I help with the care and feeding of the Pravita Nova persistent world, and I also recently read the (half-done but wonderful) tutorial on reskinning by Barrel of Monkeys. This gave me the tools to do some easy rescue missions like renumbering some content that had previously been lost due to model number conflicts, plus the ability to provide one of my new characters, Tigre, with more appropriate clothing and skin. It mushroomed a bit to include things appropriate for the oft-spicy role playing on this adult server, like panties. These files are numbered to fit into Pravita Nova's haks without conflicts.
Contents of Eph's Extras
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VERSION 1 (2 September 2008):
1. (Oops. Never mind about the hair models. No hair models are here any more.)
2. Brightened version of chain shirt number 2 for women and men. The chain mail is a lot shinier and coloring works better. These appear in the toolset as Chain Shirt 32. Should work for all races and both sexes.
3. Made a striped tail for Tigre: tail #15. I include a modified tailmodel.2da into the hak.
4. Bare-legged barbarian hides with stripes on the skin for Tigre. Hide Armor 99.
5. Nude skin for Tigre. NK 249 (This skin was improved in version 2: whiter belly, better striping.)
The following should work for humans, halflings, planetouched, and elves, female only.
From Aleanne's leopard bikini, etc.
6. NK 92 - topless panties, with a pair of garters
7. NK 93 - topless panties, slightly more covereage
8. NK 94 - bottomless bikini top to go with 93
From Always Summer by Chimneyfish:
9. Topless skirt. NK 105
10. Some dummy male model files so that the female ones show up in the toolset with no need for the Sin Laboratory Plugin to view.
VERSION 2 (24 September 2008) adds:
11. Male and Female nude with tintable pubic hair (female untrimmed triangle) - NK 240
12. Male nude with tintable pubic, abdominal, and chest hair, Female nude with trimmed-strip - NK 241
These are based on the Zylch/Necrolord nudes, so they don't have support for female gnomes and dwarfs.
13. The Always-summer leather skirt and sash for females, except with the underlying bikini top removed so that there is a sort of sash look with one breast exposed. This is padded-113 for elf and human females. There is also a Tigre human female version under NK-113.
14. The Always-Summer Neverwinter-Eye tunic with the eye erased or replaced with a Fleur-de-lis. The original Always Summer with Eye is cloth-114, No Eye is padded-114, and Eye replaced by a Fleur de Lis is leather-114. These all work for males and females, except female gnomes and dwarfs. There is also a Tigre version for human females: NK-114.
VERSION 3 (10 November 2008) adds:
15. A head for Tigre (#27, female human) (tinting tweaked in v.4)
16. A shorter hide armor outfit for Tigre (hide 97, female humans and elves)
17. Sorceress Robe (cloth 230, female elves, humans, tieflings, aasimar, gnomes, dwarves, and those girly-girl wizardly half-orcs!)(normal map was tweaked in v.4 for "flat" skin but "shiny" robe.)
18. Bare feet with calf ornament to match female slave/ succubus tunic (boots cloth 93, female elves and humans)
19. Slippers, fully tintable (boots cloth 78, male and female, all races except female gnomes and dwarves)
20. 14 optional inventory icons (small tga files). To get these to work, you'll have to add their names to your nwn2_icons.2da file. I did not use them in the accompanying item blueprints, but they are fully implemented in Eph's "Social Community Hak Suite" also available at the Vault, including the modified nwn2_icons.2da file.
VERSION 4 (4 December 2008) All for female elves and humans.
21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91)
22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88)
23. Body nk-89: Chain thong, topless
24. Body nk-90: Chain thong, bikini top
25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request)
26. Body cloth-231: backless dress
27. Body nk-04: Tintable lace dress (human only)
28. Body nk-05: Dress with fishnet pattern
29. Body nk-06: Fishnet
30. Gloves nk-88: tintable naked hands
31. Boots nk-88: tintable naked feet
VERSION 5 (7 November 2009)
32. Veil (based on ACME helmets - useable by all races, both sexes) Helm ACME-50
33. Aldinach's Alabaster Mask (ditto) Helm ACME-51
34. Standard Pravita Female Slave Tunic (double dragon graphic, elf/human fem) Body cloth-233
35. Female bathrobe (Based on the new Jester models) Use Jester's petite set: in the Social Haks, that's Body nk-13, Gloves cloth-49, Boots cloth-49. Then the bathrobe is Belt cloth-30.
