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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  TKP 1.0
Author  RWS
Submitted / Updated  10-02-2008 / 11-15-2009
Category  Tilesets
Forum Thread  Link
Patch  1.12
NWN2Game  All
Description
Welcome to TKP 1.0

by Robinson Workshop

The Keep Project, is a project that includes matching interiors to exterior placeables. TKP1.0 includes one new tower and tiles specific to that tower...a basement, left and right ground floor areas and an upper floor area. The tower has walkable balconies.

Use:
All the tiles in the set are Metatiles so TKP will not appear in the tile list but in the metatiles list only.


Installation instructions:

The RAR files should contain the following files:

RWS_tkp_01.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder

RWS_tkp_01_2da.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder

it contains all the 2da files used by the tileset

Tilesets.2da

An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

Metatiles.2da

An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

TKP.erf

This is an importable file that has already got the placeables for this tileset put in blueprints for your use.

TKP.mod:

This is a small walk through module showcasing the features of TKP. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.

Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop



Note to builders:

The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.

Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.

2da entries:

Metatiles.2da: 171-174
Placeables.2da: 4523
Tilesets.2da: 38

UPDATE: 11/22/08
Uploaded Storm of Zehir compatible 2da files.
Note: due to some minor conflicts with Storm of Zehir resources, please check that your blueprints and tiles still appear in your mods.

UPDATE 12/30/08 Fix to placeables.2da for SOZ users due to error in OEI file, this fix will prevent breakage of content above line 2534 in placeables.2da

Files

NameTypeSizeDownloads
rws_tkp_01.hak.lzmarws_tkp_01.hak.lzma
Submitted: 10-02-2008 / Last Updated: 02-24-2009
lzma2.6Mb171
This file is for the Autodownloaders use, it is just the main hak no 2da files - this file contains nothing that doesnt exist in one of the other rar files.
TKP.rarTKP.rar
Submitted: 10-02-2008 / Last Updated: 10-02-2008
rar14.5Mb412
Contains all the 2da's haks and a test module to use TKP1.0 by Robinson Workshop
tkp.doctkp.doc
Submitted: 10-02-2008 / Last Updated: 10-02-2008
doc188Kb377
Install instructions
tkp_soz.rartkp_soz.rar
Submitted: 10-02-2008 / Last Updated: 12-30-2008
rar78.6Kb330
This archive contains the new hak and loose 2da's required for compatibility with the new expansion Storm of Zehir.
Note: due to some minor conflicts with Storm of Zehir resources, please check that your blueprints and tiles still appear in your mods.

UPDATE: 12/30/08: contains a fix to the placeables 2da due to an error in Obsidians original file, this error may cause some SOZ content to be broken, this update fixes this error.
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Comments (10):

Posted by Arvirago at 2011-06-29 15:04:10    
Sorry that comment was for the all-in-one, not this one.
_________________________
Reino de Aldor

Posted by Arvirago at 2011-06-29 15:03:24    
The last rows of placeables.2da are not well numbered.
_________________________
Reino de Aldor

Posted by Falvin at 2010-10-29 18:35:57    Voted 10.00 on 10/29/10
Great work!

Posted by Qrizz at 2010-05-12 03:49:26    Voted 10.00 on 05/12/10
Thanks !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by nicethugbert at 2009-11-23 09:39:44    Voted 10.00 on 11/23/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Hoegbo at 2009-06-03 16:10:54    Voted 10.00 on 06/03/09
My highland area wouldn't be complete without this. superb , bravo
_________________________
Link

Posted by nicethugbert at 2008-12-15 06:41:28    Voted 10.00 on 11/23/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by DM Entropy at 2008-10-13 10:13:53    Voted 10.00 on 10/13/08
Nice work guys! Another beautiful set. :)
_________________________
LotR: Heroes of the Third Age

Posted by MSpytkowski at 2008-10-05 08:22:51    
Uhhh... how come you didn't notice the glitches so evident in the first screenshot?

Posted by Zodiac at 2008-10-03 18:20:26    Voted 10.00 on 10/03/08
Great stuff.

I'd like to see an Ice Castle, with a frozen over moat.

More frozen bodies of water/liquids are welcome.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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