This modification to the appearance.2da file raises the camera height to just over the PC's head (likewise for any henchmen), thereby eliminating the annoying obstruction of your view by your own character's head when zooming in within Character mode. This creates almost a first person view.
V1.03 is bug- and conflict-free within the OC and MotB, as far as I'm aware. Noone has reported any bugs or conflicts with Persistent Worlds, however I don't play in any Persistent Worlds and have not tested it.
INSTRUCTIONS: Simply load the "appearance.2da" file into your "My Documents\Neverwinter Nights 2\Override" folder.
NOTE REGARDING CONFLICTS: If you use other mods or haks that edit the "appearance.2da" file, then you will likely experience conflicts that cause problems. If this is the case and you would like to gain the benefits of this mod with those others, then you will need the merge the changes in this "appearance.2da" with any other changes that those other mods and hakfiles include.
MOD BUILDERS: According to comments from FuzzyHart, this file may be helpful to you when crafting new landscapes and areas because it allows an "up-close-and-personal" inspection of those environments. To do this, you'll need to close your toolset and start the mod from the menu.
Huzzah! to Lord Firkraag for this excellent idea!
FILE UPDATES:
V1.04 - Adjusted camera for Druid shapechanges: Frost giant, fire giant, horned devil, nightwalker, and iron golem. Also adjusted camera for wizard familiar: Homunculus.
V1.03 - Adjusted camera for Druid wildshapes: Dire badger, dire wolf, dire bear, and dire boar.
V1.02 - Fixed bug with MotB races that caused Genasi and Half-drow races to be invisible;
V1.01 - Added support for all OC player races;
V1.00 - Beta
V1.04 of the "1st_Person_Cam.hak" file that adds adjustments for druid shapechanged forms and for a wizard's familiar homunculus. This file is compatible with both NWN2's Official Campaign as well as Mask of the Betrayer.
V1.04 of the "appearance.2da" file that adds adjustments for druid shapechanged forms and for homunculus familiar. This file is compatible with both NWN2's Official Campaign as well as Mask of the Betrayer.
Thank you, Pazzuzu, for your vote. Let me know if you come across any other creatures that require an adjustment to the camera. Hurm.
Posted by pazuzzu at on09/11/08
very nice little hak....in the witcher there was an actual first person mod that worked beautifully. also it made the game for me. there were some discussions about trying to get it to work in nwn2 but i think it was determined that the way they did it in the witcher wasnt compatible with the engine differences in nwn2.
Posted by hurmferd at 2008-07-2916:25:18
Thank you for the vote, Ardanza. I've never played The Witcher. What view does that game offer that is different from NWN2?
Posted by Ardanza at on07/29/08
Hmm, is it possible to make it OTS (Over the Shoulder) like the game "The Witcher"?
Posted by Ardanza at on07/29/08
This has definitely helped me view where I am going and the actions I perform, coming as close to a 3rd person game as possible.
Posted by hurmferd at 2008-07-2819:43:04
I've updated the file to adjust the camera for druid shapechanged forms. I enjoyed stomping around with a view from the frost giant's tall perspective instead of having the view entirely blocked by the frost giant's backside when zoomed-in in Character Mode. I've fixed the views for the fire giant, frost giant, Horned devil, nightwalker, and iron golem. I also adjusted the camera for the wizard's homunculus familiar so that you can view the surroundings from just above the flapping wings instead of below the flying familiar. Enjoy! Hurm.
Posted by hurmferd at 2008-07-2708:37:38
Version 1.03 makes important changes for the druid wildshapes; no longer will your Character Mode zoomed-in camera look out from INSIDE the animal's body! I've seen more adjustments for a version 1.04. The druid's level 9 spells allow shapechanging to frost giants, fire giants, horned devils, Nightwalkers, and iron golems. Currently, the zoomed-in Character Mode perspective gives you a nice view of those large creatures' backsides. These are extremely tall creatures, so the adjusted camera views will be interesting! Hurm.
Posted by hurmferd at 2008-07-1706:28:09
BTW, as suggested by a few users of this mod, I am working on a v1.03 update that will put the camera at head height for all druid shapechange forms. The updated badger view will see the world from about 2 feet off the ground. I should have it finished this weekend. Hurm.
Posted by hurmferd at 2008-07-1706:24:22
Hmm. Character Mode OTS mod... OTS = "Over the Shoulder"? I was considering "Lord Firkraag's Excellent Eyesight". :P
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone