-=Custom Speed Trees - version 0.0 - preview release=-
This .hak contains ten new .spt files created using a notepad and hex editor (see thread for details!). They are fully functional and stable, though potentially some seeds might produce unpredictable results. Also: new textures. This is meant mainly as a demonstration teaser to spark some interest in people and get me some help.
-=Installation=-
Standard procedure: add the .hak then import the .erf. Your new trees... I mean shrooms... are now available from the tree palette under "Unique".
-=FAQ=-
Q: There is a un-smoothed area on the top of some models.
A: I know. I can do nothing about it... this is just how speed trees are written. Now if NWN2 had the newer version implemented I could most likely fix that.
Q: Will this conflict with any other modifications?
A: No. As far as I know this is the only .hak containing a modified trees.2da file.
Q: How can I make my own tree?
A: I'm working on a How To... alternatively do as I did - look at the files and try to make sense out of them!
Some are impossible (better to be done as placeables, like the sculpture), some will be drafted onto the list.
Thank you for your input.
Posted by Zodiac at 2008-08-16 13:20:41 Voted 10.00 on 08/20/08
If you are still taking requests for more vegetation here goes:
Carrot Patch
Garlic Bulbs
Lettuce field
Chili Pepper plants
Peanut Pods
Tomatoes Plants
Potatoes Patch
Watermelon Patch
Berry bushes
Giant Sun Flower
Other
Tumbleweed
Giant Venus Fly Trap
Cannabis plant/Marijuana leafs
Tobacco leafs or plants
Dead Trees with rotting bark and Fungi
Bonsai Tree
Various Hedge Sculptures
No. The trunk is always generated by modifying a single cylinder like mesh. If anything two trees could be put together to form a reversed Y like shape.
Posted by Zodiac at 2008-08-16 11:44:42 Voted 10.00 on 08/20/08
Sounds great, glad some of my suggestions helped.
Tree vines would be great for a swamp area.
Possible to make a Huge tree with a large opening, so PCs can walk through/under it?
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