTW, I just tried the same thing with your standalone pack (I'd been using ladydesire's), and got the same error.
Posted by Beemerchick at 2008-11-1521:06:51
I just tried giving feat 5507, but it comes back and says it cannot find that feat. The module is Harp Chrysanthemum, which has it's own hak and tlk. Could one of those be causing a conflict?
Posted by 2DruNk2FraG at 2008-11-1520:42:28
@Beemerchick - What you describe is odd indeed. To add the feat just use the givefeat command in the console. The feat number is 5507. Let me know if you need more help. _________________________ Wild Mage Class 2DruNk2FraG's Homebrew Classpack Batch Compiler for NSSCLC
Posted by Beemerchick at 2008-11-1520:07:34
Is there a way to give the MoTA Trigger feat after a character is built? I built a MoTA for a mod, and the feat shows up fine in the character builder and if I import the character into the OC. However, the feat is not there in the mod.
Posted by 2DruNk2FraG at 2008-10-2822:58:47
@cayan- Ok, I the script that runs Swiftness of Strikes was borked. I've fixed the problem and updated the classpack. If you are using LadyD's pack you can download the update and take the files "2d2f_dothf_swiftness_of_strikes.nss" and "2d2f_dothf_swiftness_of_strikes.ncs" from the 2d2f_feats folder and overwrite the ones in the same folder in LadyD's pack. Good eye cayan! _________________________ Wild Mage Class 2DruNk2FraG's Homebrew Classpack Batch Compiler for NSSCLC
Posted by 2DruNk2FraG at 2008-10-2812:15:35
@cayan - I don't know why it is happening. I'll try to replicate the problem tonight. Thanks for the bug report. _________________________ Wild Mage Class 2DruNk2FraG's Homebrew Classpack Batch Compiler for NSSCLC
Posted by cayan at on10/20/08
Something odd I noticed while playing a disciple of hidden fist. I got to level 9, but am still getting the -2 atk during swiftness. Any idea why this is? Any feat I can add to remove this? Thanks.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone