A variety of 58 weapons including burning War Hammers and Axes, medieval swords with a touch of fantasy, rustic quarterstaffs cut from tree branches, Roman Gladius short swords, a Celtic hunting spear, primitive flint weapons and a rusty Uruk-hai scimitar inspired by the LOTR movies, plus more.
A customised visual effect has been added to the series of Smouldering Weapons. The burning souls of these beasts glow menacingly through the cracked and fissured surface. Flames gently lick the head of the weapon, which holds the core of the heat and the glowing embers die out down the handle. The hand grip, while also charred, is not smouldering with the same intensity as the head. It leaves a trail of sparks and flame in it's wake and gives off a feint flickering light.
Override Instructions
1. Download the override version and extract the files to your C:\My Documents\Neverwinter Nights 2\override folder.
2. Check the readme file in the BTH_WeaponPack folder of the override folder for the item file names.
3. Start your favourite module.
4. Open the NWN2 Command Console by pressing the ` key
5. At the # prompt enter: debugmode 1
6. At the # prompt enter: giveitem bth_WarHammer70 (for example)
7. Check the screen shots for the model numbers of each weapon and repeat the 'giveitem bth_WeaponNamexx' command for the weapons you want. Use the Up-Arrow key to access previous console commands.
8. When you've finished - at the # prompt enter: debugmode 0
9. press the ` key to exit the Command Console
Hak Instructions
1. Download the hak version.
2. Extract the bth_weapons_v1xx.hak file to your C:\My Documents\Neverwinter Nights 2\hak folder. You may need to create this folder if it does not already exist.
3. Extract BTH_Weapon_Blueprints_v130.erf to your C:\My Documents\Neverwinter Nights 2\Modules folder.
4. Start the NWN2 Toolset and add bth_weapons_v1xx.hak to the module properties.
5. Still using the NWN2 Toolset, open the File/Import menu and select the BTH_Weapon_Blueprints_v1xx.erf to import the BTH Weapon blueprints into your module's palette.
6. You should be able to use the BTH Weapons in your module.
Model index numbers range from 70 to 79 for BTH Weapon Pack v1.31
If the numbering of these models clash with other custom content, you can re-name the models with RunnerDuck's MDB Cloner tool.
If you use the BTH Weapon Pack please take the time to show your appreciation by posting a vote.
Update v1.10
Added Handaxe70 to the range of smouldering weapons.
Added Battleaxe71, Handaxe71 and Throwing Axe71 models.
Update v1.20
Added Warhammer71, Battleaxe72 & Handaxe72. Tint Channel 1 is used for blood splatter on these weapons.
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USAGE NOTICE:
1. The BTH Weapon Pack is provided for non-commercial use in Neverwinter Nights 2 only.
2. Please give appropriate credit when using any part of the BTH Weapon Pack in your module or PW.
3. Original content remains the property of Barry The Hatchet.
4. Please do not re-package or distribute the BTH Weapon Pack or its models or textures as part of any compilation for public release.
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Great work, thanks ! _________________________ Qrizz Middle Earth Arnor PW Link
Posted by Barry_The_Hatchet at 2010-01-2723:07:04
BTH Weapon Pack v1.31 is a minor update adding a mage staff to the pack. _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]
Posted by MokahTGS at on12/23/09
Glad to see you're still working on NWN2 stuff! I'll be putting these weapons to work in my current mod. Thanks! _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by navyosteopath at on11/29/09
By the V.S. Emote value a 10! _________________________ My Sworn Word, My Own Sword.
Posted by Cyphre at on11/21/09
Outstanding, a Must Have _________________________ Cyphre's Animal Companion Pack
Posted by Dragonsbane777 at on10/20/09
BABAM! _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by driller at on10/07/09
Good stuff. _________________________ Blackstone Keep PW
Posted by ratgutz at on10/07/09
this guy is the best. good work bth as always _________________________ Link
Posted by Barry_The_Hatchet at 2009-09-2602:34:08
Cleitanious, overwriting the original models is problematic with weapons like swords and the larger axes because these weapons are comprised of 3 parts. The BTH Weapon Pack currently doesn't have enough models to overwrite all the sword models (for example) in the OC and while BTH weapon parts are interchangeable with other BTH weapons of the same type, they do not always interchange with the OC equivalents. So you may end up with a BTH sword blade that does not match with an OC sword hilt. Overwriting the original single part weapon models (Quarterstaff, clubs, daggers, handaxe) is possible. And you can do this yourself by using Runnerduck's MDB Clone utility (here on the vault). Drop me an email via my NWVault profile or PM me on the Bioware Forums if you want more info. Thanks for the vote. _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone