The Dungeon tileset is a full featured tileset containing 72 tiles and 12 placeable. Intended to be a stand alone set as opposed to an extension of another set.
Meant to represent your classic underground prison type of dungeon.
Use:
A few things to remember about this set.
The dungeon set is fairly poly intensive, this is due to numerous tiles with curved surfaces, to pull off a decent curved surface takes more polygons that a more rectilinear set. As such care should be take to not build to excessive size.
Your mileage may vary, good servers will load these areas just fine and testing by The Shores of Haldun Persistant World hasn't identified excessive load times. Basicly your own testing will be required to identify the optimum size of a given area in your mod.
If you discover bugs or anything you think need my attention please report the bug at the following link.
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
1.There are 2 tiles with no icon in this set � they are CAVL and LNK1 both tiles are link tiles intended to help you link this tileset with other tilesets. CAVL is primarily designed to link with the caves tileset, though it would work as a hall link to just about any OEI tileset. Whereas, LNK1 is designed to mate up with any standard interior doorway. Thus allowing to connect to any other tileset in the game through a doorway.
2.The tile LNK1 can use a custom door provided with the set. The door is part of the erf file and can be imported into your toolset.
3.Open floors (no columns) are included in the set and can be found as alternates to existing tiles.
Installation instructions:
The RAR files should contain the following files:
RWS_Dungeons.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
RWS_Dungeons_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da
An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da
An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Doortypes.2da
An override of the OEI doortypes.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Placeables.erf
This is an importable file that has already got the placeables for this tileset put in blueprints for your use.
Dungeon.mod:
This is a small walk through module showcasing most of the features of the Dungeon tileset. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
OK, save your module and you're done."
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop.
Update: 11/22/08
UPLOADED 2DA FILES COMPATIBLE WITH STORM OF ZEHIR
Note: due to minor conflicts with Storm of Zehir these 2da's may effect blueprints you have already made and placed in your mod.
Update: Jun 03:
Deleted duplicated OEI textures
fixed tile CAVL - stretched textures.
update 12/30/08: fixed SOZ download to take into account Obsidian numbering error in placeables.2da. this update allows all SOZ content to work.
update 03/01/2010: Fixed an internal naming error and relocated misnamed tiles. new 2da contains correct entries. old misnamed tiles remain so your existing areas will not be affected.
rws_dungeon.hak.lzma
This file is for the Autodownloaders use, it is just the main hak no 2da files - this file contains nothing that doesnt exist in one of the other rar files.
rws_dungeon.rar
rws_dungeon.rar
Contains the main hak with all models and textures:
Update: mAR 1, 2010:
Fixed internal naming error in one tile and relocated several tiles that were in the wrong location, old misplaced tiles remain so that your areas wont break but finding them in the future will be easier.
Dungeons.rar
Contains the test mod - dungeon2.mod
the 2da hak: rws-dungeons-2da.hak
the loose 2da's for builders
the erf file for importing the placeables into your toolset
Posted by alupinu at 2012-03-01 13:18:52 Voted 10.00 on 03/01/12
Another fine addition for Fanglewood. Thanks again RWS. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by Developer Silver at 2011-07-04 07:50:35 Voted 9.75 on 07/04/11
Just added to our Persistent World (in a massive insertion of RWS works): outstanding! _________________________ Developer Silver Faerûn Nights Admin
Posted by MokahTGS at 2010-09-03 10:42:40 Voted 10.00 on 09/03/10
my icons from the rwstoolseticon.rar are not showing up in the toolset. What am i doing wrong.
Posted by fkirenicus at 2009-04-05 23:17:51 Voted 10.00 on 04/05/09
An excellent set, just what I need for a ruined castle in my campaign.
However, I have a small problem with this. The tile with one wall and two columns shows both in the tileset and in-game at a certain distance and height "a small square with questions marks"... At first I thought I had missed a texture when I merged this pak with some others of yours, so I tried using the haks and .2das in this pak only also - with the same result. Either my video card has gone gaga, or there is some tiny flaw in this otherwise excellent tileset. _________________________ best regards,
fk
Could this be added to the All-in-one? An updated All-in-One with the releases since 4/1 would be a huge time saver. _________________________ Segal
The Depths Link
Posted by Deadeye_Daxx at 2009-02-04 10:40:55 Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.
@Zamora: yes that fixes the error elsewhere in the Origianl 2da from OEI
Posted by kamal at 2009-01-28 17:12:18 Voted 10.00 on 01/28/09
Hellfire at Robinson workshop forums figured out what I was doing wrong. Now I can build with this. Yay! This is a great tileset. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by kamal at 2009-01-26 18:22:04 Voted 10.00 on 01/28/09
Following installed directions exactly as posted, I do not see the tileset in the toolset to build with. I can see the sample mod area fine. Argh! (1.21 with Motb, no SoZ). Can't wait to build with this tileset. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by PGB01 at 2008-06-24 08:09:32 Voted 9.75 on 06/24/08
Particularly good in association with the cave set. Just a small quibble on being able to see beneath and to the sides of the walls with a following camera.
Is this "Dungeon" in the classic D&D sense, an elaborate, somewhat improbable labyrinth, or Dungeon as in an underground prison-like structure. It's cool that it's got lots of tiles and polygons, but what is it!? What is this good for representing? :)
Posted by Caos81 at 2008-06-12 04:07:15 Voted 10.00 on 06/12/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone