Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  BCK II SoZ compatibility files
Author  AngelOfDakness
Submitted / Updated  01-02-2009 / 01-02-2009
Category  Placeables
Patch  1.21
NWN2Game  NWN2:SoZ
Description
This is a simple update to the original BCK II made by Nyrtir, so that it will work with NWN2:SoZ.
You will of course need the original files for any of this to work.

What this doesn't contain:
New models, or any such. This isn't a pack of new items, this is merely a pack to make things compatible.

What this does contain:
placeables.2da and doortypes.2da - the two 2da files fixed up so that the game will allow both SoZ and BCK II content.

BCKII_All.Erf - Blueprint file with all models represented. Import it into your module. I'd like to thank Lormax for the previous version of this file, as I've also taken all the naming conventions from him.

Also, placing these files in your override folder won't fix the mess that installing SoZ made with your old BCKII objects in the editor, but it will at least make fixing possible.

I'd like to note that this is my first submission on NWVault, so it's quite possible that some small mistake might have slipped past me. If you find any, don't hesitate to contact me

Files

NameTypeSizeDownloads
BCKII_2da_SoZ_Override.zipBCKII_2da_SoZ_Override.zip
Submitted: 01-02-2009 / Last Updated: 01-02-2009
zip72.46Kb282
--
bckii_all_SoZ.zipbckii_all_SoZ.zip
Submitted: 01-02-2009 / Last Updated: 01-02-2009
zip68.79Kb282
--
SCORE OUT OF 10
9.5
2 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (7):

Posted by The Cow King at 2011-03-25 07:12:35    Voted 10.00 on 03/25/11
What a time saver - 10/10

Posted by AngelOfDarkness at 2009-01-06 00:39:11    
Hmm... no wonder... oh well..

Posted by pip25 at 2009-01-05 15:06:19    
Just checked the submitted 2DA file: You made a mistake adding the BCK paddings and entries. The last entry for SoZ is 2837, and you followed it by line number 2938 - you are missing 100 more padding entries! (Or 99 taking Obsidian's duplicated line into account.) That is probably the reason my fix wasn't working for you as well.

Posted by pip25 at 2009-01-05 14:44:46    
Well that is really odd, considering I made the 2DA change I mentioned and all placeables are fine on my side - the demo modules work very nicely. SoZ barely added to the placeables.2da, so it should not cause a problem with BCK. How did you try out the fix? I simply removed a line of padding from the 2DA between the SoZ and the BCK content - and suddenly everything clicked back into place. :) (I could have repaired all line numbers but I was lazy.)

Posted by AngelOfDarkness at 2009-01-03 01:36:47    
I'm sorry to disappoint you, but that does NOT solve the problem. that duplicated line might be one of the problems, but simply fixing it does not solve the main one. Every single object still has the wrong appearance because the addition of SoZ content to the appearance list.

Posted by pip25 at 2009-01-03 00:42:44    
A nice effort, but you didn't really fix the source of the problem: The duplicated line number 2534 which shifts all the placeables under it by one. By fixing that, NO modification of the previous modules are needed!

Posted by Aliktren Stoutbow at 2009-01-02 07:51:13    Voted 9.00 on 01/02/09
nuts, spent all day doing exactly the same thing, oh well - thanks for doing this !!!

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters