I help with the care and feeding of the Pravita Nova persistent world, and I also recently read the (half-done but wonderful) tutorial on reskinning by Barrel of Monkeys. This gave me the tools to do some easy rescue missions like renumbering some content that had previously been lost due to model number conflicts, plus the ability to provide one of my new characters, Tigre, with more appropriate clothing and skin. It mushroomed a bit to include things appropriate for the oft-spicy role playing on this adult server, like panties. These files are numbered to fit into Pravita Nova's haks without conflicts.
Contents of Eph's Extras
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VERSION 1 (2 September 2008):
1. (Oops. Never mind about the hair models. No hair models are here any more.)
2. Brightened version of chain shirt number 2 for women and men. The chain mail is a lot shinier and coloring works better. These appear in the toolset as Chain Shirt 32. Should work for all races and both sexes.
3. Made a striped tail for Tigre: tail #15. I include a modified tailmodel.2da into the hak.
4. Bare-legged barbarian hides with stripes on the skin for Tigre. Hide Armor 99.
5. Nude skin for Tigre. NK 249 (This skin was improved in version 2: whiter belly, better striping.)
The following should work for humans, halflings, planetouched, and elves, female only.
From Aleanne's leopard bikini, etc.
6. NK 92 - topless panties, with a pair of garters
7. NK 93 - topless panties, slightly more covereage
8. NK 94 - bottomless bikini top to go with 93
From Always Summer by Chimneyfish:
9. Topless skirt. NK 105
10. Some dummy male model files so that the female ones show up in the toolset with no need for the Sin Laboratory Plugin to view.
VERSION 2 (24 September 2008) adds:
11. Male and Female nude with tintable pubic hair (female untrimmed triangle) - NK 240
12. Male nude with tintable pubic, abdominal, and chest hair, Female nude with trimmed-strip - NK 241
These are based on the Zylch/Necrolord nudes, so they don't have support for female gnomes and dwarfs.
13. The Always-summer leather skirt and sash for females, except with the underlying bikini top removed so that there is a sort of sash look with one breast exposed. This is padded-113 for elf and human females. There is also a Tigre human female version under NK-113.
14. The Always-Summer Neverwinter-Eye tunic with the eye erased or replaced with a Fleur-de-lis. The original Always Summer with Eye is cloth-114, No Eye is padded-114, and Eye replaced by a Fleur de Lis is leather-114. These all work for males and females, except female gnomes and dwarfs. There is also a Tigre version for human females: NK-114.
VERSION 3 (10 November 2008) adds:
15. A head for Tigre (#27, female human) (tinting tweaked in v.4)
16. A shorter hide armor outfit for Tigre (hide 97, female humans and elves)
17. Sorceress Robe (cloth 230, female elves, humans, tieflings, aasimar, gnomes, dwarves, and those girly-girl wizardly half-orcs!)(normal map was tweaked in v.4 for "flat" skin but "shiny" robe.)
18. Bare feet with calf ornament to match female slave/ succubus tunic (boots cloth 93, female elves and humans)
19. Slippers, fully tintable (boots cloth 78, male and female, all races except female gnomes and dwarves)
20. 14 optional inventory icons (small tga files). To get these to work, you'll have to add their names to your nwn2_icons.2da file. I did not use them in the accompanying item blueprints, but they are fully implemented in Eph's "Social Community Hak Suite" also available at the Vault, including the modified nwn2_icons.2da file.
VERSION 4 (4 December 2008) All for female elves and humans.
21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91)
22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88)
23. Body nk-89: Chain thong, topless
24. Body nk-90: Chain thong, bikini top
25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request)
26. Body cloth-231: backless dress
27. Body nk-04: Tintable lace dress (human only)
28. Body nk-05: Dress with fishnet pattern
29. Body nk-06: Fishnet
30. Gloves nk-88: tintable naked hands
31. Boots nk-88: tintable naked feet
VERSION 5 (7 November 2009)
32. Veil (based on ACME helmets - useable by all races, both sexes) Helm ACME-50
33. Aldinach's Alabaster Mask (ditto) Helm ACME-51
34. Standard Pravita Female Slave Tunic (double dragon graphic, elf/human fem) Body cloth-233
35. Female bathrobe (Based on the new Jester models) Use Jester's petite set: in the Social Haks, that's Body nk-13, Gloves cloth-49, Boots cloth-49. Then the bathrobe is Belt cloth-30.
36. Tigre bathing suit (elf/human fem) Body nk-111
37. Tigre simple shift (elf/human fem) Body nk-112
38. Hair 42 - re-tintmapped version of braided Hair #9 - all races, female
39. Hair 41 - re-tintmapped long hair for Zira, human female only
Plus, I corrected an oversight - Elf females can now use all of the Tigre body options (nk249, nk113)
Also, the "ACME" category requires an "armorvisualdata.2da" file, which I include.
VERSION 6 (1 June 2010)
40. Tigre dress 1 - body nk 115
41. Tigre dress 2 - body nk 116
42. Tigre catsuit - body nk 117
43. Veil, like 32 above, but more opaque. Helm ACME 52
44. Tiger Man nude base. Body nk 13 or nk 14. (Ask Jester why there are two, 'cause I don't know.)
45. Tiger Man tail - tail number 16, plus modified Tailmodel.2da file. You will still need Jester's nudes for the feet and hands on the Tiger man nude.
46. 30 paintings. These are (Amraphael-overriding) reskins from Amraphael's placeables, painting over 30/60 of them. I put them in the second hak, the one labeled 2da
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Thanks to the black-belt custom content builders whose work I build upon!
Lines added to tailmodel.2da:
15 Tiger_Tail_Female
16 Tiger_Tail_Male
Lines added to placeables.2da for the paintings at lines numbered 8022 to 8082 exactly as in Amraphael's pack
Lines added to file nwn2_icons.2da if you want icons for swimsuits, sandals, slippers, tiara.
it_aa_bodynk
it_aa_bodynk1
it_aa_bodynk2
.
. . . and so forth, ending with . . .
.
it_aa_bodynk12
it_aa_bodynk13
it_aa_bodynk14
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I gave up on trying to maintain an "Eph-only" set of 2da files, so I include four modified ones, stolen from Pravita's set, in a separate hak: ephsextras2da.hak just contains tailmodel.2da, placeables.2da, armorvisualdata.2da, and nwn2_icons.2da PLUS the data for the paintings.
Intallation:
1. Uncompress ephsextras.hak (most things) and ephsextras2da.hak (paintings & 2da "glue") into your hak folder.
2. Uncompress the file called ephsextrasblueprints to some convenient location of your choosing.
3. Link your module to the 2 hak files from the toolset (View --> module properties).
Compressed file with an erf that can be "imported" into your module that contains blueprints for the various outfits and another erf with blueprints for paintings. The clothes appear in your Items menu under "Ephralia" with subcategories "Clothing," "Nudes," "Footwear," "Accessories," and "Tigre." The painting appear in the placeables menu labeled "Amraphael," the author of the models.
A head for Tigre. There is a 3d model problem on the back of the ear (not my fault). The striping is tintable with the eyebrow/body hair color. The cat eyes glow in the dark.
Sorceress robe and slipper examples.
Most of the new options available starting with version 4.
V5 Clothes.
Zira's hair retints.
Mask and veil.
v.6 - Some of the 30 reskinned Amraphael paintings
Elegant dresses? I'd love to! *grins* There are considerable challenges for any dress longer than mid-thigh, alas. I think I may know a workaround, in which case I can really go to town on them. I'm not working on this stuff right now due to the holidays, but I will return!
Posted by tygermoon at 2008-12-2220:52:41
Any chance, Eph, that you can make some elegant, classy female dresses, with varying skirt lengths, and include it in a separate hak, with that very nice sorceress' robe and slippers you have? :) Thanks for considering it. -Tyger- _________________________ The Known Lands World Leader knownlands.com
Posted by greencherry at 2008-12-0615:12:54
jjrrmmpp, try ArmorVisualType 10, then 240 in he variation spot. The variation is near the bottom of the page.
Posted by jjrrmmpp at 2008-12-0308:17:30
WOW I must say that mod looks nice!!! Good job!! But I have a problem, i have just download it, linked the hack with my little noob module, and when I used the GFF editor with my main character to make her have as default dress NK 240 (Male and Female nude with tintable pubic hair (female untrimmed triangle)); it don't work... my character still has the same standart obsidian "pijama". I have wrote NK 240 and, later, 240 in the GFF editor in the ArmorVisualType. Someone can help me? My email is: jjrrmmpp@hotmail.com _________________________ asdsdasdsa
Posted by coralys at on12/03/08
I love your work, thanks
Posted by Ephralia at 2008-12-0302:22:42
Dear Rapsynrev, The hak is definitely updated. It is quite a bit larger, now. And, yeah, just renaming files won't work, they need to be "cloned" with a program. (I tried renaming files, too, not so long ago: no go!) *snuggles* Eph
Posted by Rapsynrev at 09:13:08 Voted10.00
Hmm... the hack pack looks like the same one as last time didn't see anything new. I'm aware it was cloth 00 (which means the file name should be some thing like ..._cloth01...) but it is apperantly much more complex then just renaming the selected files to ..._cloth01_... from ..._clothXX_... I just wasn't sure what the method was. Thanks for the tips, I'll look those tutorials over when I get a chance.
Posted by Ephralia at 2008-12-0205:08:09
v.4 is up . . . *snuggles* Eph
Posted by Ephralia at 2008-12-0203:58:13
Re: "How do I get them to overwrite current outfits?" One would have to renumber the models to intentionally conflict with the Obsidian-supplied models. I used model numbers that are very far from Obsidian and other community contributions so that builders would have access to ALL custom content, at their whim. I suspect that overriding "cloth 0" (the underwear) may not be trivial. Otherwise, use MDB cloner on naked .mdb files and then build your own hak or stuff all relevant model and image files into the override directory (*shudder*). You'd better read some of the Barrel of Monkeys tutorial I mention in the description, if you are really determined to do this, so you understand the file interdependencies. In other news, I have to update Pravita soon, and that will require an Eph's Extras update in the next few days. These are female-only. Didn't have time to do the men this round . . . 21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91) 22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88) 23. Body nk-89: Chain thong, topless 24. Body nk-90: Chain thong, bikini top 25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request) 26. Body cloth-231: backless dress 27. Body nk-04: Tintable lace dress (human only) 28. Body nk-05: Dress with fishnet pattern 29. Body nk-06: Fishnet 30. Gloves nk-88: tintable naked hands 31. Boots nk-88: tintable naked feet *snuggles* Eph
Posted by Rapsynrev at 16:51:00 Voted10.00
Noob question. How do I get them to overwrite current outfits? In other words if I want to replace the default wizard dress with the one you made, or the default "underwear" outfit with actual underwear, how could I do that?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone