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NWN2 ORIGINAL HAKPAKS

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Name  SoZ Crafting Expansion
Author  Jake Zahn
Submitted / Updated  01-11-2009 / 06-08-2009
Category  Module Specific
Patch  1.22
NWN2Game  NWN2:SoZ
Description
This does a few things:

1) Adds numerous missing recipes (most of which were already completed in the crafting file)
2) Adds new recipes for each previously unused creature part
3) Rounds out a few of the recipe lines
4) Fills a couple of recipe holes
5) Several miscellaneous fixes listed below

-------------------------
Misc Alterations
-------------------------


Basic Sling Bullets now require Ore
Mild Poison Arrows/Bolts now require a Giant Spider Venom Sac
Poison Arrows/Bolts now require a Wyvern Stinger
Ring of Freedom now requires the Freedom of Movement spell

Thayan Enclave store updates changed as follows:

Thayan0: Acid/Fire/Cold/Shock/Sonic/Div/Pos/Neg Resistance
Thayan1: Greater Alch, Anarchic/Axiomatic/Deadly Weapon, Regen
Thayan2: Strong Traps, Div/Sac/Pro/Vamp Weapon
Thayan3: Major Sonic/Shock Resistance Ring
Thayan4: Cloak of Resistance +4, Boots of Striding +4
Thayan5: Wisdom/Striding/AgilityBelt/Bracers +6,
Thayan6: MonkGloves/FortitudeRing/FortificationCloak/ProtectionCloak +3
Thayan7: Armor +5/+6/+7/+8, Weapon +4/+5/+6/+7/+8, ResCloak +6, AC Bracers +7/+8

-------------------------
New Recipes
-------------------------


Creature Part recipes are found in your trading post(s).
Enchantment recipes are found at various points of the Arcane Nexus quest in the Thayan Enclave.
Mithral/Cold Iron/Zalantar/Alch Silver/Darksteel recipes are found in the same stores as the other recipes of the same type.
Bonus Spell rings are found on Tarmas and Aruna in West Harbor.
ACBracers +6/+7/+8 and ResCloak +6 are found at later points of the Arcane Nexus quest in the Thayan Enclave.
YellowRose/LongDeath/FlamingGlove recipes are found in the same stores as the Hin Fist recipes.

Due to the way SoZ updates stores, if you've already triggered
the relevant store update you won't see some of the new recipes.
For best results, install before setting up any Trading Posts or
advancing the Arcane Nexus quest.

Adamantine
Breastplate

Alchemical Silver
Melee Weapons (20 Gold + Ore)
Throwing Weapons (5 Gold + Ore)

Cold Iron
Bastard Sword
Falchion
Flail
Greatsword
Halberd
Kama
Katana
Kukri
Sickle

Darksteel
Flail
Halberd
Morningstar
Shuriken
Sickle
Throwing Axe

Mithral
Melee Weapons (75 Gold + Mithral)
Throwing Weapons (10 Gold + Mithral)
Heavy Shield
Light Shield
Tower Shield
Scalemail

Zalantar
Light Shield
Heavy Shield
Tower Shield

Arrows of Acid
Timber + Bombardier Beetle Venom Sac
Craft Weapon 2, Craft Alchemy 10
1000 gp
Arrows/Bolts/Bullets of Fire
Timber/Timber/Ore + Fire Mephit Corpse
Craft Weapon 2, Craft Alchemy 10
1000 gp
Arrows/Bolts/Bullets of Ice
Timber/Timber/Ore + Ice Mephit Corpse
Craft Weapon 2, Craft Alchemy 10
1000 gp
Arrows/Bolts/Bullets of Lightning
Timber/Timber/Ore + Will O'Wisp Glamour
Craft Weapon 2, Craft Alchemy 10
1000 gp
Arrows of the Vampire
Timber + Vampire Fang
Craft Weapon 2, Craft Alchemy 10
1000 gp
Envenomed Arrows/Bolts/Bullets/Darts/Shurikens
Timber/Timber/Ore/Ore/Ore + Imp Corpse
Craft Weapon 2, Craft Alchemy 12
2000 gp
Mild Poison Darts/Shurikens
Ore + Giant Spider Venom Sac
Craft Weapon 2, Craft Alchemy 8
500 gp
Poison Darts/Shurikens
Ore + Wyvern Stinger
Craft Weapon 2, Craft Alchemy 10
1000 gp

Black Dragon Spear
Black Dragon Horn, Timber
Craft Weapon 12
10000 gp
Blue Dragon Spear
Blue Dragon Horn, Timber
Craft Weapon 12
10000 gp
Bronze Dragon Halberd
Bronze Dragon Fin, Timber
Craft Weapon 13
10000 gp
Red Dragon Spear
Red Dragon Horn, Timber
Craft Weapon 12
10000 gp
Umberlee's Spite Halberd
Bestow Curse
2 Drowned Lungs, Darksteel, Sapphire
Craft Weapon 8
30000 gp
Wyvern Tail Flail
Wyvern Tail, Ore
Craft Weapon 8, Craft Alchemy 4
6000 gp

Flaming Gloves +1
Burning Hands
Hellhound Claws, Ore, Chain Gloves
500 gp
Flaming Gloves +2
Burning Hands
2 Hellhound Claws, Ore, Chain Gloves
2000 gp
Flaming Gloves +3
Burning Hands
3 Hellhound Claws, Ore, Chain Gloves
4500 gp
Gloves of the Long Death +1
Ray of Frost
Ghoul Claws, Cold Iron, Leather Gloves
500 gp
Gloves of the Long Death +2
Ray of Frost
2 Ghoul Claws, Cold Iron, Leather Gloves
2000 gp
Gloves of the Long Death +3
Ray of Frost
3 Ghoul Claws, Cold Iron, Leather Gloves
4500 gp
Gloves of the Yellow Rose +1
Shocking Grasp
Badger Claws, Darksteel, Leather Gloves
500 gp
Gloves of the Yellow Rose +2
Shocking Grasp
2 Badger Claws, Darksteel, Leather Gloves
2000 gp
Gloves of the Yellow Rose +3
Shocking Grasp
3 Badger Claws, Darksteel, Leather Gloves
4500 gp
Malar's Claws +1
Magic Fang
1 Megaraptor Tooth, 1 Wolverine Fur, Adamantine, Leather Gloves
4000 gp
Malar's Claws +2
Magic Fang
2 Megaraptor Tooth, 2 Wolverine Fur, Adamantine, Leather Gloves
12000 gp
Malar's Claws +3
Magic Fang
3 Megaraptor Tooth, 3 Wolverine Fur, Adamantine, Leather Gloves
24000 gp
Spiderbite Gauntlets
Poison
2 Glow Spider Venom Sacs, Ore, Chain Gloves
Craft Alchemy 4
4000 gp

Black Dragon Full Plate
2 Ore + Black Dragon Scales
Craft Armor 20
18000 gp
Blue Dragon Full Plate
2 Ore + Blue Dragon Scales
Craft Armor 20
18000 gp
Bronze Dragon Full Plate
2 Ore + Bronze Dragon Scales
Craft Armor 20
18000 gp
Demonskin Armor
Skins + Hezrou Skin
Craft Armor 14
20000 gp
Red Dragon Full Plate
2 Ore + Red Dragon Scales
Craft Armor 20
18000 gp
Scales of the Fiend
Ore + Horned Devil Scales
Craft Armor 16
25000 gp
Spellshunt Platemail
2 Ore + Iron Golem Plates
Craft Armor 18
10000 gp
Tattered Robe
Ethereal Visage
Skins + Dread Wraith Tatters + Rogue Stone
Craft Armor 10
30000 gp
Umber Hulk Half Plate
Ore + Umber Hulk Carapace
Craft Armor 12
12000 gp

Golem Tower Shield
Resistance
2 Ore + 2 Clay Golem Shards
Craft Armor 3
10000 gp
Heavy Golem Shield
Resistance
Ore + Clay Golem Shards
Craft Armor 3
10000 gp
Light Golem Shield
Resistance
Ore + Clay Golem Shards
Craft Armor 3
10000 gp

Lichhelm
Greater Shadow Conjuration
Adamantine, King's Tear, Demilich Skull
25000 gp
Skullmask
Finger of Death
Mithral, 2 Diamonds, Obsidian, Demihuman Skull
15000 gp
Tattered Cowl
Ghostly Visage
Gold Circulet, Diamond, Wraith Tatters
Craft Armor 4
15000 gp

Cape of Winter
Traveler's Cloak, Winter Wolf Pelt
Craft Armor 6
800 gp
Celestial Cloak +2
Protection from Alignment
Traveler's Cloak, Celestial Leopard Pelt, Diamond
11000 gp
Celestial Cloak +3
Protection from Alignment
Traveler's Cloak, Celestial Wolf Pelt, Diamond
23000 gp
Celestial Cloak +4
Protection from Alignment
Traveler's Cloak, Celestial Bear Pelt, Diamond
35000 gp
Celestial Cloak +5
Protection from Alignment
Traveler's Cloak, Celestial Dire Bear Pelt, Diamond
60000 gp
Cloak of Elvenkind
Camouflage
Traveler's Cloak, Dire Wolf Pelt, Fire Opal
500 gp
Cloak of Resistance +6
Resistance
Traveler's Cloak, Greater Worg Pelt
15000 gp

Bracers of Armor +6
Mage Armor
Adamantine + 12 Bloodstones
18000 gp
Bracers of Armor +7
Mage Armor
Adamantine + 14 Bloodstones
24500 gp
Bracers of Armor +8
Mage Armor
Adamantine + 16 Bloodstones
32000 gp
Shadow Guards
Shadow Conjuration
Basic Bracers + 2 Shadow Dust + Cold Iron + 2 Obsidian
9000 gp
Greater Shadow Guards
Greater Shadow Conjuration
Basic Bracers + 2 Greater Shadow Residue + Cold Iron + 6 Obsidian
27000 gp

Archer's Belt
Protection from Arrows
Basic Belt, Star Sapphire, Giant Heart
2500 gp
Brawler's Belt
Mage Armor
Basic Belt, Star Sapphire, Giant Heart
2500 gp
Greater Archer's Belt
Protection from Arrows
Basic Belt, King's Tear, 4 Giant Hearts
25000 gp
Greater Brawler's Belt
Mage Armor
Basic Belt, King's Tear, 4 Giant Hearts
25000 gp
Greater Swordsman's Belt
Shield
Basic Belt, King's Tear, 4 Giant Hearts
25000 gp
Swordsman's Belt
Shield
Basic Belt, Star Sapphire, Giant Heart
2500 gp

Boots of Avoidance +1
Leather Boots, Shadow Mastiff Fur
Craft Armor 6
2000 gp
Boots of Avoidance +2
Leather Boots, 2 Shadow Mastiff Fur
Craft Armor 8
5000 gp
Boots of Avoidance +3
Leather Boots, 3 Shadow Mastiff Fur
Craft Armor 10
12000 gp
Boots of Elvenkind
Silence
Traveler's Cloak, Dire Wolverine Fur, Fire Opal
500 gp
Boots of the Winterlands
Hide Boots, Snow Leopard Fur
Craft Armor 6
800 gp
Gargoyle Boots
Stoneskin
2 Adamantine, Scale Boots, 2 Gargoyle Scales
10000 gp
Mecanized Boots +1
Scale Boots, Blade Golem Gears, Clockroach Parts + Adamantine
Craft Armor 10
3000 gp
Mecanized Boots +2
Scale Boots, 2 Blade Golem Gears, 2 Clockroach Parts + 2 Adamantine
Craft Armor 12
7500 gp
Mecanized Boots +3
Scale Boots, 3 Blade Golem Gears, 3 Clockroach Parts + 3 Adamantine
Craft Armor 14
18000 gp
Woodland Boots
Entangle
Hide Boots, Shambling Mound Moss, Fire Opal
12000 gp

Bone Ring
Death Ward
Silver Ring, Bone Spider Leg, Obsidian
12000 gp
Ring of Alacrity +1
Cat's Grace
Silver Ring, Rat's Tail, Fire Agate
2000 gp
Ring of Alacrity +2
Cat's Grace
Silver Ring, 2 Rat's Tail, Garnet
5000 gp
Ring of Alacrity +3
Cat's Grace
Gold Ring, 3 Rat's Tail, Jacinth
12000 gp
Ring of Clear Thought +1
Fox's Cunning
Silver Ring, Boar's Teeth, Mithral, Malachite
1000 gp
Ring of Clear Thought +2
Fox's Cunning
Silver Ring, 2 Boar's Teeth, Mithral, Greenstone
3000 gp
Ring of Clear Thought +3
Fox's Cunning
Gold Ring, 3 Boar's Teeth, Mithral, Emerald
9000 gp
Ring of Dexterity +1
Cat's Grace
Silver Ring, Dire Rat's Tail, Mithral, Fluorspar
1000 gp
Ring of Dexterity +2
Cat's Grace
Silver Ring, 2 Dire Rat's Tail, Mithral, Phenalope
3000 gp
Ring of Dexterity +3
Cat's Grace
Gold Ring, 3 Dire Rat's Tail, Mithral, Ruby
9000 gp
Ring of Disease Immunity
Remove Disease
Silver Ring, Ghast Arm, Emerald
4000 gp
Ring of Divine Power (1)
Owl's Wisdom
Copper Ring, Alexandrite
500 gp
Ring of Divine Power (2)
Owl's Wisdom
Copper Ring, Diamond
2000 gp
Ring of Divine Power (3)
Owl's Wisdom
Silver Ring, Alexandrite
4000 gp
Ring of Divine Power (4)
Owl's Wisdom
Silver Ring, Diamond
9000 gp
Ring of Divine Power (5)
Owl's Wisdom
Gold Ring, Canary Diamond
13000 gp
Ring of Regeneration
Regeneration
Gold Ring, Troll Blood, Jacinth
20000 gp
Ring of Strength +1
Bull's Strength
Silver Ring, Dire Boar Tusks, Cold Iron, Adventurine
1000 gp
Ring of Strength +2
Bull's Strength
Silver Ring, 2 Dire Boar Tusks, Cold Iron, Alexandrite
3000 gp
Ring of Strength +3
Bull's Strength
Gold Ring, 3 Dire Boar Tusks, Cold Iron, Diamond
9000 gp
Ring of Wizardry (1)
Fox's Cunning
Copper Ring, Fluorspar
500 gp
Ring of Wizardry (2)
Fox's Cunning
Copper Ring, Sapphire
2000 gp
Ring of Wizardry (3)
Fox's Cunning
Silver Ring, Fluorspar
4000 gp
Ring of Wizardry (4)
Fox's Cunning
Silver Ring, Sapphire
9000 gp
Ring of Wizardry (5)
Fox's Cunning
Gold Ring, Star Sapphire
13000 gp
Samarlogh Ring
Web
Gold Ring, Fiendish Spider Leg, Jacinth
6000 gp

Amulet of Fire Resistance
Resist Energy
Gold Necklace, Fire Beetle Shell, Ruby
14000 gp

Drum of Haunting
Animate Dead
Drum, Zombie Rags, Ruby
3000 gp
Gem of Cursing
Bestow Curse
Blue Diamond, Hag Eye
15000 gp

Armor Enhancement +5
18000 gp, level 10
Armor Enhancement +6
40000 gp, level 21
Armor Enhancement +7
90000 gp, level 23
Armor Enhancement +8
180000 gp, level 25
Divine Weapon
+1d6 Divine Energy Damage
8000 gp, level 6
Profane Weapon
+1d6 Negative Energy Damage
8000 gp, level 6
Regeneration
Regen +3
10000 gp, level 10
Resistance (Divine)
Divine Energy Resistance 10
9000 gp, Level 9
Resistance (Profane)
Negative Energy Resistance 10
9000 gp, Level 9
Resistance (Sacred)
Positive Energy Resistance 10
9000 gp, Level 9
Sacred Weapon
+1d6 Positive Energy Damage
8000 gp, level 6
Weapon Enhancement +4
18000 gp, level 12
Weapon Enhancement +5
40000 gp, level 15
Weapon Enhancement +6
90000 gp, level 21
Weapon Enhancement +7
200000 gp, level 24
Weapon Enhancement +8
400000 gp, level 27

Files

NameTypeSizeDownloads
SoZ_Crafting_Expansion.rarSoZ_Crafting_Expansion.rar
Submitted: 01-11-2009 / Last Updated: 06-08-2009
rar383.06Kb1455
Update: Fixed the six recipes that require the Skins trade good.
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Comments (16):

Posted by Eliswathe at 2009-11-01 05:14:03    Voted 10.00 on 11/01/09
As nicethugbert said, NEAT! Does this work with Kaedrin's pack? I seem to recall it overriding something craft-related too.

Posted by Offkorn at 2009-06-05 04:45:33    
Of course. SoZ's crafting wasn't altrered in that patch (and I doubt it will ever be altered).
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Posted by clalima at 2009-03-02 13:39:41    
Does it work (is needed) with 1.22 final?

Posted by Offkorn at 2009-02-19 18:34:28    
I really really want the AC+ and Weapon+ enchantments working.

They are working. I fixed, and tested, them in the last update (which was uploaded at the beginning of this month).

As for the recipes not fitting, that's odd since each container should be able to hold 150 items, and I'm pretty sure I did not add enough recipes to go over that limit. When you open up the book and drag the recipe into it, you get a message that the container is full? Sometimes the recipes are simply not automatically added and you have to manually drag them in thee yourself.

Oh, and so you know, your caster does not have to hold the books for crafting in SoZ to work. Anyone can have the spell memorized because the system checks all characters when making the recipe.
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Posted by Malk the Tyrant at 2009-02-18 20:05:19    
I noticed that only the party leader's books collect recipes. Also you cannot transfer the books to another character who might be a better caster. These are not your problems. To get around them, I made my real caster party leader in a scratch game. I then dropped all the recipes and enchantments on my scratch party. I then started passing the recipes around. Instead of actually passing, they ended up in my caster's book. So far so good. The plan was to export her with full books and then use her in a real game. EXCEPT the recipes do not all fit. I don't know if that is your problem or Obsidian's.
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Posted by Malk the Tyrant at 2009-02-18 19:42:48    
I really really want the AC+ and Weapon+ enchantments working. For me, base item creation is irrelevant because I'm willing to just drop items on my gals with an editor. ENCHANTED items don't exist to drop on them and fixing an inadequately enchanted item means a long, hair-tearing session with a GFF editor. Oh! First of what month? Your file is mid-January.
_________________________
Gorian would be pleased by your actions

Posted by Offkorn at 2009-02-18 08:21:06    
@Malk the Tyrant

Sorry, just seeing your comment now. The +4 and above weapon enchantment recipes were technically working, the problem was they were adding an AC bonus instead of an enhancement bonus because I forgot to change the effect variable after copy/pasting the AC bonus recipes. That was fixed in the last update at the beginning of this month.

As for Unlimited Ammo... you'll have to talk to Obsidian about that. The effect codes, for whatever reason, do not work. Quite similar to the Universal Damage Reduction code in fact. Once they figure out how to fix the one, I suspect that the other won't be far behind.
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Posted by Offkorn at 2009-02-18 08:13:53    
Broken? No. Just incomplete.

It's not a large issue, as most of the items created by the missing recipes (particular adamantine weapons for example) can be bought from certain vendors.

This is not a bugfix or unofficial patch of any sort, it just fills a few questionable absences and gives a use for creature parts other than 'sell for small amounts of money'.
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Posted by JRBaby at 2009-02-16 03:23:11    
Stupid question, perhaps, but having just acquired SoZ, and not yet played it, what am I going to experience if I DON'T install this hak? Is the system broken, or what?

Posted by Malk the Tyrant at 2009-02-09 13:24:02    
Somebody really, really needs to add an unlimited ammo recipe or two. I really hate the business of having to stock ammo. So when I start a game, I immediately save and use a character editor to drop one of the extremely limited selection of unlimited ammo weapons on my gal (or gals in the case of SoZ). Even unlimited basic ammo is good, because I frequently play an arcane archer.
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Gorian would be pleased by your actions

Posted by Malk the Tyrant at 2009-02-09 13:10:19    
To certain extent, this has been a comedy errors. First, my character editor display of various recipe descriptions has little to do with the in-game display. In particular, its display of the required caster level does not agree with the in-game display. However, the in-game display of minimum caster level is also not right. I have not been able to cast any enchantment beyond Weapon+3 or Armor+5 with either a level 23 sorceress, a level 18 favored soul or a level 18 cleric. So far, then, Armor+5 is the only recipe you added that works. The sorceress should have been able to cast everything except the +8 enchantments.
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Posted by Offkorn at 2009-01-21 09:42:31    
I'm sorry, I was mistaken. The crafting 2DAs are found in the Campaigns/Neverwinter Nights 2 Campaign_X2 folder, not the 2DA_X2.zip file.

If you could, would you mind explaining exactly what part of the Mod is not working? Are the recipes not showing up? Or are they simply not doing anything when you use them? If the latter, have you tried several different types of recipes or just a particular few?
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Posted by Malk the Tyrant at 2009-01-20 07:49:04    
I do have SoZ installed. I do have an NX2_2DA.zip file. It does not have an nx2^.2da files. I am not running 1.22; I am running 1.21.???9 like everyone else. The only anomalies are I upgraded to 1.21.? before installing SoZ and had to upgrade to it again and I have two other haks. I suppose I should check with those gone, but it seems unlikely.
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Posted by Offkorn at 2009-01-17 03:22:46    
You do have Storm of Zehir installed... correct?

If you're talking about the 1.22 patch, I didn't know that was released yet. If it is, I'll check things post patch later on today.
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Posted by Malk the Tyrant at 2009-01-16 19:23:25    
It doesn't work. A cursory investigation reveals you have overridden two non-existent 2DA files. Have the latest patch restructured something?
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Posted by nicethugbert at 2009-01-12 06:29:33    Voted 10.00 on 01/12/09
NEAT!
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