36. Tigre bathing suit (elf/human fem) Body nk-111
37. Tigre simple shift (elf/human fem) Body nk-112
38. Hair 42 - re-tintmapped version of braided Hair #9 - all races, female
39. Hair 41 - re-tintmapped long hair for Zira, human female only
Plus, I corrected an oversight - Elf females can now use all of the Tigre body options (nk249, nk113)
Also, the "ACME" category requires an "armorvisualdata.2da" file, which I include.
VERSION 6 (1 June 2010)
40. Tigre dress 1 - body nk 115
41. Tigre dress 2 - body nk 116
42. Tigre catsuit - body nk 117
43. Veil, like 32 above, but more opaque. Helm ACME 52
44. Tiger Man nude base. Body nk 13 or nk 14. (Ask Jester why there are two, 'cause I don't know.)
45. Tiger Man tail - tail number 16, plus modified Tailmodel.2da file. You will still need Jester's nudes for the feet and hands on the Tiger man nude.
46. 30 paintings. These are (Amraphael-overriding) reskins from Amraphael's placeables, painting over 30/60 of them. I put them in the second hak, the one labeled 2da
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Thanks to the black-belt custom content builders whose work I build upon!
Lines added to tailmodel.2da:
15 Tiger_Tail_Female
16 Tiger_Tail_Male
Lines added to placeables.2da for the paintings at lines numbered 8022 to 8082 exactly as in Amraphael's pack
Lines added to file nwn2_icons.2da if you want icons for swimsuits, sandals, slippers, tiara.
it_aa_bodynk
it_aa_bodynk1
it_aa_bodynk2
.
. . . and so forth, ending with . . .
.
it_aa_bodynk12
it_aa_bodynk13
it_aa_bodynk14
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I gave up on trying to maintain an "Eph-only" set of 2da files, so I include four modified ones, stolen from Pravita's set, in a separate hak: ephsextras2da.hak just contains tailmodel.2da, placeables.2da, armorvisualdata.2da, and nwn2_icons.2da PLUS the data for the paintings.
Intallation:
1. Uncompress ephsextras.hak (most things) and ephsextras2da.hak (paintings & 2da "glue") into your hak folder.
2. Uncompress the file called ephsextrasblueprints to some convenient location of your choosing.
3. Link your module to the 2 hak files from the toolset (View --> module properties).
Compressed file with an erf that can be "imported" into your module that contains blueprints for the various outfits and another erf with blueprints for paintings. The clothes appear in your Items menu under "Ephralia" with subcategories "Clothing," "Nudes," "Footwear," "Accessories," and "Tigre." The painting appear in the placeables menu labeled "Amraphael," the author of the models.
A head for Tigre. There is a 3d model problem on the back of the ear (not my fault). The striping is tintable with the eyebrow/body hair color. The cat eyes glow in the dark.
Sorceress robe and slipper examples.
Most of the new options available starting with version 4.
V5 Clothes.
Zira's hair retints.
Mask and veil.
v.6 - Some of the 30 reskinned Amraphael paintings
Version 6 is imminent, just figuring out how to package things up . . . more clothes for Tigre, a Tiger Man body, painting placeables, more opaque veil.
@macieck, sorry for the late replay, but the short answer is "you can't." The hak is for adding things to PWs and Authors's Modules, not overriding the content in the 3 Obsidian campaigns.
*snuggles*
Eph
Posted by Qrizz at 2010-05-12 03:57:22 Voted 9.75 on 05/12/10
Nice ! _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by dcdrac2 at 2010-05-03 03:55:02 Voted 10.00 on 05/03/10
clothes for the tall girls.....;-)
Posted by dcdrac2 at 2010-05-03 03:53:00 Voted 10.00 on 05/03/10
outstanding work
Posted by macieck at 2010-01-04 11:50:17 Voted 10.00 on 01/04/10
great hak!
this may be a noob question but is there any way to use it in campaign??
Dear Kailigx, You'll need to modify your tailmodel.2da file or just use the hak itself, which includes it.
Dear Kishkuma, Erm - honestly. I do not know. Mind you, I use the Social Community haks for day-to-day use, so perhaps Eph's Extras is indeed missing something.
Dear scalyface, WOOT!
Dear DiabloDoomWraith, Well it's a toolset thing: View --> module properties, then attach the hak. Importing the erf makes some pre-fabs outfits available in the items menu.
*snuggle*
Eph
Posted by scalyface at 2009-05-10 12:53:07 Voted 10.00 on 05/10/09
Very classy, I've been meaning to incorporate into our PW fpr ages, but you know how the best laid plans go when running a PW ;), finally gotten around to it. Thanks for these, quality wok.
I don't know how to make this work at all any help wood be nic
Posted by Kishkuma at 2009-03-22 14:51:59 Voted 7.00 on 03/22/09
Hey, I like the tigre body you made here (well other than the nudity, not something I am looking for in NWN, personally... :P), but I have some trouble with the head. Specifically, it won't load its textures (I have SoZ patched to 1.22). I extracted the .hak to the override folder and everything else works great except for that. The head looks interesting and I would love to give it a try... any suggestions on fixing the texture issue? Thanks for your work. :)
Heya Ephralia, I need some help on figuring out how to make the tails usable. I can't find them anywhere when I use the toolset, but the files are in my override folder.
Haks are better, trust me! In the toolset, click "View" --> "Module Properties." On the right side a list of parameters will appear and "haks" are not far down on the list. Click on the right-hand side and activate the dialog to add haks. Add the eph's extras hak (or the social community haks), and voila, you are done, and trying to file-manage what is in your override folder will be a thing of the horrible past!
Any chance you could provide an override version as well? Much easier for experimenting with outfits in the toolset imo (though admittedly, that may be because I suck at using it proper).
Elegant dresses? I'd love to! *grins* There are considerable challenges for any dress longer than mid-thigh, alas. I think I may know a workaround, in which case I can really go to town on them. I'm not working on this stuff right now due to the holidays, but I will return!
Any chance, Eph, that you can make some elegant, classy female dresses, with varying skirt lengths, and include it in a separate hak, with that very nice sorceress' robe and slippers you have? :)
Thanks for considering it.
-Tyger- _________________________ The Known Lands World Leader
knownlands.com
WOW I must say that mod looks nice!!! Good job!! But I have a problem, i have just download it, linked the hack with my little noob module, and when I used the GFF editor with my main character to make her have as default dress NK 240 (Male and Female nude with tintable pubic hair (female untrimmed triangle)); it don't work... my character still has the same standart obsidian "pijama". I have wrote NK 240 and, later, 240 in the GFF editor in the ArmorVisualType. Someone can help me? My email is: [email protected] _________________________ asdsdasdsa
Posted by coralys at 2008-12-03 04:48:34 Voted 10.00 on 12/03/08
The hak is definitely updated. It is quite a bit larger, now. And, yeah, just renaming files won't work, they need to be "cloned" with a program. (I tried renaming files, too, not so long ago: no go!)
*snuggles*
Eph
Posted by Rapsynrev at 2008-12-02 09:13:08 Voted 10.00
Hmm... the hack pack looks like the same one as last time didn't see anything new.
I'm aware it was cloth 00 (which means the file name should be some thing like ..._cloth01...) but it is apperantly much more complex then just renaming the selected files to ..._cloth01_... from ..._clothXX_... I just wasn't sure what the method was. Thanks for the tips, I'll look those tutorials over when I get a chance.
Re: "How do I get them to overwrite current outfits?"
One would have to renumber the models to intentionally conflict with the Obsidian-supplied models. I used model numbers that are very far from Obsidian and other community contributions so that builders would have access to ALL custom content, at their whim. I suspect that overriding "cloth 0" (the underwear) may not be trivial. Otherwise, use MDB cloner on naked .mdb files and then build your own hak or stuff all relevant model and image files into the override directory (*shudder*). You'd better read some of the Barrel of Monkeys tutorial I mention in the description, if you are really determined to do this, so you understand the file interdependencies.
In other news, I have to update Pravita soon, and that will require an Eph's Extras update in the next few days.
These are female-only. Didn't have time to do the men this round . . .
21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91)
22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88)
23. Body nk-89: Chain thong, topless
24. Body nk-90: Chain thong, bikini top
25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request)
26. Body cloth-231: backless dress
27. Body nk-04: Tintable lace dress (human only)
28. Body nk-05: Dress with fishnet pattern
29. Body nk-06: Fishnet
30. Gloves nk-88: tintable naked hands
31. Boots nk-88: tintable naked feet
*snuggles*
Eph
Posted by Rapsynrev at 2008-12-01 16:51:00 Voted 10.00
Noob question. How do I get them to overwrite current outfits? In other words if I want to replace the default wizard dress with the one you made, or the default "underwear" outfit with actual underwear, how could I do that?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone