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NWN2 ORIGINAL HAKPAKS

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Name  RWS Pocket Caves
Author  RWS
Submitted / Updated  12-14-2008 / 11-15-2009
Category  Tilesets
Forum Thread  Link
Patch  1.21
NWN2Game  NWN2:MotB
Description
RWS Pocket Caves Tileset

Pocket Caves is a small addition to the Standard Caves tileset as released by Obsidian entertainment, Pocket Caves provides a narrow hall option to the tileset, so if youve ever wanted narrower halls in your cave this addon is what you are looking for.

This is not a complete tileset, it works in conjunction with the existing caves tileset.

Contents:
Installation instructions:

The RAR file should contain the following files:

rws_pocketcaves_2da.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder

it contains all the 2da files used by the tileset

rws_pocketcaves.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder


Tiles.2da:

An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

Various bitmap icons:
These are toolset icons and must be placed in your "c:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles" directory to appear in the toolset.


Note to builders:

The 2da file listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.

Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.

Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )

"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press

OK, save your module and you're done."

Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop

Files

NameTypeSizeDownloads
rws_pocketcaves.hak.lzmarws_pocketcaves.hak.lzma
Submitted: 12-14-2008 / Last Updated: 07-16-2009
lzma611.64Kb139
This file is for the Autodownloaders use, it is just the main hak no 2da files - this file contains nothing that doesnt exist in one of the other rar files.
rws_pocketcaves.rarrws_pocketcaves.rar
Submitted: 12-14-2008 / Last Updated: 12-14-2008
rar702.44Kb521
Contains the two hak files loose 2da file and toolset icons
SCORE OUT OF 10
9.81
10 votes
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SCREENS

Narrow halls



Link tiles to connect you to normal width halls




Narrow stair tiles







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Comments (10):

Posted by bealzebubba at 2011-09-21 18:03:00    Voted 10.00 on 09/21/11
Oops, I forgot to vote for this. It's a must have!

Posted by Developer Silver at 2011-07-04 07:50:00    Voted 9.50 on 07/04/11
Just added to our Persistent World (in a massive insertion of RWS works): outstanding!
_________________________
Developer Silver
Faerûn Nights Admin

Posted by Qrizz at 2010-05-12 03:28:20    Voted 10.00 on 05/12/10
Great !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by NWN DM at 2009-08-02 17:31:58    Voted 9.00 on 08/02/09
Very nice... will be using somehow. Thanks.

Posted by Cyphre at 2009-05-18 04:08:32    Voted 10.00 on 05/18/09
Excellent work!! Thanks for sharing.
_________________________
Cyphre's Animal Companion Pack

Posted by Spajk at 2009-03-02 17:33:25    Voted 10.00 on 03/02/09
Love it!

Posted by lordslimer at 2009-01-08 00:08:40    Voted 9.00 on 01/08/09
excellent, save me disguicing the standard caves with heaps of placeables.
_________________________
Slimer
Dev, DM, Admin for Aussienwn.com

Posted by nicethugbert at 2008-12-15 06:37:24    Voted 10.00 on 12/15/08
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by MokahTGS at 2008-12-14 13:44:25    Voted 10.00 on 12/14/08
So I'm going to say it..."Hey fellows...I've got a hole in me pocket."

Thanks for the update! Perfect for those creepy dark holes in the ground.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Zodiac at 2008-12-14 10:42:32    Voted 10.00 on 12/14/08
Great stuff, I�d like to see these kinds of caves/mines get made someday:

Lava and sandstone like mines/caves.

A frozen over cave/mines with icicles and with frozen bodies of water.

A coal mine would be great too, with lots of soot everywhere.

Caves/mines covered in moss would be good. With lots of other vegetation and plants.

Exotic stone, precious metal or mineral caves/mines would be swell:

Mithril, adamantine, silver, gold, salt, limestone, glowing brimstone, crystal, diamond, ruby, sapphire, emerald, opal, and more that look like what they say they are.

Different support beams structures formations for the mines/caves.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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