A modified version of the Cave Tileset released with the game. It features ceilings high enough to allow builders to create Dragon Lairs, Giant Caves, and Underdark type settings with large buildings underground, and a new Cave Entrance Placeable that has been retextured to more closely resemble the cave textures so you can place large doorways and entrances/exits where needed.
A list of known issues and bugs, and ideas for future improvements can be found in the README.txt along with installation instructions.
If you find any new bugs or issues I'd really appreciate a post here or in the thread linked on this page telling me what and where to find it and I'll do my best to fix it.
I hope you enjoy these Huge Caves, and find them useful in your creations.
Any news on this project ? _________________________ Reami Perduti - PW Italiano Full-GdR(www.reamiperduti.it)
The Dark Armory: Link
My other works on the Vault: Link
While I am not currently spending any time working on this tileset in particular the good news is that some of the work I am doing for the Fake Exterior system will be able to crossover into this one. Originally I was thinking of creating metatile stairs, but I soon realized why bother when once I am done creating elevation tiles for the fake exteriors I can essentially bring it into this tileset letting us build our own custom stairs or ramps, plus alot more, like multiple levels, cliffs, ravines, crevices, hills and mounds. All that will be necessary really will be to change the textures and the walkmesh values a bit to reflect cave textures and stone/mud walking sounds.
Some other stuff I have been planning for this tile system have been previously stated, like larger openings through walls, and I think it would be a good thing to add rough ground variation another piece that I am working on for the fake exterior system. I'd also like to change the ceilings somewhat and make it so that there is less of a continuous spiky look to it. Also I believe the addition of some more varied forms of columns would help alot to break up the monotony of the ground and ceiling, but the last two and the larger openings will likely come after the elevation work as its fairly complex and I want to try to accomplish one piece of these puzzles at a time.
So essentially once you see the fake exterior system update to elevations its a good indicator that this tileset will also receive an update in the near future giving it elevations as well.
Posted by Sammoth666 at 2007-01-01 22:28:21 Voted 9.75 on 01/01/07
Something that should of been in the toolset to begin with. Thanks to you we have a start at making our own. Good Work. If we could get a hak version of this when it is done.
Its something I would like to undertake once I get the majority of the Fake Exterior system fleshed out. As those could require quite a bit of editing.
Sweet..and yeah a raised ceiling tileset would be great too.. :) _________________________ If you love RP you'll love! Link
Posted by Fu_Miga at 2006-12-15 10:41:29 Voted 9.00 on 12/15/06
Great add-on.
As an opinion remove the doorway tiles and...
Start working on a huge castle tileset... ;) _________________________ ========================
The SAGA Project
======================== Link
Friendship based RP club
========================
Posted by jallaix at 2006-12-15 01:09:59 Voted 9.00 on 12/15/06
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone