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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Merchant Signs
Author  The_Abbot
Submitted / Updated  03-02-2008 / 03-06-2008
Category  Placeables
Patch  1.11
NWN2Game  NWN2:MotB
Description
v1.1 Now Released!
See below for release notes

A collection of (currently) over 120 hanging and 50 wall mounted merchant signs to help give towns & cities a bit of colour.

The borders of the signs are tintable to help make them stand out even more.

These are re-textures of Tupoun's signs found in his excellent city hak. Link

The hanging but can be placed in the standing mounts to look like fixed signs.

The signs cover a wide selection of likely merchants found in any NWN2 town and include:

Food-
* Butcher
* Baker
* Fishmonger
* Greengrocer
* Brewer

Trades-
* Cobbler
* Cooper
* Tailer
* Leather worker
* Wainwright
* Shipwright
* Bowyer
* Fletcher
* Stonemason
* Carpenter
* Roper & Cordage
* Potter

Smiths-
* Armoursmith
* Weaponsmith
* Goldsmith
* Blacksmith/Farrier

Other Shops-
* Advenurers Sundries
* Alchemist
* Potions
* Taverns/Inns/Pubs
* Magic
* Banks
* Scribes
* Jeweller
* Apiarist (bee products)
* Pawnbroker

Some signs appear with out any text and I trust that the image alone is easy enough to recognise the trade/merchant type by. Some signs have generic trade names like "Baker" and finally some are named establishments such as "The Foaming Flagon".

As of v1.1 wall mounted signs are added. These have been generally created to match with the hanging signs - i.e. there is a "Foaming Flagon" hanging sign and a matching "Foaming Flagon" wall mounted sign.

Once you import the ERF, all the items can be found under "02 - Manmade Props -> Signs" in the toolset

This is currently a work in progress and I have every intention of adding to the signs here. If you would like to see certain sins added then please let me know and I will see if I can't add it for you.

As a final note I would like to see this included in at least one of the compilation haks out there as its not going to prosper on its own - a module where the only custom content is a hundred odd signs would only appeal to the very specialist market!

This is my first Hak and fist submission. I hope that this sort of thing is actually wanted by you the community.

The Abbot


Still to Do:
------------
Start adding main panel tinting to the wall mounted signs.
Get different shaped boards to add variety of shape to the signs.

Release notes
-------------
02/03/2008 Initial release of 93 signs
06/03/2008 Added over 20 new hanging signs and over 50 wall mounted signs
Sorted out descriptions as they appear in the toolset.

Files

NameTypeSizeDownloads
rpf_signs.rarrpf_signs.rar
Submitted: 03-02-2008 / Last Updated: 03-06-2008
rar3.6Mb751
v1.1 110+ hanging merchant signs & 50+ wall mounted merchant signs
Rar file contains Hak and ERF
SCORE OUT OF 10
9.69
14 votes
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Comments (24):

Posted by shilly671 at 2011-09-18 21:02:33    
[±êÇ©:TAGS-C]Misfortunes never come alone/single.[±êÇ©:TAGS-C2]

Posted by Qrizz at 2010-05-12 05:21:02    Voted 9.75 on 05/12/10
Nice !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Deadeye_Daxx at 2009-02-04 12:18:45    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by Deadeye_Daxx at 2009-02-04 12:18:11    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by MokahTGS at 2008-06-07 22:18:54    Voted 9.00 on 06/07/08
Can I suggest a straight retexture version that doesn't add more placeables to the placeable 2DA. You could have two versions that would make this pack very nice.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Drucinda at 2008-04-08 03:56:37    Voted 8.00 on 04/08/08
These really look good. A couple of things, however... I found that your .2da is messed up. This may be why puychaudko is having a problem.

Example: This is how you have 1 line in the 2da

3002 HangingSign02 plc_mc_hsign02 0 1 plc_mc_hsign02 **** 0 **** **** **** **** 0 RESERVED **** **** **** **** **** **** **** **** **** 0 1 **** 3002 **** **** 0 1 **** **** 0 **** **** **** **** 0 RESERVED **** **** **** **** **** **** **** **** **** **** **** ****

It should read:
3002 HangingSign02 plc_mc_hsign02 0 1 plc_mc_hsign02 **** 0 **** **** **** **** 0 RESERVED **** **** **** **** **** **** **** **** **** 0 1 ****


As you can see, it looks as tho you inserted your line instead of replacing it when you did the placeables.2da and it's causing some issues..

That's a lot of signs to have to edit :)

My only other problem with them is that I would prefer they all be generic.. but that's just personal opinion. It makes it difficult to have a variety of signs for MY mod when the majority of them have YOUR supplied names :)

Beautiful look to them however, so I rated you an 8 for the time being. Hope you can get the 2da problem fixed.

Dru

Posted by wisdomknight at 2008-03-15 11:55:23    Voted 10.00 on 03/15/08
Amazing texture work. They really look like theyve been painted on wood.

Posted by The_Abbot at 2008-03-13 12:27:05    
Wow Crystal! - yes i can definitely use your stuff.
Give me a couple of weeks I will have loads of bits for you.

Thanks, The Abbot

Posted by The_Abbot at 2008-03-06 14:56:41    
Puychaudko - did you sort out your issues and get this working or are you still having issues?

Posted by puychaudko at 2008-03-06 05:25:24    Voted 9.00 on 03/06/08
Impressive - I will definitely use them in my mods - thanks for all the hard work.

Posted by puychaudko at 2008-03-06 00:58:34    Voted 9.00 on 03/06/08
These look great but I am having difficulty in using them in a mod. They appear in the placeables in the toolset, but when I actually place a sign in an area it does not appear on the screen, making selection and positioning of the signs impossible. I have imported the erf, and tried placing the hak both in the module hak file and in the NWN2 hak folder, but they still do not appear - what am I doing wrong?

Posted by The_Abbot at 2008-03-05 23:22:04    
*Laughs* Crystal - I barely know what a model is let alone know how to find its polygon count!

I confess all I have done here is slapped a few new textures on another's hard work.

That said I see no reason why the polygon count should be so high. If its recommended I move to simpler models with a lower count i will if I can get the models.

incidentally version two will be out later today and now has over 120 hanging signs plus it also has 55 large wall mounted signs.

Posted by crystal violet at 2008-03-05 09:18:22    
I will. :)

I had a closer look at the models you use in this pack... Do you realize those signs are 810 polygons each and don't even have LODs? And the small chains links are 588 polygons of that!
While that's not so extreme to make them unusable in NWN2 (after all, you won't be using that many signs in one area), it's wasting performance on something very small.

Posted by The_Abbot at 2008-03-03 23:21:09    
Definitely Crystal Violet. Let me know when you have some thing for me to work with and I will do what my limited abilities permit.

Posted by aadatepe at 2008-03-03 13:19:35    Voted 10.00 on 03/03/08
Excellent signs, thanks for your work. Keep them coming.

Posted by jreban at 2008-03-03 09:40:13    Voted 10.00 on 03/03/08
Fantastic. Looks absolutely fantastic.

Posted by johnrbelt at 2008-03-03 08:27:45    Voted 9.00 on 03/03/08
These are really a great addition! They look incredible! I can't wait to use them in a mod. It is the little things, after all, that make a mod look unique.
_________________________
Failure is not an option

Posted by RolandGR at 2008-03-03 06:50:26    Voted 10.00 on 03/03/08
Excellent

Posted by Zodiac at 2008-03-03 05:51:24    Voted 10.00 on 03/03/08
Very Nice!

Posted by nicethugbert at 2008-03-03 04:27:31    Voted 10.00 on 03/03/08
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by chaos_theocrat at 2008-03-03 04:08:37    Voted 10.00 on 03/03/08
I've got some good news, too. With The fixes Tupoun included, in his latest City HAK set, I was finally able to get the chain textures fixed for the signs in the latest version (v1.6) of my placables compilation. One thing I like about these style merchant signs is that they add a quaint realism to the time period of the game that just feels medieval. :)

Posted by chaos_theocrat at 2008-03-03 03:49:23    Voted 10.00 on 03/03/08
These reskins are excellent! I'm a fan of Tupoun's originals, and these are a good extension of that masterful work.

Posted by Simbol at 2008-03-03 02:05:50    Voted 9.50 on 03/03/08
Hey that's a nice collection of signs, i think you have covered most types of merchants.

I could try to make the signs for you but i will need a concept/reference image to make sure i get the right look.

Can email me at: [email protected]



Posted by The_Abbot at 2008-03-03 00:45:49    
Incidentally, if there are any kind hearted modellers out there who would like to aid me by creating some different shaped boards I would be most grateful.

I am looking especially for elliptical, round & shield shaped boards. I confess modelling is a closed book to me and I have no idea how difficult these would be to produce.

The Abbot

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8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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