It is time to announce this conversion of the CODI group's NwN1 tileset - Sigil the original authors from The City of Doors Initiative have graciously allowed us to convert this set to nwn2. I've always loved this set, always thought it was once of the best ones available for nwn1, so I'm really happy to be bringing it to nwn2.
This set has been expanded from its original NWN1 release in tile count. This is a conversion of the Hub tileset not a conversion of the exterior tileset. There are no exterior tiles in nwn2, I may come back at some point and make placeables of that other set.
The following people also deserve credit for all the non-tileset related work that went into CODI and Foundations. Although the module may not ever see the light of day, it still underwent hours and hours of development. Among those who contributed significantly to the work:
So RWS thanks as well all above who contributed to the original NWN1 version we hope you all like what we have added.
Contents:
Installation instructions:
The RAR files should contain the following files:
rws_CODI_sigil.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
rws_CODI_sigil_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da
An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da
An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Doortypes.2da
An override of the OEI doortypes.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Placeables.erf
This is an importable file that has already got the placeables for this tileset put in blueprints for your use.
SIgil_Test.mod:
This is a small walk through module showcasing most of the features of the Codi-Sigil tileset. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your c:\Documents and settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
OK, save your module and you're done."
UPDATE: 12/30/08 updated 2da package to fix error in 2da due to Obsidian numbering error.
This file is for the Autodownloaders use, it is just the main hak no 2da files - this file contains nothing that doesnt exist in one of the other rar files.
UPDATE: 12/30/08
discovered a numbering error in Obsidians original file this fix ensures that this set can be used with SOZ content that occurs after that point.
Posted by rpgfan at 2009-03-17 08:40:13 Voted 6.00 on 12/13/08
still no external buildings and placeables to look like sigil? :( cant have one without the other.
Posted by MikeLM9215 at 2009-02-06 18:10:57 Voted 9.00 on 02/06/09
Doesn't have doors for the bar meta-tile or corner up-down tile. Have to manually place doors on them, they won't snap. No double-door corridor tileset. No straight wall tile with perpendicular bar/shelf(?), though bar and plain floor tile have same placeable. Good conversion, though original tileset a little bland.
I'm guessing rpgfan doesn't know what meta-tiles are. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Spajk at 2009-01-16 11:28:55 Voted 9.50 on 01/16/09
This tileset is the best thing ever released for NWN2, and I totally don't say that because I'm horribly biased towards anything Planescape. Great work on converting it, guys! Dragoncoast will be using this for our next module.
Posted by lordslimer at 2009-01-08 00:10:35 Voted 10.00 on 01/08/09
Great! thanks! _________________________ Slimer
Dev, DM, Admin for Aussienwn.com
Posted by Saphhira at 2008-12-16 01:32:25 Voted 10.00 on 12/16/08
Very cool stuff! Thanks!
Posted by Indira Lightfoot at 2008-12-14 07:42:53 Voted 10.00 on 12/14/08
The memories, oh the memories! LOL They look smashing, thanks! _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based D&D games...
what a fantastic dejavú _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
Posted by MokahTGS at 2008-12-12 20:41:15 Voted 10.00 on 12/12/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone