First and foremost,id like to give thanks to Barrel of Monkeys and Runner Duck for their help in better understanding normal maps and their specular properties in alpha channel,allowing me to perfect the metal look,as well as sharper details on the models.
Now as to what we have here:
a set of 16 tintable hand axe models:
-all models under 250 faces (check catalog screenshot for individual polycounts.
-all textures are at an optimized rate of 512x512
-one override and one hakpack version,so as to suit your fancy.
-Design choices going from the historical no-nonsense to the elegant and fancyfull fantasy designs to the downright nasty. oh and a Meat Cleaver.
As per usual,users are encouraged to download,use, provide *constructive* criticism and Vote.
Do not include in a compilation or otherwise provide a modification of this content without getting my aproval.
V1.1 : Fixed issue with model 8,it contains a single mesh now.
Thank you so much Escrimator for these! :) They look superb, only drawback I see is that I wanted even more, hehe! Am I having cruel fun with your axes by dealing them out to able hands inside me mod!? Yes sirrie!! :D _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Seldarine at on04/15/08
Fantastic
Posted by Seldarine at on04/15/08
Fantastic
Posted by Apok_Chosen at 2008-03-2916:21:51
Ok...my previous comment was a bit lame. Asking for help without giving any info. I'm running MotB fully patched. I am trying to use this pak and the clubs pak in the original campaign with no luck. I've tried installing the files in the appropriate /mydocsNWN2 folders and in the /programfiles NWN2 directory. I've tried this with both the override and hak versions. Again, any help would be appreciated.
Posted by Estelindis at on03/25/08
Excellent work! Love your weapons. You really pay attention to all the factors that add up to a quality appearance. _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by wisdomknight at on03/15/08
Your stuff is by far the best weapons on the vault! Man keep making more!
Posted by JasonNH at on03/15/08
Excellent work. Thank you very much for these contributions.
Posted by paganini at on03/02/08
Its better than beautiful, its beautious!
Posted by feanor3791 at on03/01/08
Outstanding work. Hope to see more in the future.
Posted by Alabore at 16:14:55 Voted9.75
Sadly, I am not familiar with 3d gfx. Yet. Only 2d. I think cloning would preserve a sense of style and consistency. One problem with item haks is, models are usually picked from several different sources, and consistency suffers. Besides, I am a bit of a weapon fan myself - like most fantasy RPG fans I guess - and some axe heads and shafts would be more suited to full size battle axes and halbers. Shorter axes had less of a need for a read fluke, and sometimes they were also shaped for thrusting, with a forward-jutting blade head. I hope you'll check with other modellers: I am fairly sure you could modify textures and UV maps without jeopardising final quality. After all, you could re-release you existing packs as "All-Axes", "All-Bludgeons" hak and so on. Also, axes, hammers and maces tend to share a similar shaft shape and structure, so if you were to pick the traditional three-part way for complex models, you could merge and share the same shafts over a broader range of models. ... No pressure. Just a few ideas from somebody who likes "medieval" item haks and would like to see more from you. :)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone