"Goblins are different when they are mounted on a worg... It is in fact the most feared patrol you can find in a forest, they can smell you at once and the madness of those humanoid creatures will lead them to your throat"
Eya, this is my first attempt to make a full creature with nwn2. After destroying some computers, mouses and kick expotron I think I achieved the goal.
Here they are, the Goblin Worg Riders, including:
Models:
-------------------
3 bodies: cloth, leather, chainmail
4 helmets : 2 gob helmets, hide helmet 1 and 4.
(All oei models, nwn2 standard and soz)
attack unarmed (worg attacks), 2 attack 1 hand , 2 attack 1 hand and shield, attack bow, attack crossbow, idleM
-------------------
Appearance.2da line = 2700
INSTALL
-------------------
- Choose your method, package include the hak & override version. You know the basics right? :=)
(obviously do not install both at once)
- Blueprints: including 8 blueprints for worg riders and their unmounted version. It also includes a script that runs together with OnDeath of the creature, so the gobs keep fighting after your deadly hit this time without the worg mount.
- Module: little hack n' slash module with prefab by Marcelo_Lopes (here on vault , a camp in the mountain) to test quickly the creatures ingame (and have a little good time).
Notes
-------------------
Thanks to Hellfire and Ree for helping myself to not get crazy with their overknown help.
Apologize for the non facial bones (you can't play custcenes with them) and some glitches but I was running out of bones for the skeleton ;D
I made this creature because of these reasons: I wanted to do a creature for my SP campaign King for a Day 2, my favourite hakpak in nwn1 was this one :) but I never liked the goblins couldn't fight... thanks to nwn2 I fixed that, the everfire forge needs new stuff.. isn't a weapon... but almost.
Usage terms: DO NOT use this hakpak while driving on a highway with your kids in the car. DO NOT distribute this hakpak to your enemy PW. DO NOT copy the contents in a mediterranean kitchen receipt book.
Otherwise legal actions on the community will be taken.
First of all, thanks to all the people for the good votes, many of you are pilar of the NWN2 community. About the rideable horses: No, as we don't know the way to make it work properly, not even making a big oddwork. If anyone has the terrible idea, just come to the #nwn2cr chat channel and tell us :) _________________________ The Ancient NWN Spanish Community Link Academy for Modding Excellence Link The Everfire Forge, a weapon for your hero Link
Posted by Chomita at 2009-01-2907:01:03
La Leche!!! The milk!!!
Posted by dm.wired at on01/29/09
Brilliant! You get a 10 from me. Now, about those horses... :) _________________________ Dasaria2 Story/Campaign PW Link
Posted by Jaesun999 at on01/27/09
Outstanding QK! Well done. _________________________ NWN2 Rugs - Tapestries - New Wall Textures - New Floor Textures - Custom Load Hints! Spice up your mod today! Link
Posted by Yunid at on01/27/09
Madre mía que currazo Qk. Voy a bajarlo a ver cómo se "menean" esos huaros :D Keep it up, man!
Posted by Maia at on01/27/09
Excelente trabajo
Posted by kamal at on01/27/09
Holy cow! I'm so going to have to feature these guys in an area in my next module. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by dob85y at 2009-01-2711:52:27
Just out of curiosity, is it difficult to take the next step, and put a man on a horse? It seems that with the implementation of the worgs, then ridable horses may indeed be a possibility for the future.
Posted by mefaldi2 at on01/27/09
The pictures deserve a 10 by themselves! Congratulations!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone