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NWN2 ORIGINAL HAKPAKS

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Name  Black Skydome
Author  SGK73
Submitted / Updated  04-11-2008 / 04-15-2008
Category  Other
Patch  1.07
NWN2Game  All
Description
A skydome with a black texture intended for use in "exterior dungeons".

You may include this .hak in compilations as long as proper credit is given.
The skydome model is the default NWN2 1.07 skydome.

How to use:
In the Day/Night Stage(most likely Default) skydomemodel property that will be using this skydome type "FX_Skydome_Black", no quotes and no .mdb extension.

Files

NameTypeSizeDownloads
skydome_demo.7zskydome_demo.7z
Submitted: 04-11-2008 / Last Updated: 04-15-2008
7z907.92Kb131
Demo module for black skydome. Not intended to be useful in anyway except for the settings.
sgk_skydome_black.7zsgk_skydome_black.7z
Submitted: 04-11-2008 / Last Updated: 04-11-2008
7z38.31Kb332
--
SCORE OUT OF 10
9.6
7 votes
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SCREENS

Should look like this on a default area.





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Comments (13):

Posted by M. Rieder at 2011-04-01 18:05:44    Voted 9.50 on 04/01/11
It's really, really dark in here! Thanks for the great work. Good job.
_________________________
The Wizard's Apprentice - A single player adventure for spellcasters guaranteed to rumple your robes and warp your wand!

Posted by PJ156 at 2010-05-22 12:57:58    Voted 9.50 on 05/22/10
Well used, very happy with this, thanks SGK73 for your time and effort.

Cheers

PJ

Posted by Qrizz at 2010-05-12 04:43:07    Voted 10.00 on 05/12/10
Great !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by nicethugbert at 2010-02-21 12:53:27    Voted 10.00 on 02/21/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by kamal at 2010-01-17 15:57:35    Voted 9.50 on 01/17/10
Does exactly what it says, and something that should have been ingame by default.

_________________________
Shadow Thief: Crimmor and Path of Evil blog Link

Posted by Caos81 at 2008-05-16 00:32:33    Voted 9.50 on 05/16/08
Really nice and helpfull.
_________________________
DM Client Extension for NwN2- Inventory & Variables Manager
xSoH - eXtended Sleight of Hand System
DragonLance Italia NwN2 Italian Shard
NwN2xLauncher

Posted by SGK73 at 2008-04-17 00:43:33    
Ah, I understand the confusion.
The hak filename "sgk_skydome_black" and "fx_skydome_black" for the actual skydome file is easy to mix up.
Good that you got it working.

Posted by alupinu at 2008-04-16 16:46:06    Voted 9.50 on 04/16/08
Works great for those dragon lairs but could use a little more "how to..". Puts an all new demention to dungeon bulding.
_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by alupinu at 2008-04-16 16:43:00    Voted 9.50 on 04/16/08
Hey SGK73, got it to work, found the problem. The hak in you original download is titled "sgk_skydome_black" and in your mod it's "fx_skydome_black" At first could not get the thing to work even with your setting's, then I changed the title from sgk to fx and it worked great. Just thought you like to know, oh and thanks for all your help and pateince.
_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by SGK73 at 2008-04-15 02:01:08    
Strange behaviour as this hak does not replace any .2da files it should work with any other hak. I made this specificaly to get rid of those stars. I'll upload a demo module so you just can copy the settings.

Posted by alupinu at 2008-04-14 19:00:42    Voted 9.50 on 04/16/08
Sorry, can't get it to work, the best I ca get out of it is a dark but star studded night. Did all you said, I have a weapons hak installed as well, I'm thinking maybe that might be the problem.
_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

Posted by SGK73 at 2008-04-14 01:05:31    
Have you added the .hak to your module properties?
If you are using the Default Day/Night stage you will need to set Evironment.Day/Night Cycle to False or you will use the settings for Daytime as the default module time is 13:00.

The Directional Light can be either on or off as per taste but should be set to a very low brightness and quite desaturated if colored as should the sky/ground light be or you will get odd tints on the top and bottom facing polys.

Directional Light Cast Shadow should most likely be turned off or things will look wierd.

Also Is Always Night should be set so rules for drows and other creatures work right.

Posted by alupinu at 2008-04-13 18:29:30    Voted 9.50 on 04/16/08
Do you have something a little more indepth "how to use" wise. I had no problem installing it but when I tryed it out on a test map all I got was this big Blue funny shaped dome thing, that showed parts of the sky. In short now that I have it installed, what do I do next? Like to creat an exterior/interior, Huge cavern.
_________________________
Murder in Dunlop
Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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