Sweet Lord Almighty what a flippin large pack of work this thing were.. Ive updated up to the cliffs placeables...I mean everything.
Ive added a new rar file that contains all the erfs. I've not tested all the blueprints but everything else should be working ok
I've also opened up voting on this one
All-in-one point zero contains every bit of RWS content released to date. Every placeable, every tile. Needless to say, its a tad hefty but it should work just like previously released RWS product.
This will be updated as we release new content.
PLEASE IF YOU WISH TO VOTE ON RWS CONTENT THEN PLEASE LOOK UP THE INDIVIDUAL PACKAGES AND VOTE THERE - THANKS A LOT
Use:
There are no significant use issues .
Installation instructions:
The rars file should contain the following files:
RWSToolseticons:
this folder contains all the toolset icons for the tiles. Place these files in your �C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles� directory
rws_all_in_one.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
rws_all_in_one_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da
An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da
An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Doortypes.2da
An override of the OEI doortypes.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Placeables..2da
An override of the OEI placeables.2da file. You really dont need this file separately but I( have included it none the less. I do note recommend placing this file in the override directory.
.
All-in-one.erf:
This erf contains importable blueprints of all RWS materials
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this content...it is not necessary to have them in your override to play any mod that uses this content provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building. I have included it separately for the end users information.
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Any chance we can see this updated with the new RWS stuff? Underwater, Grand Citadel are two that come to mind. Did I miss any? _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by luckybastardo at on09/28/09
Thank you all
Posted by Cladius at on07/08/09
Amazing. Will vote on individual packs as I work through them. Hoping that in time there will some guidance/info on easiest way to introduce this compilation into the downloader (ie 2da's + discrete files per content pack) as im not the sharpest tool in the shed. Again, massive work. Bravo
Posted by Dragonsbane777 at on06/20/09
Simply amazing. Nothing more to say. _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by Boozehound at 2009-05-2603:41:20
This all looks great, and I'm looking forward to implementing a good deal of it in my campaign. Would you consider adding some master documentation that would help users edit out/separate some of the hak contents?
Posted by GrinningFool at 16:33:25 Voted8.50
Larnak - I'd almost say we're better off /without/ using the all in one in ADL format. This is one huge hak - and I'd hate to have to make users redownload it through autodownloader because on tile in 'pocket ships' changed, or an update to the creature pack was made. I think the best bet for PWs will be to use the merged 2da from this location, but to grab the individual haks so as to better support updates withot massive downloaders for the players. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.
Posted by Larnak at 2009-05-0716:57:12
Any chance you can add the rws_all_in_one.hak in .lzma format so the autodownloader can point here?
Posted by cephasjames at on04/15/09
yeah!!!
Posted by Segal at 15:46:25 Voted10.00
Maybe that was just a one-off occurance, I reloaded and it looks okay. Strange. _________________________ Segal The Depths Link
Posted by Segal at 15:42:03 Voted10.00
I think there is an issue with the placeables 2da file. Default crates have some wierd appearances. _________________________ Segal The Depths Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone