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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  EoC: New Speed Trees v0.0
Author  MSpytkowski
Submitted / Updated  08-15-2008 / 08-16-2008
Category  Placeables
Forum Thread  Link
Patch  1.10
NWN2Game  NWN2:MotB
Description
-=Custom Speed Trees - version 0.0 - preview release=-

This .hak contains ten new .spt files created using a notepad and hex editor (see thread for details!). They are fully functional and stable, though potentially some seeds might produce unpredictable results. Also: new textures. This is meant mainly as a demonstration teaser to spark some interest in people and get me some help.

-=Installation=-
Standard procedure: add the .hak then import the .erf. Your new trees... I mean shrooms... are now available from the tree palette under "Unique".

-=FAQ=-
Q: There is a un-smoothed area on the top of some models.
A: I know. I can do nothing about it... this is just how speed trees are written. Now if NWN2 had the newer version implemented I could most likely fix that.

Q: Will this conflict with any other modifications?
A: No. As far as I know this is the only .hak containing a modified trees.2da file.

Q: How can I make my own tree?
A: I'm working on a How To... alternatively do as I did - look at the files and try to make sense out of them!

-=Done=-
Shrooms:
- Giant Bolete
- Titan Bolete
- Candelabrum Fungi
- Common Mushrooms Brown/Red/White
- Red/Yellow Cap
- Wytch Claw
- Rooted Fungi

-=Requested/planned=-
Trees:
* Ground roots for some of the more popular trees
* Higher poly versions of some of the trees
* Cherry Tree (with fruit)

Other plants:
* Roots hanging from ceiling
* Grape Vines
* Hanging Vines
* Tree-to-tree Vines
* Tree Stumps
* Coral (technically not plant =])
* Kelp

Files

NameTypeSizeDownloads
eocnewtrees0.erfeocnewtrees0.erf
Submitted: 08-15-2008 / Last Updated: 08-15-2008
erf7.93Kb144
This little file should make use easier.
eocnewtrees0.hakeocnewtrees0.hak
Submitted: 08-15-2008 / Last Updated: 08-15-2008
hak5.8Mb174
This file contains the .spt files, the textures and the .2da file.
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All the new trees...





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Comments (9):

Posted by Saphhira at 2008-09-14 13:20:48    Voted 10.00 on 09/14/08
This is a real masterpiece!

Posted by Zodiac at 2008-08-20 15:47:51    Voted 10.00 on 08/20/08
Forgot to vote, acorns and pinecones hanging from trees would be good too.

Posted by cacysunlee at 2008-08-17 00:09:47    Voted 10.00 on 08/17/08
great work !, more of them :)
_________________________
Sunlee's Custom Content
german pw amdir

Posted by Reandel at 2008-08-16 22:11:29    Voted 10.00 on 08/16/08
These trees (and other nature stuff) are excellent and much needed in modules to create a right athmosphere.

Posted by nicethugbert at 2008-08-16 15:38:48    Voted 10.00 on 08/16/08
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by MSpytkowski at 2008-08-16 13:35:38    
Some are impossible (better to be done as placeables, like the sculpture), some will be drafted onto the list.
Thank you for your input.

Posted by Zodiac at 2008-08-16 13:20:41    Voted 10.00 on 08/20/08
If you are still taking requests for more vegetation here goes:

Carrot Patch
Garlic Bulbs
Lettuce field
Chili Pepper plants
Peanut Pods
Tomatoes Plants
Potatoes Patch
Watermelon Patch
Berry bushes
Giant Sun Flower

Other
Tumbleweed
Giant Venus Fly Trap
Cannabis plant/Marijuana leafs
Tobacco leafs or plants
Dead Trees with rotting bark and Fungi
Bonsai Tree
Various Hedge Sculptures

Thanks again for all your hard work!

Posted by MSpytkowski at 2008-08-16 11:50:07    
No. The trunk is always generated by modifying a single cylinder like mesh. If anything two trees could be put together to form a reversed Y like shape.

Posted by Zodiac at 2008-08-16 11:44:42    Voted 10.00 on 08/20/08
Sounds great, glad some of my suggestions helped.

Tree vines would be great for a swamp area.

Possible to make a Huge tree with a large opening, so PCs can walk through/under it?

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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