This page will be for optional downloads that are not part of my main project.
Perform Skill change The cmi_skills downloads are for adding perform as a cross-class skill to all existing classes (OEI's and mine). The following classes have Perform as a class skill: Bard, Monk, Duelist, Shadow Dancer, Invisible Blade, Harper Agent, Rogue, Stormsinger, and Bladesinger.
Before unzipping and installing to your override (or using the hak version), you should search the override (or cmi_prcpack_*.hak) for any cls_skill files and remove them first.
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Spellcaster Progression Change The Warpriest, Hospitaler, Shining Blade, and Black Flame Zealot have been changed to grant full spellcasting progression. This is to bring them in line with the balance of the other divine PrCs such as Stormlord, Sacred Fist, Doomguide, Forest Master, etc which offer full or nearly fully progression along with other great new abilities.
Just unzip this into your override and let it replace the existing files. I can make a Hak version of this upon request.
Spellcaster Progression Change -- This is the Single Player version of the spellcaster progression change for the Shining Blade, Hospitaler, Warpriest, and Black Flame Zealot. This is placed in the user's Override directory.
Posted by zootie at 2011-09-16 13:37:43 Voted 10.00 on 09/16/11
Ok, another home run from Kaed. Not that I care much about the Perform skill, but the whole class vs non-class skill thing is just whacked imo, and these files make me able to set up a workaround really easily.
(I mean - a dwarf - any dwarf - not able to craft armor? Whereas a pipestem-armed elven wizard can bang out full plate? Seriously? Not in my games lol.)
A better fix would be to set up the "external" skills like crafting as feats to be chosen based on racial affinity for the crafted object (elves get longbows, dwarves heavy xbows, etc.) and allow cross-selection of those in accordance with the cross-class rules, but that's building a whole system now.
Anyways, thanks for paving the road for my crafting realism workaround :)
Feel free. It's based off of my 1.32.3 release so should be good to go. I'll be including this as part of my 1.33 but wanted to release it separately for possible use in mods. _________________________ My Website
Posted by ladydesire at 2008-08-05 18:24:22 Voted 9.00 on 08/05/08
Voting, and clarifying my last post; I was specifically thinking about adding the skills hak, not the spell progression one.
Posted by ladydesire at 2008-08-05 17:29:35 Voted 9.00 on 08/05/08
@Kaedrin: I'm adding this to my combined pack, unless you'd rather I didn't.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone