Let's start with what you all care about most: this pack replaces the game's slings with hand cannons. Yes, you can now use a gun. Enjoy them. I know I have been.
This also adds in the new Sniper prestige class. Sniper is, at heart, a ranged version of the weapon master, and for weapon of choice you may pick from hand cannon, heavy crossbow, light crossbow, longbow, or short bow. The main change is that the mostly-useless Ki Damage was replaced with my new feat Ki Focus, which makes taking all ten sniper levels easily worthwhile. The requirements for the class are also different and easier to achieve.
I've also created custom icons for hand cannons to use, but because UTI files save their icon data within them and the game's stores keep UTI data within them... well, I had to be tricky to make these work. The result is that any time a new item enters your inventory that uses one of the old icons, it is instead deleted and instantly replaced with an identical item that uses my new icons. Don't worry about this happening to them again: the new ones use a different resource reference, so feel free to enchant your hand cannons without worry. You'll still see sling icons (all the text works, though) in stores or anywhere else, but they'll get firearm icons as soon as they hit your inventory. Check the included Readme file for information on what items will be fixed.
Think ranged combat sucks in NWN2? You're right. I've tried to alleviate that with this pack. Hand Cannons will add some minor power increases if you choose to use them (1d10 18-20 x2 Exotic weapon), but the Sniper class will importantly give you increased critical threat range and damage, as well as Ki Focus for some added power and accuracy. Ranged combat will still be nowhere near as strong as melee, but at least this helps a little.
***INSTALLATION INSTRUCTIONS*** Stick dialog.TLK into My Documents/Neverwinter Nights 2 (not the override folder). Then stick the Sniper folder into the override folder from there. Yes, this will work with currently saved games.
*** It's important to note that this pack was made for use in the OC and Mask of the Betrayer and should function perfectly with them. Using it with other modules may cause conflicts with that module's .hak file, if it has one. Modules that use campaign data or override material may also produce conflicts. If you're having issues with this pack and you're not playing the OC or Mask, then try removing the pack. This shouldn't be an issue for most modules available on the Vault, but certainly will be with some.
***Special Thanks*** MWMDragon, who actually made the arquebus model I'm using. You may find that here in .hak form.
Adam Miller and his Dark Waters series, from which I got the idea as well as from which I am using the cannon ball this gun fires as well as the sound it makes. If you haven't played these excellent modules, then go download them here and here. Then you can be looking forward to the third one as much as I am.*
*Do not use my gun pack while playing Dark Waters. I... well, I honestly don't know what sorts of shenanigans will happen, but I doubt it would be good. Remove my gun pack when playing Dark Waters or other modules that modify the same files this pack does.
***Note to MWMDragon and Adam Miller:*** If you want your content removed, just say the word. I doubt MWMDragon minds me using his wonderful gun model since that's why I'd assume he uploaded it, but if he doesn't want this, I'll remove this pack and hope for someone else to model a gun for me so I can re-release this. If Adam Miller doesn't want me using his cannon ball model or sounds, I'll remove them, probably just leaving the gun to fire rocks (which is barely noticeable) while finding new gun sounds somewhere online.
Basically, I am assuming that anything available for download here on the Vault is free-game to use (I feel that way about everything I've ever uploaded to here), but I will remove your content if you ask, and for any reason.
***Recent Updates:*** v1.05 Split
You can now download just the guns or just the prestige classes. The combined file is identical to the previous version.
v1.05
Another prestige class was thrown in now. I'm mostly testing the waters to see how much interest is generated and gauge whether making more classes is worth my time, so let me know what you think. The arcane summoner prestige class is now included, and helps improve the otherwise weak summoning magic of wizards and sorcerers. Its also unique in that your familiar continues to improve in this prestige class, and even gains more power.
Can you make a gunpack without the prcs? That way it works with combined works. _________________________ I got a signature! Woooooooo!
Posted by SushiSquid at 2008-08-0908:43:28
After sitting on a new prestige class for about a week, I finally finished the last parts of it and included it. I had been worried about getting the feel and balance correct, but I'm now very happy with the end result. I've now created the arcane summoner. What the sniper does for ranged attackers and the guardian does for defensive characters, the arcane summoner now does for the otherwise weak summoning spells of wizards and sorcerers. I'll probably be making more prestige classes at some point that help to improve otherwise weak character concepts, but I'm out of ideas for right now.
Posted by SushiSquid at 2008-08-0807:16:53
I also would have really loved for this to be an add-on, but that's not possible. Even though there is a column for setting the ammunition type ranged weapons use, it's actually ignored and instead ammunitions are hard coded to their weapons. Because of this, I could have made the gun a new weapon type, but you couldn't ever fire it. If this problem is ever resolved in a future patch, you can guarantee this will become an add-on instead of replacing slings.
Posted by Arvirago at 2008-08-0803:09:32
Looks very nice. A pity it replaces slings instead of being an add-on. I guess it should be doable, changing the proper 2da and scripts (adding the baseitem, the feats, etc). _________________________ Reino de Aldor
Posted by Silent at on08/03/08
@Jamro: The damage output for the weapon is fine, I think. Afterall, guns don't kill people, bullets do. One can easily go to the toolset to create blueprints for bullets that deal 6d6 divine damage or something along those lines.
Posted by seekr34 at 2008-08-0308:00:50
Hmm, guess I am different. Even though it's great having a gun, I think it has no place whatsoever in a fantasy world of sword and sorcery
Posted by ozzifan at on08/02/08
I may finally finish the OC with my new sniper. There is just something very satisfying playing a gun-wielding character in a fantasy game. I recommend to anyone: give this hak a go. It is great fun.
Posted by SushiSquid at 2008-07-2821:17:55
When making this or any other custom content, my primary concern is game balance. I originally did have the guns causing more damage and with better critical hits, but it was overpowered and so I toned it down. I've made a new update that adds in a new prestige class. The Guardian class focuses on shielding weakened nearby allies from harm. Although I have tested it, technically I'm still calling the class a beta version because I may be converting it into a base class later on. I'll be busy for a while with another prestige class, though, so in the mean time let me know how you like the Guardian and what you think I should do with it.
Posted by Jamro at 2008-07-2707:19:22
I'd like the gun damage way higher. Doesn't really make sense to me to have them at all if they're not really powerful. Like 4d6 without critical hits or something. But each to ones own.
Posted by SushiSquid at 2008-07-2221:21:20
That happens with all ranged weapons. Last I checked Manyshot also only uses one piece of ammo even though it makes two attack rolls. It's an odd feat, but because it's hard-coded that's not something I can fix, either.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone