This is a series of 3D models designed for building massive and complex structures in the computer game titled Neverwinter Nights 2. The package contains building parts ranging from floorboards, staircases, walls, doorways, windows to rooftops. The dimensions of each individual building part are all in integers. You can assemble them easily. You can build a wide range of structures with BCKII such as castles, towers, ramparts, houses, and bridges. It is previously very difficult to build explorative structures of such scale with the Neverwinter Nights 2 toolset. It is because most official buildings are designed as standalone objects that cannot be entered or climbed.
Building Construction Kit II (BCKII) is similar to Building Construction Kit (BCK) but better. The models are better textured, more detailed and more architecturally accurate. Larger parts are also available to shorten build time. I no longer try to fit several architectural styles into a single package like I did with BCK.
I generalized what can be generalized in a generic package. The rest will come as separate packages such as Gothic and Classical. You can construct even more impressive and complex buildings of epic scale with BCKII. Let it be the seven circles of Minas Tirith or something more. Enjoy!
BCKII Generic It contains generic walls, floors and staircases that can be used with other architectural styles.
1.0 (26/2/2008) - First Release
BCKII Gothic It contains flying buttress, stained glass, rose windows, spikes, pointed arches, vaults, etc. for Gothic buildings.
1.0 (26/2/2008) - First Release
1.1 (8/3/2008) - Added new handrails + narrow windows (arrow slits), Fixed roof L01
1.2 (16/3/2008) - Added circular doorways, Fixed handrail slope
BCKII Classical It contains different Greco-Roman columns, arches, roofs, domes, handrails, windows, etc. for Classical and Renaissance buildings.
1.0 (8/3/2008) - First Release
1.1 (16/3/2008) - Added domes, circular doorways, and vaults, Fixed handrail slope
Demo Module Minas Tirith seems to be the perfect choice to demo the circular walls and Gothic Buildings at the same time.
Demo Module 2 Watch fights or participate as a Gladiator in the Coliseum.
More Demos I am running low on space, here's the links to my extra demos. These demos are usually more detailed since I have more time.
Ruin Helm's Deep
TGA Texture I am not going to upload any TGA texture (It takes a lot of time). Download DXTBMP if you need TGA. This program can convert DDS to TGA and vice Versa.
Patches Patches (1.0 to 1.2, etc.) are available here
2DA 2DA is separated from Haks and override packages. You can edit it if you plan to use other people�s placeables as well.
BCKII Generic uses slot 9001 - 9600
BCKII Gothic uses slot 9601 - 9850
BCKII Classical uses slot 9851 - 10100
Just Perfect _________________________ Module Idea Contest Winner #7
Posted by Friar at 2009-10-0621:56:22
Thanks so much for the Classical and Gothic buildings. I hope I won't run into too much trouble adding them but all the same this will help me a great deal with building the module I have in mind.
Posted by Dadomir at on08/15/09
after some hours of pain: i figured out somehow- i forgot the terrain under the placeable! its maybe now working if is the PL flying above the ground? _________________________ saludos y fuerza Dado
Posted by Dadomir at on08/15/09
This work is one of the best hak's for NWN2 and I hope that the most modders taking this as the base and making maybe even more out of it! But I have a Problem connecting the G2P and P2P with the placeables. I tried it in lot of ways, but the PC want go from the stairs than to the floor. I have NWN2+MOTB+SOZ with 1.23 patch if this something helps! can maybe somebody post a clear screenshot near on the focus of a working connect between g2p and p2p. I even tried it with the big demo module, but somehow is the fps of the module in my toolset very very low and to move the thing even if i hide some placeable - is impossible -.- short: any help please or an advice how to connect them! sorry for my bad english! _________________________ saludos y fuerza Dado
Posted by Ransom at on08/12/09
I just started using this and it's totally excellent. Very easy to put together any building your imagination can come up with.
Posted by cely at 2009-02-2219:56:37
I imported BCK II Floor placeables into Blender and took a look. The C2 and C3 boxes are too tall. I also imported BCK I Floor placeables and they do not exhibit the same problem.
Posted by cely at 2009-02-2200:23:29
I've noticed a problem that I don't see mentioned anywhere else. When using any of the Floor placeables, the walkmesh bakes a few inches above the placeable itself. This is also evident when you select a Floor placeable, the green "bounding box" is offset on the z axis a few inches. Is anyone else noticing this behavior?
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. DD
Posted by Nightlich at on02/02/09
Great work! Screenshots look awesome! Looking forward to tinkering around with this. One problem I'm having though.. I can't get classic to work after importing the erf above. I found a link on this site for an erf that covers generic, classic and gothic. Using the erf that i found elsewhere doesn't allow me to use the gothic sets?? not sure what's going on there, pretty much a newbie with modding. Any suggestions on how to get all three sets working properly would be a massive help. A bit lost lol
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone