--Version History:
8-17-2008 1.1 - Added a separate file with a non-glow mapped glasses VFX set
7-15-2008 1.1 - Fixed some scripting bugs with the dynamic racial VFX naming function.
- Added the "_AA" VFX extensions for halflings.
- Modified ArmorVisualData.2da with the addition of GodBeastX's GBX prefix.
6-30-2008 1.0 - initial release
--Contents:
This package provides new helmet parts and face wear VFX for males and females of all races with styles covering the entire spectrum from sci-fi, to steam punk, to high fantasy.
--How to use:
[override version]
Extract ACME_AH_v10_Override.7z into your MyDocuments NWN2 override directory.
[hak version]
Extract ACME_AH_v10_Hak.7z into your MyDocuments NWN2 hak directory.
The 7z extractor can be downloaded from here: Link
--Modified 2da's included in package
Armorvisualdata.2da
--Parts List (Toolset numbers listed): All Helm parts can be found under the ACME armor type at the end of the armor list.
[Helm]
ACME 0 - Visored helm with chin guard
ACME 1 - Eye patch covering the right eye
ACME 2 - Round frame glasses
ACME 3 - Segmented energy faceplate
ACME 4 - Winged helm
ACME 5 - Domino style mask
ACME 6 - Full face metal mask
ACME 7 - Pilgrim hat
ACME 8 - Head scarf
ACME 9 - Gnomish goggles with leather cap
ACME 10- Eye patch covering left eye
ACME 11- Blindfold
--VFX Filenames: These can be used either directly on NPC's or scripted to activate from other armor parts so it becomes possible to have more than one face part visible at once.(eg. glasses or mask with a hat). The names have a race marker at the end (_hh = human, half-elves, outsiders, and wild elves, _ee = elf, _gg = gnome, _dd = dwarf, _oo = halforc, _aa = halflings) indicating which race can use it. For script examples of how to use them on items look at the activation scripts included in the "prefabs/prefab scripts/" directory included with the override version of this pack.
[VFX]
acme_fx_blackdomino - black domino mask
acme_fx_glassses - gold toned glasses
acme_fx_metalmask - silver toned full face mask
acme_fx_patchl - dark brown eye patch covering the left eye
--Armor Prefabs (override version only)
acme_ah_bandannablack : Black Bandanna -black colored head scarf
acme_ah_bandannared : Red Bandanna -red colored head scarf
acme_ah_barrowcu : Copper Barrow Mask -copper metal mask
acme_ah_barrowfe : Iron Barrow Mask -iron metal mask
acme_ah_blindfold : Ragged Blindfold -white cloth
acme_ah_boneglow : Rune Inscribed Bone Helm -polished bone neck guard with energy faceplate
acme_ah_brimstone : Brimstone Preacher Hat -black and red preacher's hat with glasses
acme_ah_bucket : Wide Brimmed Bucket Hat -tan hat with green band
acme_ah_carnivalblue : Blue Carnival Mask -silver and blue checkered mask
acme_ah_carnivalred : Red Carnival Mask -gold and red checkered mask
acme_ah_chapeau : Masked Chapeau -blue swashbuckler's hat with a black half mask
acme_ah_domino : Plain Domino Mask -black half mask
acme_ah_glassesdark : Dark Rimmed Glasses -black frames
acme_ah_glassesgold : Gold Rimmed Glasses -gold frames
acme_ah_goggles : Gnomish Goggles -brass optics strapped over a tan leather cap
acme_ah_obsidianglow : Rune Inscribed Obsidian Helm -polished obsidian neck guard with energy faceplate
acme_ah_patchleft : Eye Patch -black eye patch covering the left eye
acme_ah_patchright : Eye Patch -black eye patch covering the right eye
acme_ah_piratedread : Dread Pirate Mask -black head scarf and black half mask combo
acme_ah_piratepatch : Piratical Headwear -blue head scarf and brown eye patch covering the left eye
acme_ah_silenus : Silenus Cult Headdress -head encompassing silver face with purple side guards
acme_ah_visor1 : Mithril Visor -mithril metal visor
acme_ah_visor2 : Adamantine Visor -adamantine metal visor
acme_ah_wingedflame : Flamgard Winged Helm -red feathered gold helm
acme_ah_wingedraven : Ravengard Winged Helm -raven feathered blackened helm
To add these armors to a game, open the console and type:
DebugMode 1
giveitem (filename of item)
DebugMode 0
For example, to add the mask for the Dread Pirate Roberts:
DebugMode 1
giveitem acme_ah_piratedread
DebugMode 0
--Permissions:
Anyone is allowed to repackage and/or modify the meshes and textures in this package as long as credit is given for the original source and the user does not charge money for their derived product.
--Credits:
All helms and textures are originals created by the ACME team:
RunnerDuck - modeling and race conversions
Escrimator - concept artwork, modeling and textures
Barrel of Monkeys - modeling, textures, post production
Glasses VFX with the lenses removed. Provided as a workaround for a mouse highlighting bug. Extract this file into your Assault & Hattery override folder.
Override version: for players that want to add parts to already built modules. Note: make sure there is only one copy of armorvisualdata.2da in your override directory.
Posted by TheHowler at 2009-08-07 08:42:37 Voted 9.75 on 08/07/09
Hello Barrel,
In an entry above you mention the possibility of a 1.2 release with some additional content (especially goggles with no helmet). Did you ever get around doing the update?
Thanks
Posted by casadechrisso at 2009-08-06 22:03:42 Voted 9.00 on 08/06/09
Oh, well.. it's actually the Full Metal Packet that caused it, this package works fine again after removing the other. _________________________ Middleforest - An upcoming NWN2 PW Skins for all races
Posted by casadechrisso at 2009-08-06 19:32:18 Voted 9.00 on 08/06/09
Hmm, for some reason I'm getting Out of Memory errors everytime I'm selecting the ACME category for helmets, so the whole package is unuseable for me. Any ideas? _________________________ Middleforest - An upcoming NWN2 PW Skins for all races
TheHowler: Confirmed the bug. Now I need to figure out what's going on. Hopefully I can have a fix for it by the middle of next week. Thanks for bringing this to my attention.
Posted by TheHowler at 2009-02-04 20:56:20 Voted 9.75 on 08/07/09
Something weird happens when I equip Silenus to my gnome PC. The PC gets the helm, but Bevil gets the mask. Same thing happens if I give the silenus to another character. It is only if I give the silenus to Bevil that he gets both the helm and the mask. Is this a script problem?
rali77: Make sure you only have one copy of ArmorVisualData.2da in your override folder - this includes all the subdirectories. Use the the version that comes from this download. The one from Shirtless Saga 2 is out of date.
For some reason I can't get this to work, I have up to patch 1.13 installed and I have MoTB. When I install in override I just have the generic plain wide brimmed hat as the appearance for all the hats. Any ideas why it won't work?
Posted by Arvirago at 2008-12-30 04:44:16 Voted 9.00 on 12/30/08
Excelent job. _________________________ Reino de Aldor
Posted by Ransom at 2008-12-19 05:56:23 Voted 9.50 on 12/19/08
As with all your work, I dig this.
Posted by Ephralia Blessed at 2008-11-11 01:31:55 Voted 9.50 on 11/11/08
Awesome! We use them in Pravita - AND we give you credit!
Hot, easy idea for you: a pipe or two. As in the thing that hobbits stuff pipe-weed into and smoke.
*snuggles*
Eph
p.s. I also failed to "blunt" a tail for my tiger-girl character. I thought I did everything right, and the 3d program was actually really easy to work (Silo) but, in the end, I think the conversion software betrayed me.
*snuggle more*
Eph
Posted by PoisonTheMonkey at 2008-10-31 02:26:54 Voted 10.00 on 10/31/08
I love them!
I'd like to make a suggestion, white-lens as opposed to black-lens goggles would be neat, larger and without the odd but cute hat :)
Awesome work as usual. _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link
Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by DM Entropy at 2008-10-13 11:23:27 Voted 9.50 on 10/13/08
The Hattery 2da is already merged with the Yeoman one, so using this version of the 2da will work with both.
Posted by JosephBlack at 2008-08-18 07:42:53 Voted 9.75 on 08/26/08
Hello Barrel of Monkeys. I was wondering if it's possible to merge the .2da of this contribution with your "Yeoman of the Greenwood" package. I would be happy to learn how do to it myself if you could direct me to a tutorial or something of the like. Thank you.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone